I actually like this idea :D
Naturally I would have my main character on a "normal" server but for some proper excitement I would keep another char on perma death server.
I doubt this will happen though :/
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I actually like this idea :D
Naturally I would have my main character on a "normal" server but for some proper excitement I would keep another char on perma death server.
I doubt this will happen though :/
Frankly, as interesting an idea as this is, there wouldn't be enough demand for this sort of thing. At least not enough to warrant changing the game code and dedicating the server space for it.
Even IF there was a server like that, It would be completely empty.
Because all you have to do is get unlucky with 1 boss, and you lose everything.
What kind of a fool would play on such a server with bafoons liable to let them die? If you would have read the first post in the thread you would understand that one of the merits for such a server is that it would build an extremely tight knit community. Players would party with freinds they know they can depend upon.
This.
What's hard about Powerleveling a job to 50 in 2 days or spamming enter a bajillion times til your crafter/gatherer dings 50? Actually like someone else mentioned a smart player would likely have a separate character dedicated to crafting and gathering so that if his battle character died that progress wouldn't be lost.
Common Sense is severely lacking in this neck of the woods.
Actually I only used Diablo as an example once for the fact that I played it and to illustrate that you have a choice how to be affected by the outcome. The rest of your balony is superfluous. The OP is not asking for anything akin to that nonsense.
Completely subjective
Another subjective opinion having no foundation on fact
Seriously? So an entire server made up of pre-existing groups (after all, who would trust a stranger eough to play with them), which means no socializing outside of 8 others, and you think this would actually be viable enough to warrant an entire server of its own? And what happens when something goes wrong and everyone ends up dying? It's going to happen, I don't care how good a group you are, no-one is going to be able to go far without something screwing up. Just how many times do you honestly think people are going to want to repeat releveling their characters, with the exact same group (since no-one will talk to or trust starngers)? I can guarantee you that the novelty would wear thin, very quickly. Quick enough, in fact, that the server would be dead within a month.Quote:
What kind of a fool would play on such a server with bafoons liable to let them die? If you would have read the first post in the thread you would understand that one of the merits for such a server is that it would build an extremely tight knit community. Players would party with freinds they know they can depend upon.
Now, I could see a group doing something like this as a side activity. Probably would be fun to see how far you could get, but you don't need a separate server to do it on.
The whole point is that players crazy enough to play on such a server would be recruiting static members from their main character's non perma death server. This is just the logical outcome. You said it yourself "probably would be fun to see how far you could get" and that's just hte point. All players would have a main character on a different server. Partying with a static group of friends you can trust only decreases the likelyhood that you will die by a strangers fault.
Yes I know one player disconnects and the whole party goes down. This is true for all games that have party based content and perma death (though i can only think of diablo) and people still play it. It's just meant to be a fun however difficult side activity if you will.
I'm all for this if and only if we get a Nervegear
Terrible idea.
This idea is just .. no. Main reason: Griefers will come in with the sole purpose of finding ways to MPK other people. They exists in every game period. As long as there are multiple players involved, at least 25% of the playerbase will exist as griefers if not more. Hardcore Diablo players have ran into these players on public games too often. I avoided death, but they had to add zone to towns, because people would train NM packs to the town spawn area. FFXIV will not be immune to ways to MPK other people. There will be ways, and there will be people actively trying to do it.
Yes, he is. All my examples are for server modes that wouldn't work in Final Fantasy XIV, just like a perma death server wouldn't.
Also, I like how everyone's ideas on the matter are subjective, except, of course, your own. A lot of people have already pointed out why it wouldn't work in this game.
Please tell us why do you think permadeath would work in a game whose content is designed to kill people over the slightest mistake and mispositioning (and losing a single member - the white mage - means full party wipe 9 times out of 10), that is unsoloable, in which some enemies have instant kill abilities, that is extremely time consuming (powerleveling to 50 is only the first step), the combat is not completely skill based and you cannot just avoid everything given enough skill, with ridiculously low drop rates and little to no actual way to retreat from a losing battle other than hoping that return will kick off before something aggros you.
Every pearma death game I know is designed in a way that most of the stuff I've written does not apply.
I am actually now thinking that as much fun this would be I am not so sure it would actually work.
Yeah, if everything goes as planned it's fine but what if tank or healer DC when you're doing a fight? The rest 6 people can say bye bye to their characters.
No to the whole server idea - it would waste server resources.
But I suppose you could create hardcore dungeons that have checkpoints or something - little camps people revive at if your party makes it that far and they can heal up/buff safely there.
No thanks. Terrible idea.
Lets say a party forms and goes into Garuda. 1 brd/whm, who is a greifer, just hits return right before AF. There were no survivors. Diablo / Torchlight / DayZ etc. does NOT need people to clear content. This game does.
