Before they turned SP into EXP, and SP came from actions, there was MANY party camps.
Ah the good old days of walking uphill in the snow to and from school.
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Before they turned SP into EXP, and SP came from actions, there was MANY party camps.
Ah the good old days of walking uphill in the snow to and from school.
FF14 will end up being casual friendly.
I remember a guy in LotRO sitting in Moria 8 hrs after they released Two Towers, level capped, complaining how it was too easy. It doesn't make any difference how "hard" they make it, power gamers will mulch through content like ruthless pit bulls, ignoring all finesse with the sole objective of completion. No Developer wants 2 years of their life to be turned in to exper ticks and 12 hr marathon grinds on low graphics because it improves performance.
FFXIV version 1.0 was awesome but then again I don't like to bitch and complain about every little nitpicking detail about a game. I play games for fun not to fullfill my entire life's needs. If the game is not perftect ( which no game will ever be for everybody) so what!!! I adjust to the games inperfections and try to have as much fun as I can. Leveling is not of my favorite way of having fun in a game, for ME, the faster the better that way I can get to learning and enjoying the IMPORTANT content of a game. To Me leveling should not be considered an accomplishment but rather a REQUIEREMENT.
I've seen other mmos out there and for some reason or another FFXIV and ARR just seem to be the best for my taste. If you disagree or dont like FFXIV then find that game that is fun for you and enjoy it. I know it's hypocritical but I am really tired of people complaining about this game. If you dont like it dont play it Period. And, if it fails because too many people want a perfect game so be it. There are plenty of other things in life to enjoy besides a video game anyway!!!!!
I soloed in FFXI, too. I could not get any parties in the game, even as a WHM (I was up-to-date with my gear and spells, just no invites; I'm also currently soloing in Qufim as a WHM29). I got RDM up to Lv38 by soloing. I'd go to Kazham to actually skill up my enhancing magic at the Nomad Moogle (spam Bar- spells then switch jobs back to RDM to restore yourself).
FFXIV has no journeys only destinations.
That is the difference.
I'm hoping FFXIV fixes that but I doubt it. MMOs in general don't have journey's anymore. People are too impatient.
It absolutely has journeys. It's simply up to you to take that journey. If you enjoy that there's nothing to stop you from doing it.
Also remember that everyone including current players is going to have to visit places themselves before they can teleport or travel there. You won't be able to have someone else take you there to unlock it like before.
So what is your actual point here?I can't tell if you agree or disagree with casual friendly. All MMO's that I have played end up casual friendly. Frankly there is nothing wrong with that because the mass majority of MMO's gamers at this point in time are closer to casual play times than they used to be back 10 years ago. Most of these ladies and gents were in high school or college playing and now most our out and living life and just can't drop 6+ hours a day into an MMO. So the companies have to cater to the mass if they want to make money. Though this can be done right and it can be done wrong there are several strong MMO's out there, namely WoW that prove this. WoW is a casual freindly hard core game all rolled into one neat and working package. It may not be everyone's cup of tea but the mass of the MMO market still plays that game because of accessibility and the always inventive fun factor that comes with every new expansion.
I feel FFXIV: ARR is heading in the right direction and offering the same type of package but with the unique Final Fantasy feel that we missed in 1.0.
exactly.
I know this is a late reply. Use the search tool. you and the op will find similar thread topics of this matter. Thus its another thread of the same xi topic..
Keep in mind, this doesn't mean that I don't agree with what is being discussed in the thread. What I have to say on the matter has already been said in previous thread topics.
"casual friendly' and 'hardcore friendly" don't have to be mutually exclusive.Quote:
FF14 will end up being casual friendly.
Am i the only one around here who thinks, that content in 1.x was already very hard (for a casual player)?
I think the problem is not that i am playing casually, it's more like nearly all of my LS mates where casuals. We only did runs, when there were 8 players online and it was very hard to get the same 8 players 2 days in a row. All challenges took us very long to win (Dzemael, Ifrit Hard, King Moogle Mog, Aurum Vale).
Some things (like Garuda hard, Raven normal) i could only finish with getting a spot in an experienced or japanese party. Maybe you will think, that im a losy player. But i usually played tank or bard and it really was a matter of party experience and concentration (and of course server lag).
