Originally Posted by
AmiableApkallu
My point is that in a first come, first serve system where anyone can just walk up to the pavilion, it doesn't matter if you allow everyone to switch jobs at will if no one in the instance has, say, Time Mage leveled. I imagine it's actually quite difficult to design a raid where Dispel has an interesting use case without it being arbitrarily more difficult and annoying (but still clearable) without it.
We can have CLL/Delubrum Normal/Dalriada style entry for Forked Tower, but then just as Lost Actions don't really matter there, neither would Phantom Jobs. Or we have entry gated behind Discord or an improved Party Finder, and mechanics where Phantom Jobs matter.
SE has kind of written themselves into a corner with how phantom jobs are designed.