I think the players who are complaining about this event also have a problem with unsyncing content. Unsynced is one of the worst and most poorly handled systems in the game currently.
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People see unsynced as "poorly-handled?"
It allows one to get through expired content faster. Don't see how that's a problem.
I will say this event has created some interesting conversations mainly around the relevance of the 1.0 status. I am in the camp, 1.0 was a long time ago time to move on. It was great that many of you made the choice to stick around with a broken game out of brand loyalty, I am sure many did enjoy the game for what it was, but objectively speaking 1.0 was a hot mess and many could argue that in the long run having such a blight on the record as a numbered entry in the series would have damaged the brand so they had an obligation to fix the mess and anything regarding comments about how it could not have been done without the fans and what have you could have easily been seen as PR lip service.
I expect to see many so called exclusive items being made available moving forward.
I just dont get it. Its an old item in the game.... woooopie dooo.... getting all butt hurt over bits of data that has nothing to do with your online banking account is absolutely insane.
Seriously do you not hear yourself right now?
Crying over a 1.0 FFXIV item is insane... this post reminds me of people who like to hoard things that is barely for sentimental reasons and do nothing with it except let it collect dust. I can understand if it was a picture or something extremely valuable to you because it belonged to a lost loved one... but for FFXIV 1.0? really?
Let 1.0 go.... lol 1.0 was a failed experiment that needed a full out calamity to kill it off..... mmmmmm LET IT GO :)
People were grinding for months to get all the Ex-Primal mounts and Kirin. And then they not only increased the drop-rate, but also introduced the unsynch function. I can kill every 2.0 Ex-Primal solo and can carry a newbie through them and get him all the mounts in one evening.
That's kind of a slap in the face for everyone who spent countless hours in these fights to get the mounts.
And why do they make these mounts available for everyone / increase the drop rates, but then add super rare mounts like the Centurio Tiger, Astrope and PvP rewards? Doesn't make much sense for me.
And even the community doesn't know what they want. Asking for a nerf regarding the Centurio Tiger mount or Astrope to get them easier, and the people say you are just lazy and should put the work into it. And when they make things easier to obtain and you say you don't like that, then that's bad either, because that stuff is old and should be available for everyone and you are just a selfish person who denys other people some pixels for the sake of feeling like a better person or so.
Okay, the earrings were not available at all anymore. However, I am talking about exclusive / hard to get / trophy items in general.
LOL its a game.... I say just put everything in the tomes market. LET IT GO
Welp, I may as well chime in since I did put forth great effort to obtain those "White Ravens". I may not wear them all the time, but every time I've glamoured them, I looked back on effectively the culmination of my struggles and trials playing through ALL of 1.0. This final battle had significance, I can remember getting past Twintania for the first time, and seeing Darnus and Louisoix in the distance. What the heck was going on, I thought. I killed you [Darnus], TWICE! So while most of you new and old players toss your opinions out into the net, know that for some of us, that collection of pixels truly holds meaning; clearly more than you'd ever imagine. Fellow players, you should cheer the accomplishments of each other, not belittle them. Someone else mentioned this already, but back in 2010-2012, players DID work together much more, there was no "I can just solo the whole game" mentality. Our frustration is completely valid...
Complete this fight Monday, October 29, 2012, ~1:10 AM, a day before the Hurricane Sandy knocked out my power, days before the final save. What was your story :)
https://i.imgur.com/gu9v5nN.png
Not necessarily too late, but definitely not worth the effort:
Step 1: Modify all current earrings, for example rename them to "Replicas" (this will affect old and new players, as you said).
Step 2: Add a new set of earrings, call them "White Ravens" and make them available only to those characters whose lodestone has an entry for defeating Darnus (Hard) or completing "The Raven, Nevermore". See this post:[LINK]
They are most definitely not going to do anything of the sort for such a small subset of players (if the devs cared we wouldn't be in this situation to begin with), but they do have a way to do something. Not saying whether they should or not either, just that it's possible.
bought two
stored one in armoire and just got another
test if the game let me and it did
You don't see how scaling down content difficulty without scaling down content reward isn't poor design? I call it conveyor belt design, and it does nothing but harm player progression and accomplishment by invalidating them with every patch.
