Killing Ifrit 100 times for an axe isn't a time sync?
Hmmm
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Maybe it's just me but if all people want is everything given to them w/ no time/work/effort/thought aren't MMO's in general not gonna work out ...
You can tell people this all day but they're not going to stop until they cause MMOs to go out of existence. I've seen it in other types of media, things are made to keep you on the hook and take a while, then something comes along that makes that experience instantly gratifying. Then everybody tries to copy, quality of the whole genre goes down and everybody gets sick of it then BAM the whole genre is dead.
Exactly this sentiment that I believe is going to become a reality that resulted in my OP. Specifically, the first paragraph. Anyone who has any appreciation for anything in life knows that the journey is not just a means to an end. It is the defining characteristic of those ends.
I'm always surprised that people associate FFXI's model with difficulty, challenge, and skill. When I think of challenges and immersions I don't think of standing in one spot pulling an identical mob over and over. I'm also always surprised that the developers [original XI and original XIV] never seem to understand that story and adventure are major appeals to Final Fantasy games in general; they're certainly not something that begins only after you've maxed out your character level, and certainly not something you progress through only a tiny fraction of the time.
Killing one enemy repeatedly is not difficult, given you come prepared.
When I say 'prepared', I mean your tank has to do his best to keep hate off the Black Mage, Samurai, and Ranger (difficulty); Your Thief has to be quick with SATA and use status bolts (depth); Your mages have to monitor their output closely so as not to pull hate (difficulty); Your Red Mage should employ every applicable debuff to the mob while also serving as a backup healer and nuker (depth); The experienced Bard should be able to keep the action going without interruption (gameplay).
If you do not have a majority of these qualities in your group, then killing crabs over and over is going to be a long and painful process. Of course, killing the same mob repeatedly is what we do in this game now, so I'm not sure what point you're digging at.
I read the first page because there was alot to read lol. And I wasn't trying to be a bitch in my post I was being serious. I have alot of friends who want to play the game but not enough to hold their attention. So that's all I was getting at is if you are bored with it or want to play 11 then go for it. Cause if you force yourself to play, you're gonna hate the game in the end.
So idk about other people that responded to this but I wasn't getting mad or trying to be like "oh you're dumb for wanting to play that" or whatever. Just sayin, you bored of 14? Take a break.
Sad thing is I just came back from a 2 month break back in February.