nice guide!
Printable View
nice guide!
I think we are trying to say the same with different words. I just don't agree that SCH > WHM can be generalized like that. If you say SCH/WHM over WHM/WHM I totally agree but not with SCH/WHM over SCH/SCH for example.
And since you can't solo heal Coil (yet) saying SCH > WHM for coil is just not right.
In the words of the reps "This feature is working as intended". Sacred Soil provides a potent, ground-placed, damage reduction while Shadow Flare is another ground-placed ability that provides damage over time and a permanent slow effect. The two together would be a little OP. Personally, I prefer spamming Shadow Flare on targets that it can effect, saving the aethercharges for Lustrate, Bane, or SS when facing highly damaging attacks.
Its been a while now since I wrote this and yeah I use Selene a lot now. Typically I only use Eos now when there's a lot of aoe damage or movement, such as Demon Wall, but aside from that since everything is speed runs now she can get quite problematic. If you're taking your time, her regen tends to wear off before you move onto the next group of mobs, but if people are rushing through or grabbing plenty of mobs along the way (WP comes to mind) she'll put her regen up and cause you to aggro things off the tank while they're pulling. You could just set her not to use that, but then there's no point in using her over selene generally :p I use Selene during most boss fights too now.
I'll have to update this guide soon.
To be precise: Eos herself will aggro with the AE-hot not you - if she dies its not that bad (in comparison to the heal dying ) :>
Well yeah, I meant that, but its still pretty awkward. You cant turn off her heals obviously so as she takes damage she'll just continuously heal herself somewhere away from the tank most likely until she dies. Chances are it will likely run at you afterwards, if not, it's still pretty frustrating for yourself and the party when you have things running all over the place
Thanks for the useful information - specially for someone that mains Summoner and plays Scholar when needed :) ( and yes I DO revive dead members as SMN during raids - you can't imagine how many battles were saved because of that...)
I usually use a lot of Adloquium during fights to "overheal" with shields while patching up minor wounds. If the wounds aren't closed, I manually toss a quick embrace.
Usually I'll never let my fairy heal on her own (sometimes she saves my own live when I'm too busy healing the others xD) - while I start my cast to heal one member I can quickly target the next wounded party member and hit embrace. Really loving the split healing method. I mean combined, Scholars can heal for a whooping 700 potency single target heals with the cost of one Physick!
But lately I've been using Physick less and less because you get quite a lot of mp later on to cast Adloquium really often (on top of that, I compensate the high cost with the free embrace heals x))
Agreed that Lustrate is amazing on tanks, specially warriors - with 3 Aetherflow stacks you can patch up 60% HP again in a very short time WHILE you can run too.
As for the Arcanist spells, most of those are only used for their additional effect - Miasma/Miasmara is awesome if the enemies heal, Shadow Flare is basically a mini Slowga(= reduces damage received) and Eye for an Eye is just another great damage reduction buff which is especially useful when your tank pulled too many monsters at once lol. Virus isn't a DoT as it only reduces 4 stats for a short time (try this on Tumult to see the difference!)
Rouse sits on a 60sec cooldown at least at level 50+ so it's always nice to cast it once it is up - you can spam empowered embrace for 0mp.
Surecast is great for casting long spells on attacks like the reckoning blast at Garuda - but fails when you are paralyzed though (like in ADS)
As for Eos vs. Selene - I usually just prefer Selene during trash mobs and not too extreme boss fights. Using Eos on bosses that just need extra healing power and extremely tough fights where survival is top priority)
Yeah, I am necroing this thread, but i really don't care. I am tossing in my "Thank you!" for this guide.
My sweetie beta tested this game, and she pulled me into it just watching her play the Beta. I heal in literally every MMO I play . . . Rift, STO, NWO . . . been healing since the days of Everquest. The only popular MMO I have not tried as a healer is WoW, because despite someone getting me the game to try, I could not get into it for many reasons. It just bored the hell out of me.