But the most important thing is fun. Winning a hard challenge is fun. But often "hardcore" players fight only in static parties because they don't want to lose a fight due to casual players. And if you eventually get a spot in an experienced static, they just do the stuff, they still need and you have to accept it. Or else they get someone else for you...
It's not always like this, most players are very helpful. But the helpful ones are most likely casuals...
PS: Casual in my view is about 5-20 hours playtime a week.
Most of the fight was not hard it was time base and that what made it hard and also the dam 15MIN wait time on everything. Everyone had to be top of there game to do the dungeon to get the item for relic or even get 5 chest run if one person d/c or fail it could cost the win for everyone.
I think that the issue with 1.0 time base and lag overall it was easy once everyone knew what to do but getting the same people everyday like you said was hard enough top of the lag,time base and such.
grind != game difficulty. gear requirements != game difficulty. player efficiency impact != game difficulty. ffxi players commonly mistake these things as actual game difficulty, when they are not the same at all. aside from notable exceptions (AV, PW) few things in ffxi were ever very difficult. i guess CoP missions were a bit challenging at first, but then people cried and it all got nerfed. but otherwise, you could beat pretty much any boss using one of maybe three strategies (easy strategies at that), combat was terribly slow generally came down waiting 20-30 seconds to push a gear swap macro followed by a WS macro (the same WS every time, because it was your strongest) and maybe an ability macro every 5 minutes.
every part of it? so with this statement, i assume you experienced and completed every facet of FFXIV 1.0. a quick look at your history, however, proves this not to be true. while i'll readily agree *the vast majority* of content in xiv 1.0 lacked difficulty, i wouldn't say *every part* is easy because i know garuda (which i consider easy) was only completed by ~20% of the english speaking community, rivenroad (hard) was completed by ~5% of the english speaking community, and ifrit (extreme) was legitimately challenging even after people had completed it (due primarily to latency, to be fair). clearly there was a fairly small selection of actually difficult content, but it did exist. not participating in it or finishing it doesn't mean it wasn't there or wasn't difficult.
so perhaps the phrase you're looking for is "every part of xiv 1.0 i experienced was easy"
uh, what? xp tweaks after beta/launch made it faceroll easy to solo any job to 50, and then adjustments to crafting xp gain made the path to all 50 crafts extremely easy as well. there were quite a few jobs you absolutely could not legitimately level solo to cap in xi, and crafting has forever been completely punishing and unforgiving to skill up. the fact that you could sit down and solo like a sloth not only doesn't paint us a full picture (ie: did you solo those jobs all the way to 75/99? how long did it take? do others share your experience?), but it does absolutely nothing to back up your claim that solo is more friendly in XI than XIV. furthermore, you then contradict yourself with the very last sentence.
awesome, cool, great. nostalgia goggles and bias lead to you being discouraged about a revamped incarnation of a game you haven't even experienced yet. good for you, then. but how is any of this supposed to help the devs make xiv better? it comes off less like you're trying to start a dialogue with devs with intent to improve 2.0 and more like someone needing an outlet for emotional expression/response.
maybe next time frame your intentions for what they are: to create a support thread for other XI fans who, for whatever reasons they can't fully articulate, feel discouraged about xiv 2.0.
if you want to create a structured thread with specific intent of helping devs and improving a game in areas that absolutely do need work- this isn't the way to do it.
(though, to be fair, there have been MUCH WORSE examples...)
and yet, look how successful MMOs have been that don't come stocked with a rich selection of challenging content for the hardcore players.
either A. they fail outright within a couple months of release and go f2p, or B. they sell a lot of boxes then suffer a slow death over the next 6-12 months, fading into MMO obscurity (and also usually going f2p)
casual-friendly content sells you the most boxes, and gets you a larger number of subs short-term. deeper, more difficult and involved content (generally designed for midcores and hardcores), however, is what keeps people paying and playing. (prime example- EvE)
"hardcores will just gobble up the content and crap it out in a couple hours" is hardly a valid justification for not bothering to design difficult content for a game. i mean, seriously? because some students will always finish their SATs in like 20 minutes with a nearly perfect score and say it was pretty easy, they should just make the SATs easier and more accessible for everyone else? that's idiotic.
a successful, healthy game that aims to be more than just another niche title primarily consisting of one particular gaming demographic needs plenty of content to keep each category of gamer happy. this is the WoW model, and 11 million subs (in an era where people keep CLAIMING f2p is the 'future' of gaming) is more than enough evidence that it works.
