Originally Posted by
Shaolin
Pretty much my sentiments content is king. Sure some areas need some significant improvements, but convenience is different from substance. On the content front I'm open to any form of it being added.
The next biggest area imo is leveling.
Simple things like LFG q could improve partying somewhat. Some people like making parties some people like to join parties. A list of who's LFG helps both.
Improvements to behest, more viable leveling mob types, and further tweaking of leves can make the leveling process more enjoyable.
As far as combat system goes. When I go to fight NM's I can just use one bar if I want to, but two things happen when I do that. My DPS as pgl sucks and it's really boring. Lets see I have attack buffs, acc buffs, threat reduction, threat gain, self healing, and other misc stuff. Is pushing standard attack 3-4 times to get a 1000 tp or w/e so bad when you have all those other options to choose from if you level sub jobs? There's all different versions of standard attacks which changes things up further. PGL has pummel, flurry, light strike, and heavy strike. I guess if all you do is push heavy strike all the time yea it gets boring, but I would think that has more to do with play style not the combat system. Unless you want to be forced to play a certain way.
This isn't to say the combat system needs no improvement, but most of what I've seen on posts makes it seem like all people ever do is push one button when it doesn't have to be that way. Far as auto attack is concerned IDC either way, but i don't see the reason in wasting time on it now when content is the major issue. People didn't leave over auto attack from what I saw.