However, to make my point, every MMO seems to have new and exciting approaches to healing while keeping the basic concept the same. FFXIV is no different. And now I must admit I am guilty of playing my SCH wrong up until I read this post tonight. FFXIV in the interface and in its guiding class quests does not really emphasize SCH as a protector class, so until tonight I have been using my SCH as a massive spam healer. Granted I have been successful and held my own in the groups I play in, but now i am going to reassess my skills and how I play my SCH and hopefully become better yet.
This guide is the first helpful thing i have found for SCH that I can easily understand and follow. I have asked players in game a lot for advice, and usually I get "elitest" answers, if you know what I mean, which do not help but just belittle and help to boost their own ego. We all started somewhere, and many seem to forget that.
Before i sign off, I want to point out something from the last couple of pages:
- The debate over SCH vs WHM in Coil is silly. Have I been in Coil? No, I have not. But in ANY team situation I HAVE been in where there are 8 people, WHM and SCH seem to dance together in a ballad (sorry to take music from you Bards) that keeps the party very well alive. And now that I am more understanding of my abilities from the OP of this thread, I hope that dance becomes even more meaningful.
- I am one of those healers that will not do DPS. But endgame content will have a healer so busy they will not be doing DPS anyway. I'd rather stand there for 5 seconds preparing for my next protecting move or mitigation or heal than get distracted by doing a job I am not assigned to do.
Again, thank you for this thread. And if other folks are offended I replied to an old thread . . . well . . . no heals for you. :)
Cheers
@Faelandaea Thankyou for the comment :) Its not really necroing, the previous post was from only a few days before and I was planning to do a big overhaul of this guide hopefully this week anyway (maybe tomorrow if I get the day off work). It is a protector class, but that also lets it dps quite well also. Stoneskin and adloquium on the tank, maybe throw up succor if there's aoe and a sacred soil if you're worried, you have more than enough time to throw down a shadow flare, apply and spread dots usually. Of course, the better your gear, the more your adloq. will shield for, giving you even more time. Alternating Selene's 2 buffs helps overall dps of the party a bit too.
I've only been up to turn 2 on coil so far, but I didn't have any problems healing as scholar. Maybe it gets harder further in, but again, keeping everyone shielded helped out. I think I wasnt as well geared as others in the group as well, I certainly had less HP than everyone else, but I held my own.
Ok, I'm definitely necroing this thread, but I don't care either because I think it's awesome and that more people should read it. It's helped me get my head around the form and function of scholars, so thank you for that. Any chance of it being updated with some 2.1 changes?
As someone just getting into FF:XIV and having decided on a SCH as my main character/job, I am glad I found this post. Useful information in the OP, and somethings to keep in mind while leveling up. I plan to focus on heals while in groups/raids. I agree with Faelandaea about focusing on healing. I look forward to further edits and tips/hints for the SCH class.
Hi there :>,
I just wanted to throw something in:
Of course, the most important part, while playing SCH is to manage two things.
1. Your (healing)-abilities
2. Micromanaging Eos (Selene does actually hold herself quite well even w/o micro).
Yet, and here I'm speaking out of experience (as far as that might go xD), you'll find yourself on some encounters, where you are doing pretty much nothing. In those "down-times" it's a good thing to throw some DoTs on the enemy.
Yes, it is not mandatory and of course it's up to you, but it's a good thing to do instead of waiting for the next damage to occur.
When the situation is at hand, please dont just refuse it, while saying "i can no haz dd-casts; i can only haz healz", think about it and if you can manage to do some damage while keeping your group alive why not throw some dots and let those work^^.
I repeat, just to keep some flames away: The most important for a healer is to heal and keep the group alive as far as it is possible!
It seems like im the only who switches EOS and Selene out throughout the fight, is this the case ?
My reason being Fey glow is the main skill I use on selene, and WD is mainly what I use on Eos, benefits of both fairies; and no the healing does not suffer one bit.
