Which is why both LBs need a nerf to their damage. The Aoe LB shouldn't be able to wipe a party, and the melee LB shouldn't be a skill balancer and a free kill for someone less skilled.
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So youre saying that coordination is killing you, well maybe if YOU DID THE SAME you can kill them before you, geesh its not like casters are teh only ones that should work together..... you have 3 dps with bars full? guess what, you just took out 3 healers, the dps will fall in seconds. Learn some basic strat before you call the nerf wagon.
Wait, did I say instant can you find wherever I posted that? You can't heal two consecutive cometeors with AoE heals, even if you had infinite benedictions it doesn't happen fast enough to make someone survive it without having the spell land on a corpse.
A bullet is not instant, but doesn't mean your reaction time is fast enough to dodge it, and the problem isn't even that it's one LB you are avoiding, it's a barrage of caster LB's. There's a delay in between your action appearing in your screen and it showing it in the ground, and you don't have to be in melee range to cast it, sorry.
Right? I'm glad that you agree with me not defending broken mechanics, I'm neither downplaying melee LB's but actually detailing what I do against melee's, as a ranged caster, this obviously doesn't apply with a melee against another closer range dps/tank. Unless you are of course one of those blms that for some bizarre reason decide to run into a group of players cast aetheric field and manage to make a run trip back home unscratched.
I'm still of the opinion that personal limit breaks (Loldrenaline) was the silliest idea of all in Slaughter. Not because healers, tanks, and bards don't get to have much fun with it, but because at least limit break gave an additional reason to have a more balanced party. SquareEnix must have hired Michael Bay as PvP director; clearly all we needed was more, unrestricted explosions.