I talked about this in another thread, but I'll bring it up here too.
In FFXI, getting to lvl cap was an adventure by itself (of course this might have all changed since I last played) You couldn't just xp grind non-stop. There were points when you had to stop lvling and do other things. Like get your SJ, get the 3 keys to take the airship to Kazham, Mission Ranks, RSE, AF, etc. It wasn't just a "Grind to the top lvl" game. For a casual this might have taken years to do it all. All of that added to the immersion and adventure of the game. FFXIV didn't really have that. There weren't stops along the way to 50.
any time you force players to stop leveling to do other things, for whatever reason, those are essentially artificial roadblocks to progression. while i don't disagree that it led to greater immersion and sense of adventure in XI, it's also a major reason why XI was never considered a commercial success and predominantly kept only a small niche of dedicated players happy over the years.
adventure and immersion are important, without a doubt- but i don't agree that artificial roadblocks are the answer. especially not when the game using artificial roadblocks as an example was never very successful itself.
I wouldn't say a game that has survived 10 years with enough players to sustain a P2P enviroment is a failure.
But as far as the "artificial roadblocks", to me they weren't that. I lvled to 18 to get my SJ, I lvl'd to 30 to get my adv job, I lvl'd to 40 to wear full RSE, I lvl'd to 60 to wear full AF. To me these were goals, not blocks.
NOPE ffxi pay itself x2 it pretty much what keep SE up and running to make FFXIV but they fail really bad. Here the problem with some people on here.
Some want casual and simple some want hardcore i don't see why we can't have both in a game i don't see the issue at all.
back to topic
You want Darklight sure do this dungeon and try and get it
Casual players: Would waste hours everyday hours they don't have to get it but they get token and can but the darklight a weak version but still good enough and i think that just what SE is doing with FFXIV so there you go if you don't want a weak version of that darklight i guess you work harder to you get it but 1-3 lower stats would really matter you still enjoy the gear and look nice you just wont have the best version.
I enjoy any gear i get even if it's 1-3 lower that better then working my ass off for 3week in a linkshell and getting out bid by other members. So it help both casual and hardcore still have something and keep up with other players a reward system for unlucky people :)
FFXI is dead. Long liveTESonline...errr...FFXIV ARR!
You do know that FFXI is THE MOST profitable game for SE in the FF franchise? You DO KNOW that FFXI took over the #1 spot as most subbed MMO when it over took Everquest, then became the #2 MMO played after WoW some time after 2004.
FFXI wasn't a niche game for it's time. It might be a niche game today and in todays context.
also realise that a game doesn't need a million subs to be a commercial success, it doesn't need 12 million, or 500k for that matter. Numbers only serve to pat sheep on the head that they made the "right" choice and play a game that so many other people play.
No MMO in the history of MMO's came on the market polished.
Every MMO I've tried in the last 4 years, I load the game, look at all the pretty stuffs, go to the foum as a level 20 and the first 6 pages are about how end game sucks because its all a horrible grind. It isn't but that's what the power gamers turned it in to in order to get to end game in the same time it took me to get to level 20. A ginormous grind to be followed by more grind. Sorry but these MMO's don't fail because Devs didn't think through their content. They fail because the scene gamers who invade them don't think through the content. They can't slow down to enjoy it. Smash through it because who needs good armor at 20 when you will be 20 for 3 or 4 days? All they care about is end game.
Having played LotRO from Closed Beta through release, I'd have to stick up for it here. The Chronicles of Spellborn was another that I played which released without any major imbalances in the mechanics or game/server bugs.
I also played beta/release of Warhammer, Age of Conan and (natch) FFXIV which certainly weren't ready for release.