Btw if you are not doing anything and having no MP issues.
you should be DOTing, then if still more time throw up stoneskin on casters, then melee.
I swapped between Eos/Selene for some time, it's kinda bothersome. Of course it is the best way to use every ability to it's max. potential, but it is not necessary in most fights.
Normally I calculate before the fight if I need the extra (AE-)healing Eos provides, if thats not the case I stick with Selene.
As for faerie switching, I typically stick with one or another during a single encounter. I switch them out in between though.
For example, I use EOS for : T1, T2, CT (trash through Bone Dragon), CT (Thanatos), CT (KB);
I use Selene for T4, maybe T5 (still trying to align DPS with various timers), CT (Atomos section), CT (Archeron).
I just wanted to say thank you very much for this guide and for everyone commenting helpful tips. I've learnt a lot and really appreciate everything you guys have said ^_^
Pretty thankful for this post as well. Couldn't really understand this class for beans but wanted to play a healer to see the other side of the wall, so to speak, when I'm not tanking.
Made me much more reliable and confident about my skills. The mp gain from aetherflow gave me a lot to think about in terms of how I approach healing vs applying dots. I probably use stoneskin more than necessary, buy it usually gives a lot of wiggle room so I can apply dots, blind, etc, while letting my faerie throw up embrace her and there. Plus it lets me be super mobile.
Great thread!
I have a couple of questions for people that have leveled SCH already. I just unlocked it last night and I've done a total of 3 Haukke Manors so far since I unlocked it.
1.) Is it possible to toggle the AI on the fairies on/off without having to target a mob? I prefer micro-managing my fairies spells over the AI as I am somewhat anal about wanting to know exactly when and where my heals are hitting. But every time I want to turn Obey on I get "Invalid Target" message unless I am targeting a mob.
2.) This is kind of weird. And always tends to happen in the same place. In Haukke Manor at the bend right before the first boss, Eos will disappear for a few seconds while than come back while I'm healing the PT in the first room. The first time nothing came of it. The second time she came back with a maidservant and consequently died, and the third time she came back with the first boss.... we were fighting in the room and all of a sudden got the 15 second warning.
No one died during any of these incidences, but it irks me a bit that she's going off on her own and pulling stuff. Is this a glitch because I prefer to have her under Obey full-time?
I think there's certain places where she will go nuts and go off to aggro things. I've heard she does the same with some primal battles, starting them before everyone's ready. If you know exactly where it happens, dismiss her just before that point and swiftcast+resummon her when you're past it or in position.
And yeah, ever since 2.1(?) we've had to target a mob to get her to obey. Don't know why, seems kinda pointless for a healer to be forced to target a mob first thing and not the tank, but meh, maybe they're trying to encourage us to apply DoT's at the start or something *shrug*
I know pets leeroy in Haukke normal dungeon before the first boss and in Coil turn 1. Best remedy there is to just manually place the pet ahead of you instead of having them following. I usually stoneskin my fairy before Coil 1 boss so I'm too lazy to resummon her. I just keep replacing her as far ahead of me as I can, run to her, again ahead of me etc. until I'm at my starting position.
Just keep the follow command in your bar and press it once she runs away from you.
Hey folks, I've done some updates on the guide (finally).
Just keep in mind for me life's been pretty busy since 2.1 came out so to be honest, I still haven't finished all the new content (namely extreme primals)
As usual, if you have anything to add, please feel free to share
Thank you so much for this! I just became a scholar and someone told me about combos and how much different healing was between a white mage and scholar but never explained it to me. after playing a lvl 50 BLM for forever its still hard not wanting to dps down a enemy lol
thanks a lot, just dinged 30 and this guide demystified a lot for me ^^
Alright, obviously a lot of people don't really know how Fey Glow/Light actually work. They do NOT increase your actual casting or "skill use" speed by 30%, they increase your spell speed/skill speed STAT by 30%. This makes them extremely, extremely weak. Even if we assume someone has a lot of those stats on their gear (which they should replace as soon as possible since the stats have very low returns), the buffs will only give minimal improvements.
