I never played XI, but maybe they could make Mammet Houses? Mammets are cute too :) I could use a personal space too when all the ps3 players finally join
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I've never been at max inventory 300/300. Drops and farming is too easy to hoard like that. I will collect a type of thing such as ores or skins to sell otherwise it goes to Pamelle (thx Pam^^).
Sounds as if SE needs to simplify their crafting a bit. Where not so much of an abundance is needed to carry around to make something.
FFXI had a mog house and people still complained about space for about 7 years. I don't know if there recent attempt helped though.
youd be surprised at how wrong this is as far as an abundance of items needed to carry around
when you are crafting, you arent just doing random things, you are usualy focusing on 1-2 items at a time.
If im doing weaving, i carry a ton of flax/linen yarn on me currently. at lower levels, it was cotton yarn/cloth of choice.
if you are doing gear, you are carrying around 5-6 materials, and not in bulk cuz you cant carry bulk gear anyway after you make it.
whats happening though, is some people refuse to vendor anything, or toss anything, and they keep it all no matter how useful or useless it is, in hopes they can use it months and months down the line(even if they wont) and then they wonder why they run out of space.
I'm leveling all classes except for like 5. My retainer has roughly 80 slots free. If you don't have any free space left, you have no one to blame except yourself.
Those whom think 300 spaces is plenty must really be more of a solo type of player. I play every job in the game as do most since we are pretty much forced into it. When I'm grinding or out and about and get items for future crafting, why would I npc it or sell it to another person when I'm like going to have to pay double for it later. Granted I'm not at the point I need these yet, but will be there eventually.
Required Materials to keep as one of the LS Repairer's (Most common items only)
Weaver: cotton fent, canvas fent, velveteen fent, linen fent (4 items)
Goldsmith: brass nuggets, brass squares, silver nuggets, silver squares, electrum nuggets (5 items)
Blacksmith: bronze nuggets, iron nuggets (2 items)
Tanner: sheep leather spetch, buffalo leather spetch, toad leather spetch, boar leather spetch (4 items)
Carpenter: oak/yew/ash/pine/walnut/willow branches (6 items)
Armorer: bronze squares, bronze rings, iron squares, iron rings (4 items)
These are not including the uncommon repair items.
Rare/Important Item Examples: (stuff to keep for later grinding)
Mythril Ore/Nuggets and +3's
Steel Nuggets and +3's
Red Coral, Blue Coral, White Coral and +3's
Gold Ore, Gold Sand, Silver Ore, Silver Sand, Iron Ore, Iron Sand
Radiant Moraines, Moraines, Gemstones (Raw and regular and every HQ version of them)
Walnut Logs, Yew Logs, Oak Logs
Sheepskins, Boar Hides, Karakul skins, Peiste Skins
There are plenty more, just getting tired of typing these things out...
I myself keep things for future LS members who might need gear, usually HQ items of things I might already be done with.
I clean my retainers out about once a week and just npc extra crap that is no longer needed.
There is a need for more space, don't forget the 5+ sets of gear, And weapons/tools/ammo/potions you must keep. This kills off a lot of spaces.
So what if some of us are packrats. I know im a packrat and i wonder not why i run out of space, im well aware. I do want more room because i like collecting stuff in a game..beats filling my livingroom with newspapers no?
I barely fill up 1 retainer. Probably got about 110 items in total. Most of it junk gear for looks
Yup, there it is, the plain and simple truth.
Oh, and there are over 15,000 items in FFXI and you have a max of 400 slots if you do all quests and have a security token. When the game goes P2P, you'll have the option of purchasing additional retainers if you're an unreasonable pack rat.
well just to clarify I also count, laquers, enamels as dyes, I'm refering specificly to the colour items, as they all sorta fall under the same catagory and they are tons all together.
It really also depends on what your making. Iron arrows wich I've been selling right now, use iron nuggets, hempen yarn, ceder branches, fish glue, wich is also hypogrpyh and aldgoat horns, wild fowl feathers.
Anyone thats crafted armor can know the sheer number of items you can need, my armor that I make as armorer if I make it myself, wich I often have too, requires many weaving items, many leather, then add in gold smithing and blacksmithing things, I usually end up with like 20 items half of wich I sell afterwards because no use, but i still need the bases for later crafting.