I like it, lets do it SE. I want the thrill, the risk and fear. Give me some real consequences.
I say that when you die on said server, Yoshida should personally come to your house and go all Manhunt on you with a plastic grocery bag. If you don't want that you can stay on your baby 'normal' server.
Wouldn't be popular enough to warrant the server costs, and would drop in popularity dramatically over time. It also includes potential risks, because players that choose to play on these servers have a chance of quitting the game (and thus not getting SE money) if they die.
The feature doesn't draw in players that aren't playing the game so it's not an effective marketing tool, it's just an option for players already playing the game... with a risk of losing those players when they lose everything. Not an appealing idea for SE.
Unless someone finds an exploit in the new version, you won't be able to just power level through killing mobs. They have said plenty of times that questing/dungeons/leves are the best way to get a character from 1 to 50. How long will that take? Who knows, but power leveling won't be a viable options anymore.
Yoshida already said that he's fine with powerleveling to an extent. Its effectiveness in version 2.0 is up in the air.Quote:
Who knows, but power leveling won't be a viable options anymore.
Of all the terrible player suggested changes to this game....
this isn't one of them.
Great idea. Also a good idea is charging people that play on a lower populated unmergable server a greater amount to keep it profitable to the company. Everyones happy.
They should implement a dislike button just because and for this thread. It wouldn't be resources put to waste.
Who is gonna craft your gear or gather mats if everyone has to keep rerolling?
Lol my one thought when I read this, was it would be just like SAO!~
I hate this idea.
Who let the masochist in...?
Actually nevermind, they fit right in... Why am I not surprised?
Perfection the fight in a regular server and then move to perma death? lol i'm sorry but atomos crushes your logic with his lazer beam
I having nothing against the idea conceptually, but it really does take a certain amount of balance to get it right. Game content is usually designed with the idea that you will die.
P.S. Also what is stopping someone from just using a Phoenix Down. ;)
I would loooove this, but sadly I would want the MMO to be built around this style, so I would have to say no, just because this is game is, die/respond/die/finally kill the thing.
Sword art online would be a good example of an MMO built around this idea, and I would loooove it sooooooooo much omgs.
Work my rear off go into cc get one shotted by a trap. Good times...
I dont understand why people are against this.
Its not like those that dont want to play like that, have to do it.
I think it would be a great option. A server with permament death. I know FFXIV isnt built around this idea, but it doesnt have to!
I would do it and i would love it. Even if i die every two months.
I would not be scared of content, new or old. Its not for everyone, nothing is.
Might be interesting to have 1 such server.
The instances can be adjusted to accommodate the perma-death by relaxing timers, give players more hp, higher defense...etc
Instances can also provide a "flee" option to leave in case of griefers, disconnects...etc
Why don't you just do a 'nuzlocke' on just yourself. Whenever YOU die, go reroll. See how much FUN it will be.
Dont you think FFXIV Team has enough stuff to worry about? Do you think its easy to re-create an entire game from 0 and release it in 2 years? You think SE has that big of a team to get 2 groups into 2 diferent kind of stuff to actually balance the normal game and this idea? Final Fantasy XIV wasnt designed to such thing as what you guys are trying to ask for, so it whould be needed to rebuild almsot everything and its dificult because of this, and that whould actually require time that could be probably spent in adding new features, storyline, quests, NM's, Instances, Dungeons, etc, dont u think? I rather have a frequently updated game with alot of content to do than to have 2 diferent kinds of servers that i totally whouldnt play on the perma death one and delay the over-all work that can be done without this being implemented.
Its obvious we want this as what it was designed for, as most people already comment, go into a totally new fight, die, make a strategy, die again, make the final details and check for the bosses weaknesses, go in, kill it, win. We want this as it was supposed to be and rather have alot of content to do than have Final Fantasy XIV's team split into 2 and do half the updates and work they whould do with just the servers that have the content the game was designed for.
You can hate me all you want, but i kinda hate it and i'm pretty sure that this are MOST of the players thoughs about this kind of idea.
Being that FFXIV wasn't designed for permadeath, this server would basically be a server only for some alternate characters. People would have their main character on a regular server, and just just mess around on the permadeath server from time to time, play for thrills and the emotional roller coaster ride, and for bragging rights for some players who survive long enough.
There may be a few tight knit cliques because it would be the only way to survive for long. But overall the "community" would probably be non-existent as no one would want to take a chance on playing with or helping strangers for fear of that stranger messing up and wiping out your work permanently.
If SE implemented this, they should require users of this server to help make sure it's financially viable for the server upkeep and any development required to make it work. Perhaps an additional $500 ~ $1000 per month for use of the permadeath server depending on number of users?