Spell Speed and Skill Speed are extremely weak stats, every 10/11 points reduces cast times and recast timers(not for abilities with set times like Lustrate) by 0.01! Only 0.01!! It takes a full 100 points of these stats to get just 0.1 seconds taken off the cast and recast times of spells/skills. Variances in human player actions will eliminate whatever small gains that might give.
Here is an actual example:
a player has a spell speed stat of 435.
Their Physick has a cast time of 1.93 seconds and a recast of 2.41.
After Selene uses Fey Glow, their spell speed stat will be 565.
Physick now has a cast time of 1.83 with a recast time of 2.28.
Even in situations where you don't NEED Eos, you should still be using Eos. Her buffs are far more useful and give you and your group extra "wiggle room". That will give your group insurance against unexpected mistakes and also increase your group's dps far more than Selene ever could.
Not sure that anyone has mentioned this yet... But it seems many of you aren't giving Adlo the credit it deserves, and here's why.
This is how Scholar can very much excel at high damage situations. Adlo isn't just a shield, it's a stopper, or a damage interrupter if you will. Meaning it'll nullify further damage for the amount the shield exists. So if your tank is getting hammered the very first thing you should cast is adlo, stop the damage, patch up with embrace and physick, then end with adlo again, or weave it in if damage continues to rampage the tank. Yes it eats up mp, but you're a healer, your mp should be going to healing in the first place. Which leads me to my next point.
I run as a summoner sometimes, other times on my dragoon, and I have to say the multitude of scholars that dps first and heal second is sad. If anyone in your group dies because you were busy dpsing, you failed. I don't care what your gear level is or what content you've cleared, if someone dies on your watch because of you doing something other than healing , then you are being a bad healer. The fact that you some how bumbled your way through whatever turn of coil, or CT or whatever extreme primal doesn't give you the right to ignore your responsibilities, even in a lesser dungeon, and allow someone else to just kick over. It's both selfish and very rude. We're Scholars, we heal. Can we dps? Sure we can, but it doesn't mean we should. I'm not saying you can't dps, when you know everything is well and taken care of, just don't make it your priority.
And certainly don't tell the person who just died (because of you), "I'm sorry but I just had to DPS, you understand. Right?'
And finally, the advice about hotkeying embrace. DO IT. Eos can pretty much solo heal any dungeon below the lvl 30 (higher than that given gear) mark with you throwing stoneskins and adlo (when level trunicate allows) But only if YOU are smart about it. Put her on obey leave her to guard. She'll autocast when needed but still give you the ability to direct her when AI isn't kicking in yet. This gives you a lot of time in those dungeons to do things like knit, think deep thoughts or even dps if you like. Plus getting used to controlling your fairies allows you to do things like essentially split cast healing spells (like heal this dps with embrace while you heal the tank, or Eos/Selene heals this dps you heal another, ect...) and better facilitates DPSing while also healing. Because Some of you may not realize, if you smack a keybind to heal or dps, you can smack the embrace keybind while casting and the fairy will do it, there's no delay, there's no "You can't do that while casting" You can in a sense cast two spells at once with your fairy which makes you incredibly bad ass.
Also take a good long look at how to make mouseover macros. They essentially turn your party window into healbot (a healing addon from WoW if you're not familiar. Or grid +clique Which was my preferred addons set.) Which consequently makes healing a hell of a whole lot easier.
Extra: I agree with the above post. Selene really doesn't seem worth the trouble or the sacrifice of whispering dawn, our single solitary regen spell. I'd much rather Selene be a dps or even tank pet or something for soloing or in cases where healing isn't as paramount. Eos is really the more robust companion for the scholar where as Selene is situational at best.
