Picto needs a nerf, and even with Squares Mentality to just bring everyone up it doesnt work this time, we are not talking about a small gap or a lil bigger gap, we are talking about 8% to the next highest DPS, its way too much.
Picto needs a nerf, and even with Squares Mentality to just bring everyone up it doesnt work this time, we are not talking about a small gap or a lil bigger gap, we are talking about 8% to the next highest DPS, its way too much.
1) They should matter but they don't. It's not that SE doesn't care, it's just that it is a big task that doesn't match the resources the game has. We have tons of job that gain and lose skills with a new expansion and some of them undergo mid-expansion reworks or changes. We also keep getting new jobs and new ultimates. It's a lot of work for a team that already struggles to design and balance jobs for current content
3) TOP is one ultimate out of five. In other words, the proverbial exception to the rule. If the DT ultimates have strict DPS checks, then we will be able to talk about the paradigm shift in Ultimate design.
No what PCT needs is a reduction in the ability for it to crit to an insane level at the 100th percentile without affecting anything below 95 because that’s its only real balance problem
Any nerf that’d just flat “it’s 8% stronger so nerf it 8%” will murder it at anything below 90
This is a pretty painful thread to read. The main problems with pictomancer are
1. It has the highest burst potential in the game
2. It can frequently benefit from downtimes and small damage frames in ways no other dps job can
3. It is probably slightly overtuned, but the bigger problem is the other casters (black mage in particular) being in an awful spot
The only changes that are really needed are
1. Shift some power from paintings/burst window into filler buttons instead
2. Give the job a minor nerf to overall potency at most
3. Buff other jobs (especially black mage) as necessary
Suggested changes would make pictomancer healthier in down-time heavy content where it's absolutely cracked right now (ultimates, dungeons, outworld) while making the damage spikes on higher echelons of damage percentiles smaller while bringing up jobs that actually need help.
There is nothing wrong with pictomancer being among the top raid damage jobs, but it would be silly if it was consistently beating selfish jobs at adjusted damage. Which it really isn't, except when all of you are looking at pictomancer numbers in the 100th and upper end of the 99th percentile. Which just highlights how ridiculous the damage fluctuation on the job can be rather than being a very compelling point that the entire job needs heavy nerfs across board. Reducing potencies in burst and shifting it more into sustained damage via filler buttons would fix this issue and put it in a proper place when it comes to overall adjusted damage metrics.
Its not about nerfing it 8%, that is not what i said, i literally said Picto is 8% AHEAD of everything else, and it needs a nerf to it, nerf it a bit while buffing the other one up, that will happen in the end, so you dont kill Picto, i have no issue at all when Picto is a TOP DPS Class,
It’s 8% AHEAD at 100, whereas at 50-95 it’s perfectly balanced and below 50 it falls away very hard
This is the problem, you cannot look at PCT’s 100 and go “yep it’s overpowered nerf it” because you are missing that 99 in 100 PCT’s won’t reach that ceiling, the job needs its ability to crit fish reduced in the starry muse window, not actually take a raw percentage nerf even if that percentage nerf is less than 8%
Dont get me wrong i understand your point and with biggest respect but you cant balance classes around old outdated content, i understand the point about 90-100 thats something square needs to look into it to prevent killing picto, but everything under 90 doesnt really matter anymore