I can say without any doubt that the unsync system and everything that it has caused is the sole reason for the "I can and should get everything for free" mentality. Look at the Rathalos threads for example to see the amount of people saying "I'll just wait for it to unsync in a patch or two". That kind of mentality is extremely bad for the health of the game and the community, and the unsync system is entirely responsible.
All other seasonal event items are on the cash shop, I don't see a reason why SE wouldn't cash in on these items (unless they actually listen to the feedback from peoples complaints, which is doubtful considering the state of the game recently).
It's kinda derailing the topic, but unsync still shouldn't be an issue. Look at it this way everyone pays a sub and they wants to experience different parts of the game. Now let's say we have a few players that aren't great at raiding, but they like the cool fights, taking part, giving it a go etc, but they know they will never clear it synced because they just aren't cut out for the concentration and focus required, and they accept that. Should these players that then want to give it another go, (but unsync as there is less pressure) be locked out of trying the content in the future that they rightly pay to have access to? Some players can enjoy unsync stuff much more than sync, doesn't mean they aren't learning or accomplishing anything from it.
This is an online mmo, every single thing becomes dated with each passing day. We still have character customized that hasn't changed, graphics that come from a previous generation, and server limitations which... well cause a ton of issues on their own. One day the game will cease to exist, you will retain nothing except any memories made (and photos, videos etc), at which losing everything will be the biggest invalidation you could ever have. Let everyone enjoy the game while it's here.
You pay for access to the servers and a right to have content (rewards are not content) provided to you. You do not pay for the completion of said content, nor the rewards that are provided for completing said content. The current system of unsync is a luxury to those who don't participate in anything above casual content, it is not a right just because you pay your sub. Also, the game not existing in the future is an extremely bad argument for implementing poorly designed systems, you might as well be saying "The game won't exist one day so whats the point in even making it good?"
To counter your point, unsync actually makes experiencing old content even harder for new players, because nobody ever needs to run them synced ever again. If any new players want to experience coil, or any of the old extreme primals synced, they have an uphill battle to do so. If we are running with your point about paying a sub (and letting everyone enjoy the game), shouldn't they be entitled to have the system removed because it prevents them from experiencing the content in a form that actually has mechanics?
I'm not saying unsynced should be removed though, it has its benefits when it comes to progression and gating (steps of faith, praetorium etc.), but the rewards should most definitely be removed to give back incentive to running it synced. That way everyone gets to benefit, and we would see players wanting to run the content synced again, allowing newer players to have a wider range of content to participate in, while not locking more casual players from experiencing the content itself. I don't ever see this happening, but saying that unsynced is perfect as is is either naive or entitled.
And this is the exact same argument for the white raven earrings, it all comes down to the devs not respecting player accomplishment, and recklessly steamrolling through any hard work that anyone in the game has done. There are many simple ways this could have been avoided, the popular one being replica earrings. If they had done that then everyone would be happy, but just like with unsync, they didn't and the accomplishment is ignored.
So essentially your mentality is "I did this synced and got the rewards how it was supposed to be, but no one else should get anything unsync because they don't deserve it".
It's a right as a subscriber to eventually get access to whatever content they want just like everyone else can, whether you get rewarded for it or not. Unless you prefer to lock players out of content? If stuff is dated, then it's dated, having to do something sync suddenly isn't going to make it worth it. Who is going to do Coils synced these days? Not that many because the rewards just aren't exclusive enough to justify doing it. If you couldn't unsync or the reward wasn't worth it, you can bet certain content in this game would just die and barely be touched at all.
reward
/rɪˈwɔːd/
noun
1.
a thing given in recognition of service, effort, or achievement.
"the holiday was a reward for 40 years' service with the company"
synonyms: recompense, prize, prize money, winnings, purse, award, honour, decoration, profit, advantage, benefit, bonus, plus, premium; bounty, price; present, gift, tip, gratuity, inducement, carrot, payment, consideration, return, requital; informalpay-off, cut, perk; formalperquisite; archaicguerdon, meed
"the dog's owners have offered a reward for its safe return"
If you read my comment again, I actually said that people should have access to the content through unsync, just not the rewards. Your comment is very accurate, you are just confusing the reward with the content itself, they are not one in the same, and should not be treated the same. Also, my mentality has nothing to do with my own personal experience, don't go on the defensive and point the finger at me, just because I hold a different opinion. I just want the game to be as healthy as it can possibly be, and I just don't see that with many of the design decisions that have happened.