Logging, I have like 10 different types of logs, and thats just for what I'm making down the road, as a carpenter, many with more then one quality because I've collected enough it's a waste to toss.
Fishing I have the fish I'm currently cooking + the fish that I will be using shortly when I'm high enough level, Plus qualities.
Maybe alot of you who arn't having problems are lazy and just buy everything rather then work to get it yourself, or you sell anything that you arn't needing right that moment and happy to toss out mythril or and higher grade logs even though you will need them later.
And this isn't getting into goldsmithing or dyeing where there are tons of periodots, amber, malachite and such wich have pretty hit and miss drops but are useful and needed for goldsmithing of specific items, wich is stupid to just sell them when you don't need them, because when you do your going to spend 3 days if you have bad luck trying to find enough for what you need.
Thevedis, I think we all could learn a thing or two from you. xD You must have a ton of gear though, goodness!
I guess I am a bit of a packrat. I am actually doing just fine with my inventory now, but I was thinking of taking up weaving and botany and cringed when I realized that weaver alone would mean adding yarn, cloth, canvas fent, cotton fent, and a full new set of gear to my inventory. I already have gear sets for THM, CON, GLA, MIN and GLD -- and yes, they can share a few pieces, but mostly not due to rank differences and such. Also, I keep some of the THM gear that I have "outgrown" to use later on my CON. Of course I could sell it and buy it back again later . . . but it can be a pain to find what I want again as certain items just don't show up that often in the markets (you know how long it took me to find my favorite hat? lol).
Again, I am fine with all the stuff for these classes and am not lacking space, but . . . the thought of taking up weaving and botany is more daunting due to the matter of inventory space.
need more right now, simply because pop is so low that economy has slown to a crawl and can't move valuable items
actualy, i only have 3 sets of gear(combat, crafting, gathering)
some of that gear overlaps(i dont use mage gear cuz lets be honest, why bother, i fight in my crafting gear as a mage)
so that right there takes up 20/330 slots(yes we have 330 slots people, count your bazaar spaces)
I then have 18 tools, and 4 secondary tools(weaving and all 3 gathering) for 22 more slots
total of 38 now
For weaving, i usualy have 3-4 stacks of flax, and a stack of cotton bolls in cold storage, along with anywhere from 1-10 stacks of yarn to use. So lets call that 15 more slots, total of 43
Leatherworking I usualy only carry 1 stack of leather/1 more stack of hides at a time. I also have 2 other kinds of hides im not using yet but will when i reach that range, so 4 slots for LW. total of 47
5 stacks of silver ore, 1 stack of gold, 1 stack of mythril, and about 3 stacks of various iron nugget making ores.
and maybe 10 stacks of various nuggets at any given time, total now at 67
3-4 stacks of various squares for armoror, total now at 71
Carpentry, i currently have 5 stacks of walnut logs, and 10 stacks of walnut lumber in storage, and about 5 stacks of various other logs/lumbers put aside for making gear to sell. Also have 3 different chips i keep on hand. total slots used now at 89.
Cooking, cooking sucks, this is where some people who do multiple classes i bet packrat alot, me i only store my next recipe.
So i got 3 stacks of cloves, some black pepper, and nothing else at the moment. total slots now at 93
Alchemy, i DO NOT keep ANY dye, period, i do however store scale bugs that im using to level and dart frogs, which take up 3-4 slots total at any given time. add in up to 10 slots for morraines in between using them, and im at 107 slots used.
I keep a colletion of feathers on hand for arrow making later, and corals, taking up around 15 slots total, 122 slots used.
all in all, this is only what i "need" to keep on me to do my jobs. that leaves me 180 spaces to play with, currently which i have a bunch of random repair crap(i carry around 30 slots of different repair materials on me cuz i repair for my shell) and a ton of other stuff that goes up and down(30 slots used to actualy sell crap right now, made a ton of bows which are selling nicely)
so i still end up with 40 slots on my person and around 40-80 slots free on retainers. and i have no space actualy wasted
just be glad you didn't mention fishing as that in itself is a ton of bait for a productive grind. for the fastest sp grind you need farmed bait and in one day you can run through 8 stacks of that in itself. that dun mention freshwater/saltwater baits and the lures which are good for different kinds of fish. i know most of us have at least 5 full sets of gear. i know me i collect enough to have enough mats only for my next grind, but due to being able to fatigue a class in a few hours i have to collect for more than one class at a time.
just today i hit fatigue on wvr/gld/thm. i'm not saying it is necessary to always be out of room, as i do every class besides cul and usually keep 50-70 spots open on my char, but i would love it when we can buy extra retainers so i can start keeping items for future synths. of course we all know the more room we have the more room we will take.
