a guaranteed silver chest that is guaranteed to upgrade the items then yes... but not if it just blows up or has no effect, remove the rng from the boss chests (if they add any) and that would be great.
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casual content being to easy.... typical forum complaints.
I'd like this very much, this would at least encourage people to not leave the dungeon prior to the final boss. Other than the sherds, there's not too much incentive to complete it if you had bad luck with silver chests .... especially getting silver chests only for them to fail at upgrading your aetherpool gear at floors 41-49.
This happened to me in my last run where my gear never got upgraded. I was 30/26 at the start and still was by the end of it. While I wasn't expecting to be a full 30/30, I was at least expecting to go up a few points. Very frustrating.
Yeah, casual players don't mean they are dumb and just want to do repetitive tasks. I play casually but I really enjoy a challenge, puzzles, having to work together, etc. So much more could have been....again, this is why a test server would be useful, so they can get feed back on how to improve things before releasing it then saying oh sorry, we can't change it..development,e tc, w.e
Is there a source? Because I think this is false. Deep Dungeon is based off some game called Chocobo Mysterious Dungeon or something. I think it was.. Snugglebutt(?) who stated this.
A mystery dungeon game(dungeon crawler) is what DD is. Not Nyzul. Have you played a Pokémon Mystery Dungeon game? I played one when I was like.. 12 but I really loved it and DD is exactly like THAT. Not this Nyzul you speak of. I don't think this was meant to be Nyzul..
Yes it has. Just last run I had someone complain that his arm was unaffected by the silver chest we got on floor 49.
Not sure if there is a true upgrade cap either. My armor got upgraded from 19 to 20 on floor 23, when it was actually synced. Level and floor definitely play a large role, but in the end, it's still RNG.
I agree. Unfortunately, in this game, it always seems to. Probably because the goal is always just "kill X" but most of the time X doesn't really fight back. Curbstomping something can be fun when it's out of the ordinary, but it's the norm for this game.
Deep dungeon is just the same monsters that throw the fight, but with an added element of "don't move around too much during combat because you might trigger a trap." It's kind of fun when you have a terrible group composition and SHTF, but most of the time I get the same sleepy feeling in my brain that I got in Diadem.