Originally Posted by
Manuka
I don't think it's so much we're getting significantly less content, its more that for w/e reason they've decided to allocate more resources to large scale projects that don't pay off or have any longevity to them ie. Eureka, Diadem 1.0/2.0, Bozja etc. instead of smaller scale things where they can recycle assets to a degree.
Lets use Eureka for example. It was the flagship side content in Stormblood that added four sprawling new zones to traverse. It had its own unique leveling experience that integrated an entirely separate combat system that needed to be coded and balanced for, in addition a whole suite of notorious monsters with their own triggers and mechanics to be dealt with. But that's also the problem, what is the payoff for all this effort? A bunch of glamour gear, basically. That's a tough sell to get players to leave the core-grind to do this side-grind, especially if their game time is limited. As tedious as the 2.0/3.0 relics were, it was at least integrated within the content you already were doing so it was always something you could passively work towards. And most importantly, it actually populated the world by getting people to revisit things. Like just imagine for a second that rather than putting all those resources into Eureka, they completely overhauled the current Hunt system to integrate all those NMs and triggers across the existing zones, balanced logograms as a fun overworld feature where their effectiveness is based upon a separate Hunt level system that could be updated as new expansions get added? In my case I might have actually finished my Stormblood relic.