In response to Thevedis's well-thought out and written response, I will partially retract my assertion about there being a "problem" with too little inventory space. It certainly is possible to follow Thevedis's suggestions and not always be butting up against the inventory boundary.
However, I respectfully submit that Thevedis and I are playing two different games here. I personally enjoy
a) Having a variety of outfits to wear, both just to dress in something different, as well as for various RP reasons.
To follow Thevedis's suggestion, you must trim down your wearable gear to the absolute minimum.
If you enjoy wearing a wider variety of gear your inventory will become more cramped. I'm not saying that either way of playing is intrinsically better than the other, but the current inventory space situation comes down heavily on those that like to have a variety of outfits.Quote:
actualy, i only have 3 sets of gear(combat, crafting, gathering)
some of that gear overlaps(i dont use mage gear cuz lets be honest, why bother, i fight in my crafting gear as a mage)
b) Crafting a variety of items to help friends, linkshell-mates and to perform random acts of kindness.
If a person's goal in playing FF XIV is to "power-level" up to max rank, and then make only the "best" and "most popular" items, then again, there is little problem with inventory space.
Unlike Thevedis, I don't have a "next recipe". It is literally impossible to craft all types of tools/weapon/armor to have an hand for friends (on the order of 2000 items). It is also impossible to keep all of the materials needed to craft an item that a friend may want, even within a fairly restricted subset. I do try my best to keep as many as the needed materials around in order to try and play a crafter in a way that I enjoy, and that leads to severe inventory problems.Quote:
Cooking, cooking sucks, this is where some people who do multiple classes i bet packrat alot, me i only store my next recipe.
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Let me make clear that I am NOT trying to judge Thevedis negatively, or his style of play. Further, if I've misrepresented you, Thevedis, I most sincerely apologize.
What I AM trying to assert is that there are other, equally valid reasons for playing the game, and the current inventory restrictions make playing in this way extremely frustrating. Denigrating people by labeling them "packrats" is hardly a constructive criticism, I'm sorry to say.
I think I have some insights into how we've gotten to this point, and "what SE was thinking".
Having fewer inventory slots than items in game forces difficult choices, and prevents people from simply hording every single type of item in game. This sort of hording can be death for the economy, since no one is forced to sell, and no one needs to buy.
To a certain degree I can envision the design team adding this mechanism as a way to drive the economy. If I cannot afford to store all 33 types of cloth/leather dye, this helps create demand for these dyes, thus helping drive the economy. In general, I am fully in favor of this type of solution, as I would much rather head down to the market wards and pick up a needed pot of dye then try and dig through my retainer for whatever I happen to need for my latest creation.
Unfortunately, the current economy has supply/demand imbalances. What is in demand is not well understood. There are also shortages in a fair number of basic trade goods. I liken this to a situation where, when 90% of the time you go to the grocery store, they are out of milk or bread, or, even worse, flour.
I can't pretend to understand all of the factors leading to this situation, nor do I personally believe that a traditional Auction House (whatever that may be) would be a panacea to cure all of these ills, and it certainly would have additional (and very likely negative) impacts on the game.
In part, having only 10 item slots in a bazaar is, I believe, part of the culprit. This leads people to only sell the most profitable items, or what are viewed to be the most profitable items. This leads to many items being underrepresented or even absent from the market.
Also, the current mechanism for retainers purchasing items is extremely weak. I won't rehash it all here, but the following topic thread goes into more detail. Suffice it to say that seeking items COULD be a powerful driver for defining item demand, but in its current form is essentially unusable.
