Originally Posted by
Ankhira
I’m talking about balance not mind‑controlling 24 randoms to be perfect players. If the only solution is ‘pray your team actually knows how to play,’ then that kinda proves my point. In a mode where 72 people get thrown together, no job should require perfect coordination just to stop it from steamrolling everyone. SE could make a few small tweaks to FL and instantly reduce how oppressive some jobs are.
Sure, it’d be great if all 24 teammates played perfectly, but that’s not reality. Tanks (and some melees) are way overtuned compared to the rest of the roster. If it takes multiple CCs to kill ONE tank, that’s not good design. And while you’re blowing all that CC on one guy, there are five more tanks ready to roll your team anyway.