Nobody, unless they like a challenge, is going to go back and do all these old fights synced just to get a reward. Not when they can do them unsynced and power through them in minutes.
I mean...I got all the ARR ponies (including nightmare) doing the fights as normal (and let me tell you, nightmare was a nightmare!). I also got the HW birds doing those fights as normal and the SB wolves at their normal stages as well. But you don't see me whinging about how it's not fair that other people got them faster/easier than I did because they did the fights unsynced and got the exact same items I did, just at a later time.
I don't care, because that's how I chose to spend my time, and I like the challenge. I don't think any less of players who go in and get their birds/ponies/wolves the "easy" way, because at the end of the day, it's just a game, and there are far greater things worthy of my concern than whether or not Joe Gamer over here got a thing in a digital world.
Ohh I see. I've watched some of the RoaR videos showing what old 1.0 was like and thought this FATE event was trying to make things in a similar vein. Even when watching those videos of old gameplay, 1.0 is definitely something I would have avoided completely -- it looks tedious and unforgiving at best. I am glad that the company and the players had enough faith in it to keep it going.
Of course, some might say "and our faith was rewarded with these earrings...which they now chose to give out to anyone and everyone for a few minutes of work" (rather than a few months). But you really got something much more valuable than earrings. You got a revamped game that was so successful, it has spawned two expansions and possibly another on the way within a year. We might not always agree on the direction the devs take, but we as players are all in it and giving our opinions because we care.
I was not playing in 1.0. I didn't even have anything to play the game on at the time.
I picked up the earrings last night and my reaction was "All that fuss, over THIS?" It isn't good for combat, and all accessories are barely visible on a character anyway so they are useless for glam. Why get so mad over an item most people didn't even know existed? I wasn't aware they did until this fuss started on the forums.
I'm going to put them the same place I put the rest of my glam accessories: on a retainer since I'll never use the things.
/shrug
Meh. The rewards are outdated, so I don't see why people couldn't just unsync the content to get them. People grinded so and so primal 99 times for the mount and someone else got it after 5 tries a few years later? Oh, woe is me.
How utterly... unenergetic, how utterly insignificant this whole thing seems to me. If people place so much value in online trinkets instead of the experience and the memory of it all, by all means, do so. Go ahead, drown in that glass of water.
absolutely agree, that’s one of the main reasons why people are still fond of their time in 1.0. When I played you actually felt like part of a community and the feeling of adventure was emphasized because of it.
http://i1034.photobucket.com/albums/...1317483379.jpg
[IMG]http://i1034.photobucket.com/albums/a427/Coombah_bucket/FFXIV/FFXIV_1305405129.jpg[/IMG
http://i1034.photobucket.com/albums/...psdb57336a.png
So I didn't play 1.0 because I heard it was a disaster and I understand what the white ravens mean to those players that fought the hard battle to keep the game alive. Coming into a realm reborn, I was a noob that just wanted to blaze through all content to catch up to my friends. I never really thought I'd be so invested in this game after all these years. A realm reborn is a new game and technically a new world and 1.0 doesn't matter to the majority of players which is why i'd wager that Square Enix thought releasing the white ravens to everyone was a good idea. I mean, in reality it makes sense. You are teleported into a reimagined calamity and it's like your character was there this time around. However, there's no excuse from SE on why they shouldnt be called white raven replicas. Calling it the white ravens makes it look like the real thing that people had surviving 1.0 with and I think that's why most players are ticked off at Square Enix. It's a real shite thing to do but it doesnt affect me PERSONALLY as a player as I was not around in 1.0. However, I do think there should be some sign of respect for old players in that they rename the item to be a replica. I mean Square Enix literally said it would never be obtainable outside 1.0 didn't they?
Saying 1.0 doesn't matter and 2.0 is entirely a new game isn't really true.
Legacy players have gotten many script changes in the MSQ and in Coil, acknowledging what happened while 2.0+ players don't get this.
They didn't abandon the old game at all, they built from it.
It actually goes beyond this. I've seen people say "This is what all the fuss is about? Its just an earring with no stats, I cant even see it on my character very well". That fact alone shows that the devs have failed to understand the appeal of the earrings, they arent nice to look at, they arent valuable to a battle, and they don't mean anything to anyone except those that cleared Nael. The earrings in their entirety are nothing but representation that you beat that fight, and the fact that I have seen people totally uninterested in them as rewards really highlights that fact, and how much of a slip up this is.
