This is all fine and dandy, but it doesn't do us any good if we can't even log in.
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This is all fine and dandy, but it doesn't do us any good if we can't even log in.
In FFXI we could save our macros and settings to the server. I would realy like this option as I play FFXIV on 3 different computers. Having to redo macros for the same characters on each comp is annoying. Any way to just save the macro-hotbar-character equipment lists? If not, what is the file that saves it locally on each computer?
Thanks Camate for the update. Is there any indication when Patch 2.1 is scheduled to come out? I know patches are supposedly on a 3-month cycle but any chance the first patch will be an exception (kind of like how Guild Wars 2 and Rift had large patches that came out pretty fast initially...)
Thanks!
Please, apply this also to guild bank...
It's insane, to store an item on guildbank you have to manually drag it, press YES, press YES again and then it will be stored... When you have to store 40 items, it will be a LONG task.
More insane, the guild won't "auto-stack" multiple items, you have to manually find the other item and stack it, which is insane if you have 3 full tabs. We require an easy way to insert items in guild bank, like right click on item => store it in first free slot in bank OR put it on stacks of same type, if one is found.
This is the correct way to handle it.
Thank you. I came here looking for a way to sort my inventory. I look forward to patch 2.1 :)
As this thread is mainly intended toward inventory-related feature requests, revisions, etc. I'm not sure how your request applies. It is a good suggestion, but I'm worried that it is a bit off topic to this thread and may get lost in the rest of the posts here. You may be better off finding a similar thread, regarding the hotbar or macros and re-post there!
Edit: Nevermind. Apparently I'm still asleep. I read it like five times and on the sixth I finally saw reference to the equipment lists. You can ignore me now. XD
We really need better Retainer management:
- Let the item tooltips display the quantities stored under each retainer. Example:
https://dl.dropboxusercontent.com/u/...temTooltip.png
- Let us see our Retainer's inventory even when not at a retainer bell. We could also have a Call Retainer ability. This would alleviate traffic in the very spare spots where there are bells right now.
- Let us craft from our Retainer's inventories! if combined with the "Call Retainer" ability, retainers would become more like what they are supposed to be: assistants. Call them by your side to help with crafting.
- I would like to see a way to transfer items from our inventories to the right spot in a Retainer's inventory. Suppose you mark each Retainer bag for a specific Item Category. Then you can click a button that says "Send items to retainers" from your inventory, and the items would automatically go where they are supposed to. Completely customizable. Example:
I would set bag 1 for Retainer A to hold lumber, bag 2 to hold ingredients, etc. My personal bags are full; and so I click "Send items to retainers" and all the items that have a category in one of my retainers get automatically moved to the pertinent bags. This is a system that Guild Wars 2 has in place and is incredibly useful. I hope the team will consider it.
I do not see any reason that we should not have an infinite inventory with a list view just like every offline FF ever made. It makes no sense to say that I can carry 30 sets of armor, but I cannot carry anymore. What's wrong? My character's invisible caravan said no more? If we want realistic inventory management, then allow the characters to have what they can equip, a small bag of items, and perhaps one extra weapon. Don't like that idea? Neither do I. So give us an infinite system that has a different tab for each kind of item/armor.
For all of you that say you don't need this... Keep selling all your items and don't use it.
I am happy to hear that they are adding an inventory sort function at the least though. I would have thought that would have been fixed before the end of the first Beta.
Please, please, please ACKNOWLEDGE this UI issue!
http://forum.square-enix.com/ffxiv/t...isplay-Problem
I was about to start a thread about inventory management. Currently the vast amount of crafting materials makes inventory management a tedious job. I fully support all the suggestions in this thread and I think the most beneficial ones would be:
1) Allow usage of crafting materials in retainers inventory
OR
2) Make a separate inventory for sole purpose of crafting materials.
The UI in this game is probably the most amazing and diverse UI in any game. I wish 1017 would go away so that I could play with the UI :(
I was wondering f there was a ways to change the "In game menu" bar for when you are not logged in game. For example since most of us can't log in now we could be creating macros and changing in game prefferences while we wait for the servers to be back up.
It may not belong in this thread but I'm not sure where else to mention this. How about you guys add an inactivity timer. If someone is inactive for 10-15 minutes, simply log them out. I know people that log in, and even if they leave the house just keep their avatars in game standing doing nothing so they simply won't have to deal with re-connecting. IMO, very unfair for people who are actively trying to play and cannot.
Yeah, not really the right thread for that--even if it is necessary. Check out this thread: Institute Temporary AFK Kick Timer, it is by far more pertinent to your suggestion!
This looks great, really liking the addition of text commands and addon on support :D
I'm certain it's been suggested elsewhere, but having some kind of indicator within the Armory Chest of the items that are currently associated with a Set would be wonderful. I don't think it would be necessary to know what items are being used in a particular Set, just have a colored outline perhaps around the items that are being used in any Set. It would be really helpful when sorting through your gear, trying to figure out what can be sold or turned into materia. I have definitely had several instances where I've sold, converted, or traded an item that I was using in a Set that I didn't have equipped at the time.
