Originally Posted by
Physic
uhhh not really, only some jobs could do certain skill chains for a long time, and you usually only had one weapon skill that had good damage for any level, so if you used something else, you were sacrificing major damage
(i remember opening in a skill chain with one inch punch, when raging fist would have done more damage that the burst)
This weaponskill system, looks more boring since they reuse 99% of the animations, but you have various useful weapon skills, with different costs, and different uses, and you often use more than one type in a fight, its much more entertaining to me.