You're taking this thread too personally.
You're going to make mistakes, just like everyone else has & will.
This is a vent thread so people don't get upset, can discuss & let out some steam.
The stories you are reading here are mostly unique circomstances.
If you make simple mistakes, people usually will tell you, it happens, no big deal. The important thing is to listen and improve, that is all.
Don't worry, dungeons usually go smooth and easy. No need to be frightened. :)
You just reminded me of one of the cringiest normal raid trials I was ever in. SMN had two different macros: one for dreadwrym trance and one for actual bahamut. I got to read like 12 instances of this thing over the course of the fight and the full bahamut one at least 4-5 times. Was just internally screaming at it.
http://i.imgur.com/ME1ltD3.jpg
To be honest I think it's kinda cool, and at least not as invasive as a huge (I mean 5+ lines of macros) anime-style macro for LB. I'm not going to complain or whatnot if someone does it, but it makes me cringe a little bit whenever it happens lol
But more like a "laugh it off and cringe a little bit" than "ew wtf this guy's an idiot cringe". c:
PLD shouldn't have to press flash.
If you're ever healing for me I'll be sure to remember that.
I don't see this beyond the early story dungeons which wasn't what the post about the start of this thread was about. I've ripped hate off of plenty of ambitious tanks with Holy spam and I've always just stayed put unless I'm dodging an AoE.
I think basing everything on the premise that people may react to a situation where they have enmity by running away from the only person who is going to regain enmity off of them is kind of a flawed premise. Will your occasional bad person still do this at 70? I'm sure they're out there but for most people you stay parked near the tank and let him do his job.
Also as an update I prepull regened 2 experts, nothing happened. One was even being tanked by a WAR. 2 comms in one and 3 in the other. This seems like something that forum people care about that doesn't really bother the general population... as are many things that are discussed here tbh.
As already explained to you in the thread you made about this, you cannot force players to go at a snails pace during Cape Westwind, Castrum Meridianum, or Praetorium. You also cannot force players to just not attack the bosses so that you can see all of their different phases.
No one gets angry with new players making mistakes if the player lets everyone know, "Hey, I'm new and I've never done this before". Don't be so paranoid about it. You will make mistakes; we have all made them, and some people still make them today despite knowing better because they just space out on something every once in a while.
As for the helping, I used to tell new players if they were doing something wrong. However, I met one too many that just didn't care to listen to advice and/or improve, or who simply told me to shut up and let them play they way they want. So I stopped helping unless someone asks for it. For job specific advice, some players can only give advice on jobs that hey actively play. For example, I have no idea how to play Summoner, so if you were to ask me advice for it, I'd be unable to help you. My SMN is level 70 only because I play SCH.
For mechanics, in any content that is old, you generally skip things now due to overgearing and the way this game syncs players for lower level content. I appreciate people taking the time to prepare, but they also need to be receptive to the changes the content has undergone since it was relevant. A lot of dungeons and lower alliance raids have mechanics that players no longer worry about (as well as being nerfed since they were relevant with the coming of new expansions). I'm not saying that this is good design; I'm just saying this is how the community had silently decided things should be done. One has to adjust to those. It never hurts to know how things were supposed to be done back in the day, but you can't always expect them to still be done that way.
Thiugh I have noticed a surprising amount of people that now kill the bees in the first boss of Sohm Al (level 53 dungeon). In all my time during HW running that dungeon, people generally ignored them. Now every time I get it, people don't want to ignore them. I wonder what changed there...