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I'm going to go out on a limb and suggest that (except as a temporary measure), supplying more inventory slots on a character or retainer is not actually necessary. To be honest, scrolling through 100 items of inventory is already somewhat tedious.
In the long term, I believe that two measure will satisfy the inventory crunch:
a) Housing of some sort with the ability to store extra gear not currently in use.
b) Stabilization of the economy, where crafting necessities are stably stocked and available.
Amineri, you in no way said anything bad.
we all have our different playstyles.
I also make stuff for my guild, but again, With the 100+ slots extra i keep open, it gives me room to prep those in advance too.
the gear is also a point of interest, some people may have more sets, another reason why my 100 extra slots comes in handy.
Also the mention of fishing
fishing takes up 2 slots of bait for me too(2 stacks of 99 lures for ocean and freshwater). Archer takes up a few slots of arrows.
Wow. Makes me miss the early days of FFXI when people started with only 30 inventory slots and 50 mog house slots.
That made inventory management important. You couldn't just horde stuff.
oh i wasn't disagreeing with you i was just saying if someone specializes on different things the range of amount of gear differs, but even though i keep for example prolly 12-20 fishing slots open for bait inventory is still managable.
one thing people can do to get rid of alot of inventory space really quickly is go through and if you can do synths on items get rid of whatever stacks have the least. i know people want the hq items for attempts at hq synths, but it gets bad when you run into 20 stacks of hq items and they are 1 here 2 there. i usually try to sit down at least once a week and get rid of as many mats as i can by synthing them up and can almost always do that and npc items and easily clear 40 slots of inventory a week.
yeah XI was wonderful with crafting, when you only needed 1 crystal and only took 20-30 synths per level. XIV is different, some ranks take up 600 synths. I rarely had issues with XI because of the mail system, I had 5 mules and each kept a certain crafts items. It makes no sense to go grind somewhere collect materials for now and future synths and not be able to keep them.
Simple fix here, add in mailing system and this fixes everything. More mules would sell the smaller/common items, more storage for mules and everyone is happy.
I don't understand some of the people complaining on here.... what games where you playing before where you had like 2k inventory slots? lol...
There are no games with 2k slots, I think a mailing system would fix this. This allows people to buy more spaces if they choose to store more items. The 330 slots is not a lot, it can go very quickly.
XI did only have 30+ spaces (gobbie bags), but you had a mog house with 50+ also the keychain for more spaces per mule. You could have 1000+ spaces available if you needed, XI also had gear storage places to keep gear for you. In the end a Mailing System will fix this issue, it will also make getting items to/from LS members easier.
I myself run 2 copies and pass items back and forth, so I have more spaces. But those out there who cant do this, I feel your pain.
well alot of the problems go back to the nature of the game. Being a gladiator just to make my equipment, I need to train up, goldsmith, leatherworking, carpentry. Then to make secondary parts if they arn't for sail I need weaving, blacksmithing. Then to train those up I need alchemy. Only thing left you don't need to train up is cooking, but if your leveling alchemy then cooking is easy to train as well.
As pointed out there are alot of times when most basic of items are never in stock, *though I rather collect my own and earn my way up to 50*, but even for emergencies or just being lazy one day I can never find them. I started to collect food/gems/dye type material because when ever I had a recipie to level up on or just for something I was making, they be out or never in stock to begin with.
Conversly selling the most basic of items can be extremly profitable, I've made a fortune selling just fish like crimson crayfish, pikes, and such.
330 is quite a bit, actually. Very few MMOs have that many.
And the most inventory you could get on a single character in FFXI is 400. You'd have to have 2 mules to get 1000+. And guess what? Once they start charging, you'll be able to buy extra retainers for more inventory, just like you could with FFXI (mules).
I would never complain if they added more inventory space, but it annoys me that people keep blaming other people for their own obsessive-compulsive tendencies.
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well alot of the problems go back to the nature of the game. Being a gladiator just to make my equipment, I need to train up, goldsmith, leatherworking, carpentry. Then to make secondary parts if they arn't for sail I need weaving, blacksmithing. Then to train those up I need alchemy. Only thing left you don't need to train up is cooking, but if your leveling alchemy then cooking is easy to train as well.
