LOL.. put up for sale? and who will buy it, if everyone can make them now?
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aggreed red cotten, blue cotton, green cotton and all the others is too much change color while making the finial product like in XI, i sell parts all the time cos atm i can't make gear out of them cos of the 1 stupid high lvl mat thats needed.
as a side note you can't blame the crafting system for somting thats the selling system fault.
I'm not a crafter, I just level up my DoH classes up to where I'm able to repair the items needed by my DoM classes. I usually just level with leves, and I think that's wrong. But the other alternative (grind) is too overwhelming considering all of the parts and items needed to do some simple recipes to get SP. The only class I can "understand" is Weaver, the others make no sens to me.
The recipes, while realistic were kind of crazy. As someone pointed out, why would I need a r35 (recipe) item to make another r5 item? That said, I feel they took the easy way out. The removal of parts is kind of overkill, but the other alternative would have been to check each recipe on a per case basis and see what adjustments were needed. Obviously they didn't do that.
And I'm also not happy about the changes regarding the facilities. Good or not, they are a part of our crafting system and just getting rid of them seems silly.
But, not all is lost. Seems that the dev team learned a bit with 1.18 and I feel we are getting more information pre-patch day. And let's not forget:
* The following revisions are planned for patch 1.19. All changes listed are still in development, and therefore subject to change.
So if we make enough noise someone will hear us.
my problem with the system is the time investment...if i am spending 30min making one piece of armor (i am slightly exaggerating, there is plenty of gear that doesn't take that long...mainly only finished body pieces), i need to determine what that time is worth and compare to the market value of the item. if i deem it not worth the time investment, why would i make it? i rarely make gear for myself and instead choose to buy it for the above reason.
sort of off topic, but i hate crafting. i only did it because there was nothing else to do in between leves. if my linkshell asks me to make something i'll do it, however grudgingly, but i still hate it. maybe that gives you a better perspective on my opinion?
He's not being elitist. Granted, a bone chip is low cost (assume 50 gil). Now add the three wind shards for the synth, which adds around 400 to the cost. Now cost of materials is up to 450 gil.
Next comes the tricky part. You have a very limited retail space. You can sell only 20 items at a time. This creates on opportunity cost, since selling a bone ring means you are NOT selling something else.
Further, how often would people actually _purchase_ a bone ring that was priced for 700 gil. How many people actually NEED a bone ring. And of those, how long do they need it for? Once a bone ring is sold, it can stat in the market indefinitely, sold from one person to the next. The person that bought it will likely use it for a week or two before upgrading. The market becomes saturated.
There is no way for me to find the people that have a need for an item, craft the item, and get it delivered to them. Trying to guess as to which items sell leads to a few strong markets that sell consistently (high rank gear, and some consumables).
I'd much rather have a new system that let people looking for gear get matched up with people that actually like to make it. I much prefer interactions in person, anyhow.
Which is cool. So Crafter have an actual reason to craft. If people dont have a reason to buy stuff, since they can make everythig easy on their own, whats the point of the wards or AH? Whats the point of Economy? Whats the point of ranking up a Subclass? Whats the point of Gatheringclasses.. etc etc etc? With this Step SE will force a lot of problems, without even seeing it.
Honestly I'm all for these changes. Even abolishment of parts from synthesis is a good thing IMO. Some of those parts were never created aside from being used in one or two items, they were essentially already pretty useless. This just makes the game a little more accessible to newer players and more convenient for current players, there's nothing wrong with that IMO. I don't feel it was overkill either, it's not like things are crafted from a single item or anything. You end up needing one or two fewer items and even to that end items that are more commonplace. This will drive up the demand for those items you actually need for crafting.
Honestly if the system was like this from the beginning no one would be complaining about it being "too easy" or "too dumbed down".
In other games crafting is even easier than it is here and yet you still see people buying things from other players. Some people simply don't want to invest the time or money to raise a craft to make their own stuff.