Originally Posted by
Polantaris
At least for PC, it has to do with connection speed, not PC speed. It's simply unreasonable to expect a connection to be able to transfer that many packets at once (location of EVERYTHING, data of EVERY PLAYER, every companion, minion, etc., AND monster data). Guild Wars 2 had the same issue in large scale WvWvW fights. There's too many people, too many things for the game to keep track of over a network connection, and as a result it loses data. A lot of it. The problem is that the game isn't putting priority on the packets that pertain to monsters, but instead companions and minions..