Originally Posted by
Aidorouge
My personal favorite are the people who whined about the changes to Cutter's Cry because now it WON'T let you skip 1/3 of the entire dungeon, or how Halitali still makes you do the chains.
How bizarre, I thought people HATED when Square-Enix "dumbed down" dungeons to make them quicker, yet it seems those two complaints have to do with how keeping the chains/forcing you to fight the mobs means the dungeons take longer to complete.
I get the impression that some of these people won't be satisfied until every dungeon is just one long mega-pull to the final boss (even dragging the first and second boss along) because time is everything to them, and if they can't speedrun a piece of content while spamming AOEs into a large crowd of mobs as they race to empty the enemy's HP bar before their own gives out, the content is "brain dead" or "baby mode".
Even they don't want dungeons in their MMO, they want a musou mode ...which might explain why some of them also glaze Field Operations so much (especially Eureka). No walls, trash collection, tons of twirling, and all while being wailed on from all sides.