So in my experience it's certainly an unjust statement to say that no MMO in the history of MMOs came on the market polished, but I do understand where you're coming from.
I did enjoy playing games, both solo and MMO that took months to level to cap. It made me want to take a break from levelling up (whether by grind or questing) to get level-specific gear and spells as soon as I could, as it wasn't feasible to wait until cap before backtracking and picking them up. I don't think FFXIV is going to be one of those games, but I've been enjoying it for different reasons than the levelling system, so that hasn't bothered me so far.
fanboy detected! this happens every time you ever say anything objective about FFXI, especially whenever you use a certain 3 letters starting with W.
you do know that ffxi was the most profitable FF title because a small niche community of gamers kept playing it and paying for it for 10 years? you do know that this does nothing to take away from any of my points, as FFXI doesn't cater to all niches or demographics the way WoW does, and a single year WoW smashed all profit margins FFXI amassed over an entire decade? you do know that if FFXI had appealed to all walks of gamers from the start it very certainly would have kept more subscribers over the years, and perhaps that cavernous gap between XI and WoW wouldn't have been quite as enormous?
and saying FFXI wasn't a niche game for its time is idiotic. very rarely does any MMO developer go into production of a new MMO project with specific intent of producing a niche title. niche titles generally aren't INTENDED. companies want their game to be played by every demographic of gamers because that = more profit. but they fuck things up along the way and fall short of that mark, so only a niche of gamers sticks around to play the content which primarily appeals to them and hardly anyone else. logic is hard, yeah? hnnggghh thinking ughh my brain fuuuu
also realize that a game can be a commercial success without being CONSIDERED a commercial success... like FFXIII! weird, right? people talk all the time about how bad it was, how much they hated it, how it wasn't successful because they saw it for $20 two months later at gamestop. and yet it sold nearly 5 million units. so that's weird how i specifically use a word like "considered" rather than flat out saying it wasn't, right? weird how some people choose their words carefully and use them with specific denotative intent and you fanboys will still find excuses to fly off on tangents, conjuring straw men and generally just petulantly flailing around because somebody had the audacity to say something that wasn't glowingly positive about your beloved FFXI-
...which is especially amusing considered i'm sure i played XI more and accomplish more than the vast majority of you flailing fanboys. i just happen to have the ability to be constructive and objective about the games i play.
"oh, but he said something bad about XI and then he referenced WoW, he must be a hater! and fuck wow! and fuck that guy!"
speaking of sheep, you might want to pay closer attention to which crowd you're blindly following.
where did i say it was a failure? see, this drives me absolutely NUTS about the people in these forums. no matter what you say, no matter how specific- they convince themselves you said something entirely different.
and you're leaning heavily on a fallacy of personal experience. just because they weren't roadblocks to you, that doesn't mean they weren't roadblocks to the majority of players who tried the game and quit sometime between level 15 and 60. (and if i were a betting man, i'd say most of them quit between 18 and 30)
nope and wrong. i could type up an entire essay on the topic of how marketing and demographics work, and what that has to do with gaming, but you'd just ignore it and repeat yourself. so carry on telling yourself whatever it is you're convinced is true.
So you admit that your reasoning is so poor that you can't actually convince people? Are you posting in this thread just to hear yourself talk? WoW did not cater to all "all niches and demographics". Or there wouldn't be so many people that do not care for the game in the first place.
yeah, an industry-leading game has 11 million subscribers (8-9 million more than its closest competitor) and it's alllllll the same demo. you sure are a sharp one. so it's interesting you'd bring up shitty reasoning...
so you admit that you don't know anything about marketing or game design?
if you actually respected someone's "personal opinion" you wouldn't try to misconstrue their "personal opinion" as something that it's not.
To you apparently it is, just because something is popular doesn't mean there something wrong in not liking what it offers. There are many more people not playing WoW, that do so because they aren't interested in what it offers as a MMO. All the subscriptions in the world won't change that. So no, it doesn't reach out to all demographics. Its community, graphics and obsession with endgame are common turn offs I've heard and seen.
And you are the one threatening an essay, go on, provide one.
Won't happen.. Unless you consider the essay-like posts he already wrote..
