No no, in my opinion you just cracked the ultimate secret. You should be out there making money right now, not browsing an internet forum.
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Well, you could have said something akin to "there is a point at which freedom shouldn't be sacrificed for balance, as in MMORPG's achieving balance is a lost cause due to too many variables in the first place".
But instead you decided to cite Rebecca Black. Oh well.
So basicly your saying my point is not wrong but you decide to troll me because i didnt use words of your liking ?
really can you discuss the subject at hand or do you insist to keep trolling me ?.I didnt use the sentence "in my opinion" because everything here are opinions .Is retarded to have to say it every time and even more retarded thinking something people might discuss on a matter of game development/direction is based on facts.
So here let me word it correctly for you "IN MY OPINION YOU ARE WRONG " becouse of what i said before.
There , feel better ?Now maybe you can discuss why you dont agree with me and we can both feel better at the end of the day without having to derail or go into E-thuging or insults.
One can argue (to some degree of success) that class/job balance should be a lower priority than class/job identity.
If a Marauder can do Red Lotus wielding an Axe and have the same damage effect as Lancer wielding a Spear ... is there really any practical difference between the Marauder and Lancer in combat?? Aren't they just doing the same thing with different tools??
But one could also argue that class/job balance and class/job identity are not mutually exclusive. It doesn't have to be a zero-sum game. It is possible to achieve both to a high degree... however improbable or difficult that may be. I believe Naoki Yoshida and his team are attempting to do just that.
You could say that about any two melee jobs in FFXI. Hell, you could boil it down even further and say that any class who's primary job is damage dealing are "the same thing with different tools".
Yeah, there may not be a huge technical difference between the melee jobs in FFXIV, and I would like to see some unique skills... but what it boils down to is that their goal is the same.