It took the developers years to accumulate the amount of content FFXI had before Abyssea.
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XIV will never get there regardless of how many years it is up though because it is pure vertical progression. It is a very bad way to spend resources and developers will never be able to keep up. We've seen it in other games like WoW before and the same thing is happening here. It likely won't change though because Yoshi has even stated he is fine with people playing for a couple of weeks after a patch and then unsubbing until the next patch. With expansions being just a large patch like this and just new tome grinding with no new different content/horizontal progression people get bored fast. Pure vertical vs pure horizontal progression both have their perks, I just wish XIV could at least find more of a middle ground.
it always baffles me how many people just embrace the dullness of the content repetition in ARR. Themepark does by no means mean, short, simple and copy pasted content from 2.0, does it?
Hunts basicly didnt change, fates did not change, the whole system with roulette didnn't change. - which is very bad since having so few dungeons again in roulette for tomes is a huge turn off.
But its all 2.0 over again. The Alexander raid was fun but it's extremely short. 2-3 different endgame options like alexander would be more like it endgame wise, tome grind isn't. Stats also didn't change at all (just higher numbers).
i still think that can change, there are so many posts about this problem, there were during 2.0 and we have them now.It really is sad because i think they really destroy their content with it. I mean... why bother with so many things, you work for somethign and before you even finished with it, its a new ilvl...
i agree 100% with you, ok i knew that there will be familiar mechanics here and there but the EXACT copy of 2.0 boring ilvl progression alongside the typical raid-primal-casualraid mechanic is a major turn off.Now they have a huge world but they filled it with unimportant things. They have to stop makeing a game that only looks nice in Promotion videos, we actualyl need content that is fun longer then 1-2 playthroughs.
especially the lvl 60 dungeons (above all neverreap) are so horribly boring.
And instead giving us nice questing and story for the Jobspecific gear, we get the currency system. So that makes 3.0 worse then 2.0 for me.
2.0 started really good, then with each lazy patch it got more into that treadmill and content wasnt even real content, it was just tome grind after tome grind.
Did SE lose all its creativitiy?
Me playing FFXIV at the moment.
Woohoo, Rank 6 FC, I can now buy land and build a house.....oh I can't, there's none available.
It's okay I'll sign up for PVP instead....30 minutes later. Eeesh still waiting.
No problem I'll go to the Golden Saucer there's lot of fun things to do there....nope, no one is racing Chocobos because it sucks. The mini games don't add anything interesting and 3 of the gates are just poor.
That's fine I'll just play some games of cards with the ones I have obtained....oh, I can't use them, I have to grind card games to use the cards I have, giving my friends who play the game much more than me a huge advantage.
Back to levelling gathering, seeing how many times I can push the X button in an hour is as much fun as I can have.