For me DDing different target and healing another is difficult, so instead I replaced all my dps skills with macros that make me do the skill, say bio on my target and make Eos heal my target's target, who is usually the tank. That way I can pretty much dps every dungeon without casting a single physick. Though out of habbit, I always take cleric stance off for a second to cast adlo on tank before every pull and go back to dpsing. Works fine for me at least. :)
I don't really agree with this assessment. I can get behind the line of thinking that safety comes first and that healing is our job, but when it comes to single-target heavy healing and or mild AOE-healing, you can take that on alone, never mind having a WHM there. Why would I use Eos for farm-content or assume the worst out of my team mates in such content, when both fairies heal equally well when it comes to single target healing? (Excluding for a short period of time when Eos has Fey on herself).
Also, Fey glow is certainly better than what you give it credit for -- all those reduced times for Fire I casts, GCDs for firestarters, SMN spells, etc., it does add up by the end of a longer fight. Having yours and the WHM's (and your fairy's) heals (and DPS-skills) casted faster with a lower GCD is also a nice side-bonus. You don't need "wiggle room" for content you don't need Eos for. A fey glowed Selene can keep up better with her embraces - stuff will also die a tad faster (extra fast if you DPS given the opportunity as you should), meaning less heals over time. That's one way to look at it. Not minmaxing your potential given the opportunity (ie. in content you don't need Eos) is just a tad mehh IMO.
The problem with that is, using Selene isn't "minmaxing" at all. Her buffs are simply that weak. Eos is better for single target healing as well; a properly placed and controlled fairy can make things extremely easy for the tank. Fey Illumination, Whispering Dawn and Rouse, in any combination, are extremely effective at making the healer's job much easier. That "wiggle room" you get from Eos means you have extra time as a scholar, time that can be used to throw out some dots. And even a single application of Bio, Miasma, and Bio II to the target will do more damage than Fey Glow/Light would give even with the whole group receiving the buffs. They are simply that weak. 0.1 seconds isn't going to make a difference in any significant capacity.
Here is some math to prove it:
Let's assume a Black Mage has enough spell speed to have their Fire I recast at around 2.3 seconds. Fey Glow will reduce that to about 2.2 seconds.
Now, even if we assume that Black Mage is able to stand and spam they would be able to cast over 1 minute:
60 seconds / 2.3 second recast = 26.086
time doesn't round, so 26 Fire I casts in that 60 seconds.
Now, Fey Glow can only be up 50% of the time since it has a 30 second duration and a 60 second cool down. With Fey Glow applied:
30 seconds of Fey Glow / 2.2 second recast = 13.636
30 seconds without Fey Glow / 2.3 second recast = 13.043
26. Exactly the same as without Fey Glow!!!!
So even if you assume:
1. There is no latency
2. There is no human error
3. That all spells cast will benefit from the reductions
4. That the fight has no movement
5. That the Black Mage is within range of Fey Glow
That Black Mage will still get precisely ZERO more spells cast per minute. Math doesn't lie; Selene is worthless.
Your math isn't entirely wrong, but the angle you approached this from is different to mine. It's not so much about the number of casts in the fashion you spoke of but about fewer interruptions and more leeway with slightly faster casts/GCDs (animation locks, when it comes to Fey light) and so forth. Dodge-heavy content or content wherein mobs get repositioned as your cast is going out (leading to interruptions) - that 0.15s faster cast can help you finish a cast you wouldn't otherwise potentially finish. We all know those situations where you land a cast on the run at the last second, feeling out that cast bar before moving so that the cast will still be finished. You are also not accounting in for off-GCD ability-weaving with the shorter GCD you have. It's just about that fluidity.
