Can you even 4 man anything besides dodore? o_O (I haven't done the faction nms)
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There is no hindering/penalty. What there is is a buff. And all that buff says is "more stats by getting 1 more person". This doesn't hinder your ability to do anything. It only adds to it.
The point IS: That they will not make full party content that will be able to be defeated "easily" by a group of less than 8. So thinking that you can low man everything and that you're being penalized for it is the wrong way of looking at it. You should be looking at it as always needing that many people to perform and when they leave - replace them. Seriously, play another game and learn about challenging encounters.
I also don't know why the "omg easymode wah" group of people are crying so much... If anything you should be jumping up and down. You can make believe your peen is bigger now by successfully low-manning content. If you can that is.
Some of them have been soloed by a THM.
So much for HNM.
Nobody is thinking they should low-man everything, contents should, and can be as tough as they want it to be.
It is about being fair, not setting unnecessary limitation and penalization.
p.s. anyway to each his own, no need to get so worked up, I respect that different people have different opinion.
How is designing encounters around people needing a set number of party members not fair?
I understand if they designed encounters around a certain class but number of players... C'mon. Complaining for the sake of complaining.
Let's all complain about the changes before we even test them out to give solid feedback...
of couse it is fair, bosses' difficulty lcan be set to however tough it needs to be, this is not about that.
what is not fair is penalizing players for not having a magical number of players in group.
p.s. once again, to each his own, I'm not forcing you to agree with me, I respect your point of view, but I have to go, off for work.
Working together as a team, honing your strategy and equipping optimal gear and stat boots to boost your party's effectiveness by 10% takes skill and intelligence.
Finding one other person just to automatically boost your stats 10% does not take skill and intelligence.
The party size number is arbitrary and meaningless. Like I said before, it's a band-aid fix.
^ You're entitled to that opinion/viewpoint but just to clarify something... It's 5% not 10% for the extra person. You have 5% already.
The difference probably will not even be noticed as much as the loss of 1 person period.
It's for
4 Party Dungeons = casual, Less planing, Easy to set up, Tank,Heal,Dps,Dps.
8 party Dungeons = Hardcore, Planing, Hard boss, Team work, Setting up timing for spell, maybe need two tanks a healer.
I said this like 5+times now :( they adding that to help casual and hardcore do the dungeons and raids later.
How does that make any sense? It's just a way to make sure only the number of players they want has a fair chance at the encounters. If the encounters are made with the buffs in mind (they probably will be) then the buffs aren't helping you. They're only hindering teams who aren't taking the required number of people.
Also group sizes have nothing to do with hardcore or casual.
Yes it does :) Casual players don't have time to find 7+ members to do a 10-30min event. Yoshio-p explain this in a interview the point was the casual players could easy pick up 3 members to do a casual dungeon. It wont be a hard fight don't need much planing and you really don't need a good set up. 8 player base you need right setup it be much harder take more time and need to explain and time things together.
Many Casual players don't have time to find members this is one of the reason casual players never really played FFXI looking for 5 players in your level was a pain in the ass and it could take hours. Having 4 members and don't really need a great setup could cut the time by more then 70%.
I agree with this completely. People wanted more incentives to party so what did SE do? *sigh* Come on people seriously. Almost everyone agreed the game should have more reasons to form a party and yet people still complain once there is one. Enjoy your reason to find that extra person and the the content that will be balanced around that extra person.
Hell even having 4-7 people have the advantage. So should the people that trio complain about getting an extra person too? How about people that duo? I solo sometimes so I should get a loner buff also...
Seriously when does it end.
I dont see how it is so hard to understand
by giving the buff it controls how many ppl can do what
a 10% buff to 8 ppl is an increase of the party by 80% then without the buff, but a 5% buff to 7 ppl is only a 35% (not real math i kno but its to provide an example)
This lets SE control who can do what content, so they can build hardcore content that requires 8 ppl much harder than they build other content that can be done by 4-7 ppl
and its just one step in the direction they are taking w new battle system and future mobs..... u ppl keep complaining that the house SE is building is shitty when all you see is some foundation being laid......
Plus it helps keep the stats and their effects on def/hp etc balanced, by giving the boost for party stuff, it makes it so ppl running in endgame gear dont simply crush any NM they make solo bc the gear they are wearing is designed to be effective against mobs 10+ lvls than they are (just rough numbers dont fixate on them). by giving the buff to party members when in a party, it helps balance content when not in parties
plus maybe SE added this buff to help players adjust to having their party size cut from 15 to 8?
has anyone tried killing mobs that check "red" or "very tough" last i knew players couldn't grind these mobs. I think that is why they added the buffer. To allow players to form groups and grind mobs outside of levequests.
How are they being penalized? Why are you guys so quick to jump to conclusions when the new battle system, which is clearly what this is intended for, hasn't even been released yet? Lets just wait and see how things play out. And don't forget that its only a 5% and 10% buff, if you have a good group of 7 I'm sure you can manage the less 5% with a couple good mages, not a big deal.
the what? fatigue?
back in ffxi people grouped and grinedc mobs that check "tough- incredbly tought"
It was only a suggestion ti try concidering the buffer increases surviability a bit. which was a complain players had when trying to kill mobs out side of guildleves.
There's a 10 rank dlvl cap after that you dont' get any more SP for fighting harder mobs, unless they changed it in this patch.
I wrote about it and how we can fix it in another post:
http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it