Originally Posted by
linayar
I would disagree with job rotations being "extremely" unintuitive. I think if people would read the tooltips and not be in a rush to just start battling, most would be able to figure out a decent rotation. Long rotation doesn't mean unintuitive, and fun is subjective and does not necessarily correlate with the length of the rotation. After all, if the fight is long enough, hitting 11111 and hitting 12345 are the same number of presses.
That said, I'm always in favor of less unique buttons, not for intuition's sake, but for convenience's sake, but not make the buttons change too much in midfight like in PVP.
Pattern is also a simple way to make people learn about a fight. The problem isn't the pattern, it's that you sometimes need to read the tooltips for buffs and debuffs or NPC/enemy text to understand what the mechanic is or what to do unless you already have someone who knows and can tell you. So, here, I would say it can be unintuitive if you don't read all the information about the fight.