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But "when it comes to using the jobs in battle content and bringing out more of that uniqueness of each job, we are working on a big update." Before Dawntrail even launched, Yoshi-P had teased that he wanted to counteract 'class homogenization' in an overhaul that was planned for 8.0.
As for what that will look like, he explains that "People might think of it as an expansion of the system that we have in the game. So the players who already like the way things are can feel at ease that nothing is going to change for their experience. But we are trying to do something new on top of what we already have."
Yoshida says he's unable to share more on this at this point in time, and I doubt we'll get much news on the matter until at least Fanfest 2026, but he reemphasizes: "In terms of the individuality of each job and also showcasing the player character to the fullest in terms of how they are the hero of the game, we want to continue placing importance on both of these aspects moving forward." If you were among those frustrated by our more back-bench role in Dawntrail's MSQ, that'll likely come as welcome news.
Of note are these sections:
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"In terms of the individuality of each job and also showcasing the player character to the fullest in terms of how they are the hero of the game, we want to continue placing importance on both of these aspects moving forward."
Obviously it would be impossible to "bring out more of the uniqueness of each job" while also keeping everything exactly the same as now, so what does he mean?