I also want to clarify my statement before anyone makes this about my personal benefit: I started playing shortly before 2.1 came out, I have not played 1.0 and do not own any of the exclusive items available to 1.0 players.
So everyone who does stuff not unsync and doesn't like it that people don't have to do anything to clear content (older or not is irrelevant) is an elitist. Who peed in your potato soup?
I don't care if people get all the stuff shoved up their kupo but its still kinda sad that this content gets demoted to be a stupid faceroll.
Ok, let's say you work hard and save up to buy a car. Then you read where Oprah just gave cars out to an entire audience. Do you get mad at Oprah, or do you go on with your life and enjoy your car?
It's more like if you bought Oprah's car and liked to brag about getting a car from Oprah but then she gave everyone on earth a car for free.
The success of the game is irrelevant to the breaking of a promise, it sets a bad precedent for their future decisions if they can't even honor those made to the very players they relied on for the possible future of the game. Like I've stated multiple times I personally don't care too much if the items themselves are brought back but if they are to be brought back like they did the White Ravens at the very least put some effort into the content they are being dropped from. Don't just tie them to a boring slogfest of FATE spam. At the every least they should have put some effort into making a modern instance of "The Raven, Nevermore" like that everyone could have actually had a small taste of what 1.0 players faced before the Fall of Dalamud. Honestly I'm more surprised that the conversation has changed into the subpar nature of the event itself.
Still my main issue with this whole debacle now has been that the devs have gone back on their word that the Seventh Umbral Era items would never be released again, to me this just keeps setting 5.0 to be a worrisome entry into an already troubling set of circumstances. How am I to trust a Dev Team that can not even hold their word?
The developers did not break any promises. The Terms of Service - that everybody agreed to when making an account - specifically state that anything in the game can and will change at a moment's notice. In short, it's working as intended.
Those who are truly so bothered by the decision to add the earrings to the game are free to take their business elsewhere. Though I have a feeling that they won't do that.
Legit nothing wrong with unsyncing stuff especially if square wants to keep butchering jobs so they are not complete till max level
Complaining about unsync option is the exact same as that kid who wont share his stuff even if he hasn't used it in 2 years
Terms of Service =/= Promises
They are two entirely different entities so please do not mix both of them up. The Terms of Services are an agreement between the customer and the company to make sure both parties are aware of each other's limitations with the product in hand while a promise is more of a declaration of assurance built around one's trust. What we should be worrying about is the fact that the promises,which are easily accessible plus easily associated with Yoshida and further confirmed by Bayohne, were so easily broken. It's something the community should worry about as it just sets a bad precedent for future promises for Post-2.0 content and lets be honest as it stands the game is not in a good state at the moment.
I've said time and time again I do not personally care if such things come back as long as they're added back in a way that honors their original form of acquisition and not just some mindless FATE spam but what does irk me is a Dev Team going back on promises made to their players, be you 1.0 or Post 2.0, and casually dismissing/ignoring their justified outrage. With your argument Digital Extremes can tell their Founders for Warframe that their exclusive content is now up for grabs because the Terms of Services are subject to change. Do you not understand how that would easily kill a game or create a massive rift of trust between Devs and Players alike? That's not a good standard to maintain a healthy relationship between them, already doesn't help that they are some of the most disconnected Devs that I have seen in my time playing games.
They're not different entities at all. A company can and will change their stance on various issues over time. They're not obligated to hold the same opinions in the present day that they did six years ago. They're a business. They're not your friends or loved ones. It isn't a 'betrayal' for them to change their stance on something.
If you don't like the direction of the game, by all means offer feedback or take your leave and vote with your wallet if you feel so strongly about this particular issue. As it stands, though...the people complaining about this are a minority of a minority. The argument for keeping the earrings out of the hands of present day players is entirely based around a misguided desire for exclusivity.
If you go through life expecting the status quo to never change and for past accomplishments to never lose their value then you will be in for disappointment. Let it be a life lesson for the future and focus on getting things because you like them and want to enjoy them, not because you want to hoard them and never see other players come to enjoy them even after half a decade has passed.