See, here's your problem (and is the error in thinking that most of you are making). You are not meant to craft everything by yourself! The game was designed so that you talk with other crafters and trade materials.
Thank you for your earlier post on how you manage your inventory, Thevedis, it was very helpful. Come to think of it, I am pretty sure I have seen you around camps on Besaid, always with that pointy hat and vest! ;) I don't think I'd be willing to cut down that much on the gear, personally, though those are some great ideas for cutting down on craft-clutter.
It would be nice if they altered how +1/+2/+3 items (aside from gear of course) were stored though. I like to use HQ materials when I get them, but sometimes it just isn't worth it to keep 'em in my inventory.
That's true. I do 4 crafts plus 2 sub crafts and Miner and Botanist to gather much of my mats and I still have about 90 slots open at any given time. But it doesn't change the fact that it was designed in a way to encourage people to trade for mats they need rather than leveling up every craft class to get them... which is partially contributing to the problem that the pack rats are having.
this thread is much more interesting than i realized. i'm amazed at you, thevedis. you have a very disciplined approach to leveling, and it surprisingly works out very well for your inventory space.
i've been frustrated with the economy/markets/inventory system. i play casually, which means i don't have a set plan to level up a set class. and there are a lot of items that i want to move through the market, but because of market failure and the 10 bazaar item limit it clogs up my ideal. basically anybody with a lot of items isn't willing to vendor them.
moral of the story i guess, vendor the crap out of your 330 spaces. economy is a lost cause.
economy isnt a lost cause
knowing which items are worth what is how you can tell what to vendor and what to sell on your retainer
my general motto is if its a leveling item, sell it on retainer
if its an obscure item no ones gonna buy for days if that(and isnt worth much) i vendor it.
Like today, i went out, and have been at BW all day doing behests.
I got a ton of various feathers(i keep feathers for crafting arrows later, in some of my "extra" slots)
I got a bunch of moss(i dont use it, but my friend does, i save it for him since it only takes a few extra slots)
Hyena Hides(worthless, not used in anything, vendored)
Arimon wings and imp wings(used for wing glue, i keep it)
fine sand(i dont even pick it up i drop it on the spot)
if it wasnt for keeping stuff, id sell the arimon wings, id vendor the imp, id vendor all the moss, id vendor the various feathers.
knowing what to keep sell and vendor takes alot of work in knowing the market and what is worth what in general. the market is in good shape if you know whats what, but thats an entire game into itself right now.a
and knowing what to make and sell is also a pretty big thing(just made those 21 ash longbows, sold 2 and already up 200k from what i used to make the, and yes this is greedy lol, but im still undercutting every other seller by ALOT)
^^
Completely agreed.
Every time I've gotten an item, I've always checked what it's used for (how many recipes and how common they are) and considered whether I would use it for leveling or crafting equipment. If it's not worth putting up for sale on my retainer, it gets vendored.
The most common packrated item i can think of....
Dyes
They are SO easy to make, in mass, that people for some reason hold multiple stacks of each one
I dont know why, since you need 1 per 3 cloth you make, a single stack makes 300 colored cloth
i think ive vendored close to 10,000 dyes lol, itd kill my inventory if i didnt
well I have 1 stack of each ingredient for alot of dyes, mainly because like I've said before it's a pain in the butt to try to find them in the field when you actually need them. Just harvesting them can take hoursand end up with 10 types of moss. Thats not counting quarry and fishing points wich are far less plentiful and with quarries usually in highly dangerous spots, or a *Y&*&( to actually find.
I would love more space i have now filled the two retainers with bits and bobs from crafting and gear from jobs. I wish tools and crafting mats where placed in a Toolbag and seperate from main inventory it would help a lot.
Hey guys! We have escalated your concerns to the dev team and we will update you when we receive more information.
Thanks for your feedback! ^_^
I haven't had a problem with inventory space yet. But when they do make rare/exclusive gear/weapons it would be really nice if they had their own inventory tab that didn't take up space in your main inventory and just stayed on you at all times.
When you use a lot of classes, and use the right gear for each, your inv space quickly dwindles. I'm always having to toss stuff. It would help if all the beastman currencies were part of the currency tab instead of the main inv. I am saving a lot of these for when they have a use for them.