Obvious WoW-fanboy Fusional pops in every now and again with the same spiel. "XI wasn't all that, XI was actually very easy just everything was a time sink, I spent more time in XI/XIV/(insert MMO here) than all of you so everything I'm saying must be true regardless of the fact that everything I say is based on my own opinion that I will now try to force down your throats..". It's usually best to just let him rant and try your best to pick out the gems (which are actually sometimes in there). He's apparently got alot of experience, just has no idea of how to accurately portray said experiences to everyone else without sounding like... well you know..
Lol whoa, yeah that was prolly a bit harsh..
casual = dumbing it down ...........oops
Ok let me create XI for you-
- Remove the quest markers in XIV so you aimlessly run around praying you talk to the right NPC that has an extremely vague description in fine print, somewhere in dialogue that you can't reread, forcing you to use the wiki cheat sheet to find him.
- Remove any form of decent EXP aside from spending hours grinding on 1 mob at a time.
- Create the "hardest" NM's with only one justifiable means of killing them, and that is to get a PLD to hold them for 20 hours while SMN's sacrifice their pets on it til it dies, while everyone /sits and watches.
- Pop 3 NM's worth killing, every week, only once, per server.
XI in a nutshell. That game, although was fun in its day is pretty much dead, this is a new gen MMO and we don't want to go backwards.
I'm getting reasonably old now, and I don't have the time or patience to get a phone call at 4 in the morning from the linkshell nagging me to get out of bed to kill an NM in a game.
so dont wake up at 4 in the morning. a casual game gives nothing to strive for.
The only thing I want XIV to resemble XI is the experience of growing your character. The miles stones that you experienced when you reached a certain point. In todays accelerated rate of 1-max there isn't time for memberable moments. Like I said earlier it took me about 6 months to basically level 7 classes from start to finish after patch 1.18. I know people who would do 1-50 in a couple days.
Now that was ver 1.x, I hope in 2.0 leveling speed is greatly reduced, so you are able to experience the content as you level. So as you are beginingg to crest lv 29 and lv 30 is well within your sights, so is that level 30 dungeon. I don't want to 1-50 to be a blur and only after hitting max to go back and experience all the content that I skipped over. (GW2)
I wouldn't mind some world NMs that spawn infrequently that drop awesome loot, it just means that I probably won't get gear from it. Guess what I never got gear from many of the 21-24 hour spawn HNMs in XI. I never got a relic weapon, I never got my RDM af2 hat. But I didn't enjoy my time playing any less.
you're getting older, your time is more restricted. That doesn't mean the game should be put on easy mode, it just means you have to take a different path and compromise with what you achieve in game vs time spent.
Now saying that, I would like to see powerful rewards for long term, low impact game play. For those people who aren't able to do those crazy (i never did that btw) 4am LS wake up calls to fight a NM. Something that Jack or Jill can work on and get a similar reward but based on time spent working toward a goal.
Make HNM forced spawned or instance type figths by obtaining key items that are farmed or purchased from grand companies or class guilds. So instead of camping you fight when you want to and are ready but still make it a goal you have to work for.
Just change the time sinks XI had from passive (camping) to active gameplay.
Bored once again after trying the latest boring MMO while this game is down and it came to me what FFXIV is missing that makes it just the same as every other boring MMO I have deleted off my hard drive the last few months that FFXI had....distinction between mobs. Over 7 years playing XI I never once saw anyone refer to anything as a "trash mob" yet every other MMO I have tried XIV included are full of them. Leveling to me should be an adventure in itself. The idea of you aren't playing a game until you hit endgame is what is killing this genre to me. Killing a chigoe should not feel exactly the same as killing an adamantoise!!!! XI had this aspect in the spades, if different kinds of mobs were the same level it really did take a different approach to fighting them, it never felt like a toss of a coin to win or loose. This is the 1 area I hope that SE will rectify but I too have lost even more hope for this since alpha. XIV appears to be turning into just another pander to the "casual" player game. I believe I am a casual gamer, I will not sell my soul for a pretty set of pixels or imaginary gear, yet the only casual players that seem to count are the ones that do not want to play before endgame? Someone please explain this to me because I clearly can not connect this particular set of logic dots.