I'm not sure if this falls under #2, but I would love some sort of quicksort button, that sorts items by their use (in my inventory as well as my retainer's). Ie: sorts all cooking items in a list, then all tailoring items, then blacksmithing items, etc.
For items that overlap I guess the game would just have to decide which group to put them in?
Greetings, everyone!
Hiroshi Minagawa has another very informative post about the reasoning behind using icons for inventory items as opposed to text, as there has been some feedback stating that it's difficult to tell what's what by only looking at icons and would like to see it styled more like shops with text.
At least the text display is in the list of tasks. That's all I care about to be honest. The reasoning behind having the picture based system at launch is fine, but it still doesn't make it any better of a system. It takes longer to do basic tasks.
I read this and I'm stuck on how it's possible that text somehow uses way more memory then a picture. No matter how much I read, I can't understand how that's possible
Same here.
FFXI had a working inventory where a mini-icon was displayed along with a short-hand version of the item name. How is it even remotely taxing for FFXIV to do the same thing, when FFXI is running on an archaic engine limited by the PS2?
I see the dev team throwing around "memory issues" for a lot of things, but they aren't explaining why. Not to mention, the game has memory issues in many other places that seem to be ignored, while useful functions are denied for this reason.
Inventory icons is one of my biggest frustrations in this game. As a gatherer I can end up with an entire bag of ore that all looks the same. HQ/NQ and I have no idea what I'm looking at. This is even worse on my retainer where I store it all.
I WASTE so much time looking for stuff.
To be perfectly honest I really don't care about memory issues, or text size, blah, blah, blah. All I know is that the current icon system sucks and needs to be improved.
A suggestion: WAY more granular sorting. Using my ore example. If I could sort ore by level and by HQ/NQ, my problem would be solved. But sort would have to be intuitively easy. No crazy menu with tons of options. I don't know how to make this happen, I'm just saying it would solve my issue without needing text.
But barring any drastic sorting improvements, icon inventory is going to be a thorn, no a sword, in my side. ARGH!
"When it comes to UI, the bitmap images are used for both icons and text that are loaded by memory, but the number of elements to display a single item are far less when using an icon than using a string of text. "
Is each letter in a text its own bitmap image or something?
I personally enjoy having just icons. More work on uniqueness for them would be good though.
I just want one big list.... ; ; with auto sort.
I appreciate the detailed explanation from the developer. Nevertheless I'm happy text display is on the list of future enhancements. I would vastly prefer this. As others mentioned, too many icons are the same and cannot be distinguished by a glance. I spend way too much time looking for items.
I dont think Ive ever seen a game that used text for inventories, so not sure what to think of this.
PS3 limitations.
If you are really interested in the explanation: Bitmaps (or other such images) can be stored as a pixel array or as a vector of vectors (same thing when compiled). Because of this, there is a fixed size and number of bits used for each pixel in the bitmap. Each pixel can be expressed in a compressed version and uncompressed at compile time. Strings have a variable number of character, which each take the space of 8 bits. Because they are also not fixed size, they must be expressed in a dynamic structure (an object) before they can be used. The overhead for the classes and any polymorphism is very large. As was said before, a programmer would have easily understood why this statement was said. But not everyone here (even though they think they are) are programmers.
yeeeesssss auto sort please.
Thanks for the explanation. I think I understand a bit of what you're saying. I can remember some bits from a video I watched on compression now.
As a programmer, I'm still a bit (haha!) incredulous that a 120 byte string, or 240 bytes in UTF-8 (based on the longest item name being 60 characters) is going to take up more memory than any bitmap in the game, even compressed. Though I haven't looked at the size of their image resources. Most modern programming languages treat strings objects as immutable once they've been created, and those strings can be interned so that they use less memory on a system where each string is effectively a copy of one already in memory. There are certain trade-offs, obviously and this isn't the thread to get into it. However, even if it isn't shown, I have my suspicions that the name and other textual data is being prefetched any way for handling the hover text. So again, while the memory usage is higher, it is misleading to imply that the difference is significant enough to make a difference.
Regardless of that tangent, there were plenty of other points that were made that do make sense.
I for one am happy that a list view of some sort is on their radar.
The image is already stored locally. What ends up in game is a panel holding a reference to the image. So yeah, a string ends up using more memory in this case.
I think the auto sort in this game is absolutely terrible. I can never find what type of item I need to turn in for my levequests so I just started putting specific items in its own tab. Fishing in general has a lot of fish that look exactly the same so I squint at the screen to make sure I "hand over" the right fish. It's rather annoying.
i mean i really don't mind the pictures or the grid much... but its the sorting and tabs that make it so frustrating just moving things.. I mean an hour just to organize a full inv? crazy talk/
The only problem I have with the inventory is the sorting. This applies to both the armoury chest and standard inventory. Implementing a sort by quality or level function would help to cut down on the chaos of what it currently is.