Call of Fantasy.
...........um, no.
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Call of Fantasy.
...........um, no.
x2 Melding chances. [Yes Please]
No to everything else.
Meh, maybe just make the last week of 1.0 have double exp. For anyone looking to finish a class to 50 or something. /shrug
I saw two references to Call of Duty too. Jeez people, MMOs have been doing it long before any mainstream game decided to pick it up.(Why am I even arguing...)
Because leveling clearly isn't easy or fast enough in this game.
The leveling is super fast already. You can get a craft 1-50 in 30h if you have the mats. You can go 1-50 in 8 hours if you have a friend with a 50. It's way too fast imo.
Rested exp + chains+ links already double your exp.
I think 1-50 in a day with a PL is fine.
Not sure if anyone else mentioned this...
it would give SE an excuse to update the launcher page with news. It would also be incentive for people to check the website for "weekend events"
They don't even have to be double exp, since that seems to be a major sticking point for people... small weekly/bi-weekly events aren't a bad thing.
I don't see the point. Leveling is insanely fast as it is.
Though i do like the 100% darklight idea though ;o Problem is the dungeon servers would crash so much....
Our LS member just got all 50 (Maybe one at 48-49) crafts in a month... I don't think we need double exp.
p.s. I know it's an extreme, but it should never be that fast.
Double exp, or increased exp in general, is a great way to help casual players catch up a tad. Even if its +25% or +50% on weekends (or certain weekends from time to time, like EQ2 does once in awhile) have been very helpful in catching up.
I'll cite an example from my EQ2 days - in EQ2 I played hardcore for a few years then quit for a long time. When I came back the level cap increased by 20 and they had 350 AAs (ffxis merits but take WAY more exp to get than a merit which takes about 10 minutes - they take around a full day of grinding for 1). When they'd have a double exp day, I'd open the cash shop and buy an exp potion for another +100% for a total of +400% exp with vitality (double exp, plus double exp weekend, plus double exp potion) and in that one weekend I was able to go from 150 to 220 AAs out of the 300 and caught up from level 70 to 80.
I didn't have the exp of a hardcore player anymore, but it let me get "back into the game" and able to start being competitive and gear up.
Remember leveling up is only part of the progression, and an occasional extra EXP weekend just lets casuals play catchup, or hardcores level their other jobs. I think it should always be for adventuring EXP though and never crafting, just out of preference.
I also think occasional double loot drop rate for rare gear is ok. In moderation. If its too frequent people won't do it, but it's a great way to sort of ... mobilize the troops. You can put it on a calendar and tell all your casual players who play a bunch of other games on the side to log in for that weekend to get some progression done. The hardcore players will always be grinding away during the week
Can we just wake up in our beds with our characters leveled up? Maybe like a dream where all your ranks double until they hit 50? This 3 day 1-50 thing is just toooooooo long!
Level progression does not need to be any faster, you can already get to 50 in less than one month on a casual amount of play time.
We don't have the endless EndGame theme park that 11 did to keep level capped players busy, there needs to be some reason for people to stick around before you accelerate everyone's leveling.
If you're not powerlevelling, levelling isn't nearly as fast as everyone makes it out to be. Not to mention to be efficient in this game, you need to have like 4 or 5 jobs at level 50.
I'm really not for this idea in general, though. Levelling is fine as is.
I think this would be a good idea... only in the final 1 or 2 weeks of the current version. Every week? Na. Once played an MMO where there was double exp every saturday and double drop every sunday and needless to say, the game was underpopulated during the week and overpopulated on the weekends, It was much much more effective to level during the week before the flood of people who only level during the weekend.
Please leave crappy F2P MMO events out of FFXIV please. Ty.
I think something like 1.5x seals once in awhile wouldn't be too bad, but double exp would be a little much. We already level really fast as it is.
Have them create candy in-game and have it with the effects of x2 exp gain. XD
To the Op.
No.
I'm sure they will have something similar in 2.0 when your resting in a Inn or your Home.
This ain't FPS or F2P game.
rested exp and deal with it.
It only takes a few days of casual/light play without a PL to get a DoW/DoM job to 50.
It also only takes a day or two to get a DoH job to 50 (if you have some planning, gil, and rested/seals bonus).
There really is not a need for more XP.
There is one giant impact of having more XP however... items will be spiritbonded quicker, resulting in materia floods on the weekends. Not sure this is a good thing for the economy.
But if they removed the impact of XP on Spiritbonding, then the only 'real' benefit is that a few people who want to level a job they have no interest in will be able to do it a few hours quicker. Not sure that is sufficient reason to introduce this mechanic.
Put another way: The benefit of Double XP is so small, it may not be worth implementing.
(Also, if someone is having trouble levelling their job with the XP rate as it is, they might want to seek out suggestions/help/advice on how to better approach this world. If the problem is they do not want to actually 'play' and just want to get 50, then perhaps they can seek out PLers or other 'people' who hang out near Cedarwood and see if they can help >.>).
These latest topics that I'm seeing on the forum just makes me want to cry. Everything must go fast, take no time and take no effort.
First came a topic to make "To kill a Raven" fight, easier because someone thought it was too hard for a storymode fight.
Then came a topic to mostly get rid of long cutscenes. For all kinds of odd reasons to me.
Now I see a topic about getting Double exp/seals/drops rewards. In a game where earning seals doesn't take that long. And you're basically handed tons of exp bonus items, rested bonus, food, chain/link bonus. The exp is practically double slapped against your face.
The only place the drop rate is kinda annoying is at end-game which in my opinion is somewhat understandeable. Although might need a few tweaks here and there for improvement.
On a final note I'd like to remind people that this is an MMORPG. A game that thrives on how long it can keep people occupied and drawn into the game. It's how S-E is making money and what usually the gamer is looking for in such a game. Although lately I wonder if that still is the case with all the easy-mode requests. Admittedly the current version of FFXIV lacks the proper gameflow and content to naturally keep us drawn in. Thus they were mostly forced to do this through low end-game drop rates and hard difficulty battles and the likes.
I think people want:
Big red button... press it.. big message with explosions: YOU WIN! YOU UBER SUPER!
Or.... people confuse MMORPG with single-stand-alone games.....
Imagine if they had to do LARP..... (there, I said it >.>)
When they were doing dream parts you logged in daily for your parts.
Log in daily for a week to get a batch of double exper ..
Muffins!!!
http://i178.photobucket.com/albums/w...cingPinkie.gif
lulz. we're all so lazy.
SE shouldn't have to resort to F2P games method of Double EXP periods to attract more gamers.
Come up with a better idea.
Yea, sorry going to have to disagree with a double xp weekend concept. Especially since experience is WAY to easy to obtain!! Literally took me only 24 days to get a Paragons crown. Crafts however are pretty decently balanced with xp gains. I believe 2.0 will be changing the rate in which you gain experience, so guess we will just have to see if it would be make since then, but right now, it's way to easy.