Minmaxing in healing context is not the same it is for DPSing - you don't want to heal the most you can, if you can already keep up with what you have. That is in essence Selene's niche. No one likes overhealing. Hence, one of your priorities in Selene-able content is the overall fluidity and the maximizing of off-DPS times. I am not arguing that Selene is your go-to fairy for maximizing HPS (that would be retarded of me), but that she is not worthless at all in content wherein you don't need Eos. In such content where you can get by with Selene, you will have plenty of single-target healing power with Selene herself (as the Embrace-potencies are the same anyway) and you will likely have the time to throw in dots anyway, having Eos there would not change the status quo. That is exactly why I only argued for the usage of Selene in 'farm content', ie. stuff wherein you can keep up with Embraces (roused or otherwise) and the odd 'maintenance-lustrate' at best, when closing in on that aether-CD.
For curiousity value - I use Eos for: T5, Ifrit EX, Titan EX soloheals, Ultima HM soloheals and Garuda EX soloheals after the first add-phase, swiftcasting an Eos out during the first spiny plume (starting off with Selene). Selene for pretty much everything else unless the situation so calls for. (eg. swifting Eos out in the last phase of Titan EX if the other healer gets LS'd out or if shit is hitting the fan).
Just curious, why do you use Eos for Ifrit EX (assuming 2 heal)? I mostly use Selene there to speed up clearing nails. In my experience this buys some time for people to avoid Searing Wind comfortably (source of most wipes along with dps check imo) if something goes a bit off.
Also, for T5, using Selene until P4 is what I do and from what I can tell, it makes a difference. Having few more seconds to shield people, regroup and prepare for next phase after killing Asclepius is very helpful. Although it is somewhat mp intensive and if that is an issue, I can see going with Eos from the start as the better option.
Overall, I feel the difference (people also tell me often they feel the same) between using Selene and Eos. So it's not only about numbes, but people most likely can sneak in a move here and there they would not have been able to otherwise.
Well, going by that wording, it sounds like you are doing Ifrit EX with stationary healers. We are doing the swapping at all times, so DPS has even fewer responsibilities (ie. not having the need to keep track of which healer has the sear), so getting out of the way of sears never is and never will be an issue, because us healers are literally tailoring our moments to fit the DPS's during the nails etc. (The only times we ever wipe if we even do wipe are related to tank swap fails during the last nail phases, but we one shot it most of the time comfortably).
I use Eos for Ifrit EX because I feel more comfortable with it given how the encounter pans out for us. I like to WD during the nails and I think Eos's buffs are decent for the fight - we have never wiped due to lack of DPS in Ifrit EX, ever, unless someone died to a derp-eruption or something during the last nails or something - which hasn't happened in weeks of farming for some bangles and or getting the weeklies. If anything, we need to be careful not to hit Ifrit's sub-10% enrage for the last set of nails. I usually off-dps 55-75 DPS on a SCH during the fight, having dots up nearly all of the time. Don't really seem to need Selene there.
As far as T5 goes, that's a fair assessment IMO, but I don't know if you're doing it with solotank (like us) or with 2 tanks and 4 DPS. We transition phases very smoothly with me using Eos and she is very helpful there in general, so if I were to whip out Selene, those smooth divebomb-transitions might get a bit iffy with a potential conflag up and all that jazz. The snakes and having the time to kill them (never mind conflags) has never been a problem either, with everyone's stacks being down by the time profusion is cast. I do have the leeway MP-wise, but there's no real need for me to use Selene there, at the moment.
Very much agreed with your last paragraph, which is in essence the point of my post above yours!
Thank you for very detailed response! :)
I'm actually used to the swapping too, but I play with different people all the time. So my experience is likely a bit different and I'm not completely comfortable doing DPS there, because I feel like I need to be ready for errors that happen here and there. Therefor I'm using Selene to make up for that (if that makes even sense). I will try Eos and putting some dots (this might bring a bit more dps, but it is probably a bit more risky?). Ideally I shouldn't worry about doing damage at all, but we do it 7man from time to time, so maybe that is why.
We are currently doing T5 with 2 tanks, so once again, dps is sub-optimal and so I use Selene to make up for that as incoming damage is splitted between 2 tanks. I would definitely go with Eos should we go with 1 tank.
It's always nice to discuss different approaches with well-mannered people, thanks for that. :)