Originally Posted by
Lihtleita
Implementation across games is difficult anyway due to game engines and character scaling not being uniform.
Lets say in ff11 i had a hat. Even if that exact same hat were transferred to ff14, it wouldnt work correctly and SE would need to have the asset remade from scratch, or at the very least altered/rescaled, essentially creating two identical but different items. Far from the unique nft ideal.
If youre proposing SE use the same engine for every game for the sake of maintaining and honoring the promise of nft transfer, I have a fun historical example for you in crystal tools. Everybody loved crystal tools right? Never caused any massive game delays or flops.