Unless something has significantly changed, Phoenix Downs are dirt cheap on the market board, though...
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It's not about money, it's about accessibility. Phoenix Down should be more well known for dungeons than they are. I can't tell you how many healers died and NOPE'd out of the trial back to the beginning without realizing I had a Phoenix Down to revive them.
By having it offered in the dungeon, it lets people know that these items are actually beneficial to the place they're in. It also ensures that the item itself is plentiful in the case that people run out.
Patch 7.3 had
An active help window will now appear when obtaining a Phoenix Down for the first time.
That's the tutorial...
Honestly just add like dungeon actions at this point phoenix down is basically that but costs money
Even variant dungeons already do this lol.
Honestly the cast time needs to be instant or the cast needs to be uninteruptable by normal attacks.
Just do some runs of Palace of the Dead and you'll get plenty of Phoenix Down drops. Don't even need to try to worry about a party or queue times, the updates have made soloing it comically easy. And if you don't want to do that, they're cheap on both the marketboard and from vendors, which has already been pointed down. They're literally 1k each, doing a couple of roulettes will give you more than enough for a good amount.
But honestly, I can count the amount of times I've used them in normal (non-DD) dungeon runs on one hand. The long cast time means finding an opening to use one where I'm not at risk of getting hit and dying myself is difficult (especially in the fights where people are likely to die), and the fact that they share a cooldown with other potions makes them near-useless for me personally as I usually would rather pop an Ultra-potion to keep myself alive... since most of the time it's faster to just stay alive and kill the boss vs dropping uptime for 8s (plus however long it takes to find a chance to use one..) to scrape someone off the ground who will probably just die again as soon as their rez invuln wears off.
I use a phoenix down every couple weeks or so on average. The cast time is indeed painful and I agree should be reduced. As an example my healer died early on the final boss of Yuweyawata Field Station last night, right around Leporine Loaf, and I couldn’t afford to hold still for the cast until it completely finished that long series of mechanics and started casting Crater Carve. As for people going back down immediately, this healer stayed alive for the rest of the fight and it’s typical of most players in my experience that they’re not downed immediately.
In terms of changes to Phoenix Downs, I would reduce or eliminate the cast time, and keep the long cooldown but have it be independent of potions.
In terms of being a good use of time and items, well, I want this game to be fun, and it’s no fun to be on the ground dead. So I make an effort to rez a dead player out of sympathy, because that could have been me.
Isn’t the cast time (effectively, minus spell speed) the exact same length as hardcast Raise on a healer? Seems fair to me. Then again, 90% of healers also refuse to hardcast Raise (gonna be honest it really isn’t hard, every fight has huge periods of ‘nothing’ you can use to hardcast it safely, or just shield yourself)
I love being able to revive party members without having to a healer/smn/rdm so I’d hate to see it slapped with an enormous cooldown but made instant. Like, it’s not like I have much else to do as a Bard. What else am I gonna do, Paean them back to life? (I would love that tbh if it was a gcd spell again and used like 2500MP).
The most annoying fight I've had to use a Phoenix Down on a healer was the Four Executioners fight (you know the one). It requires a hefty amount of movement and a long cast rez was absolute agony.
Every action I took to bring the healer back from the dead was interrupted by a different AoE.
I'm not advocating for "Instant" (though it's a ffffing item so it should be), but at least reduce the cast time. What's my character doing, staring at a feather?
I think there needs to be some way to educate players into owning/buying Phoenix Downs. Whenever the healer dies and I mention it most people seem confused or didn't know it even exists.
(I also wish it didn't share a recast time with healing potions, but that's just me)
I've always wanted to use HP potions with a lower cooldown than what we have. It seems silly in the endless dungeon series.
Frankly I never understood why healing potions needed a shared cooldown with stat boost potions in the first place.
Sharing one with PD makes sense, since they’re both doing the same thing, ‘heal yourself or heal someone else’, but making them shared with a potion that significantly (I think) increases your dps output just seems dumb. Like why even have them exist then lol; obviously everyone’s just gonna choose the dps one and forget the others exist (in most cases).
I kinda wish I had a reason to carry/use Super-Ethers lol, it’d be fun to be able to use them as a back-up for regaining MP in emergencies. But with the way the shared cooldowns work, even if I was going to bring potions into like normal raids (haven’t done savage in a long time lol), I’d obviously bring Gemdraught because I’d be humiliating myself otherwise lol (I don’t use them anyway cuz I’mlazypoor)
I have Super-Ethers on my healer hotbars and use them somewhat regularly, mainly when I have to recover the party from multiple deaths or if I’m recovering from getting rezzed myself. They’re a level 70 craft made from Stormblood botany and mining ingredients, so they’re trivial to make in huge batches if you have level 70 BTN/MIN and level 80 ALC. If you want some, you can make them yourself or ask a crafter buddy to whip up a few hundred.
I do lol.
https://i.gyazo.com/4e19ba77d774657b...8692d8252c.png
They're quite handy when I'm not the healer in said duties. They're like your pocket Second Wind. Personally, I get most use out of them to have an easier time performing wall pulls in ARR dungeons where healers tend to lag behind. Lv70 and beyond are usually reserved for DPSes.
I have almost 500 Ultra-potions in my inventory I got entirely from running PT, and they have absolutely saved my ass in a lot of recent lv100 content where the healer was asleep at the wheel and decided their DPSes with 20% HP didn't need topping up right before a raidwide etc.