what good does good texture if all has the same bland color and lacking the real light effect? besides you dont know how max setting texture will be in ARR like everyone else in this forum
Printable View
What good does realistic lighting if the textures are just a pixelpulp?
Go read my first post in this thread again. I never claimed I do. I said to wait till beta before judging it.Quote:
besides you dont know how max setting texture will be in ARR like everyone else in this forum
Very unlikely. The fact tat playing with contrast/saturation/blur like that is very popular between people that like to photoshop game screenshots doesn't mean they can't very easily applied to a game in-engine.
They're so easy to apply that modders use them extensively in several games. They're at the base of most of the popular skyrim lighting upgrades.
I'm sorry, but what do you mean by pixelpup?
Could you point which one you mean on this screenshot?
http://na.finalfantasyxiv.com/img/sc...UB_0901_04.jpg
Might be, however the difference between the effect in the upper and lower pictures is way too high. Background matters, I guess.
But it's not only the effect, the textures are higher quality, maybe cause of it being a close-up image vs. screencap of a trailer.
Thank you for taking my comment out of context. Obviously, it was a sarcastic way to say you need BOTH if you want the game to look good.
Looking at the tunic, I don't see appreciable differences in texture resolution, besides a possible zoom for the whole image.
The effect is different because from what we've seen so far in the gameplay trailer, at gamescom and in screenshots the engine applies situational filters when certain spells are cast and skills are used to increase the dramatic impact, and removes them right after.
By the way, the texture definition in the current engine isn't even determined much by resolution (that is good but not exceptional), but by the extensive use of normal maps, that seems to be still present in ARR.
Yes, for a small image, it does.
You still seem to be missing the point, as I was speaking in general, not saying ARR has shitty textures.
Again (why do I have to quote myself?) :
I'm not going to say "it looks good/bad" until I have played the actual game myself. Now stop nitpicking about my wording, there is a topic to discuss.
Warlock implies the current graphic lacking real lighting effect...and you reply with the opposite statement, and while this thread is about comparing FF XIV 1.0 and ARR....
:D
/sigh
Seems a lot of you are expecting Agni's Philosophy quality graphics. It's never going to look perfect. Even pre-rendered CG doesn't look perfect. The uncanny valley is steep.
Not sure if this is "high-rez" enough for you, but take a look at this video I stumbled on recently. It shows off 1.0's graphics pretty well, though the movement shots are a bit rough.
I love how the real graphical comparisons here for ARR, is being compared to it's former self, and not other games (which have settled on a heck of a lot less than what AAR's pulling out, even with the washout lighting.)
Also, weren't we complaining month's ago that Graphics are irrelevant when compared to the gameplay?
You guys must be running out of things to say given that the end is near.
I def don't expect that quality but it was very good to hear that they at least made this MMO scaleable unlike xi. So maybe we will be fortunate enough to see this on the ps4 a few years from now. Or on the Wii U. I would be happy just seeing this game go to as many different systems as possible over the course of the next few years. I expect nothing more than whats been shown.
Since no one here has access to the game I fail to see how anyone can actually give a comparison. No one knows what settings you can change and how they will impact the game.
I wish people would stop talking about graphics cuz people really don't care that much. As many people play FFXI (if not more) than this game it doesn't look as good and they are perfectly content. It just doesn't matter.