[Fast forward]
It is the year 2030...
We're 6 years into their 10 year plan...
.... and we're still going to be saying "Give them a little grace".
I thought beast master would have been released with dawntrail proper. It's been so long I forgot about it. T_T
I wasn't thinking we would get Variant until 7.4 because then it would be competing with Deep Dungeon if it was 7.3. And 7.5 is bad because the new OC zone is coming. 7.4 is only adding more phantom jobs to South Horn, so that seems the perfect place to have Variant since there's also the final Savage tier that patch so there should be a decent amount of content for all to be able to do.
7.3 is only msq and alliance raid isnt it? the rest is most likely 7.35... well and a planet in 7.31
The fact they said forked tower has one difficulty as they did not have the resources available due to 'cost' just annoys me. We get a piece of content that is hardly accessible, difficult to organise and miserable to prog due to 1 person being able to wipe you all.
I am so tired of feeling like we are paying for SE to make financial flops on repeat rather than them putting resources back into what is giving them so much cash flow. Why is the ffxiv dev team juggling three projects at once? The quality has been poor, the content sparse and the time between content patches just gets longer for nothing much in return.
FFXIV deserves to have it's own flood of players ditching the game like WoW did during shadowlands.
With all due respect - Maybe you missed this part. I think 7.3 would do better if it had just one more extra piece of battle content be it Variant/Criterion or Beast Master leveling.
Also you wouldn't know this but this is one expansion where I've actually put it upon myself to do ALL the content available.
I'm not a picky player.
I'm not someone who has been bashing the game either. You can check my comment logs - anybody who recognizes me knows I'm always defending the game being critical but fair, so much so I get into quarrels with many of the more negative speakers here.
I defended 7.0, I screened for 7.1 being lackluster vs many doom posts because I knew 7.2 would have great content and it did, rolled my eyes at those who were still displeased even though I think the content we got was great.
I want 7.3 to be just as great but I can't defend it like I did 7.1 because it's undercutting all that good momentum 7.2 had going - because there's not a lot outside Crafting which can be seen as long standing content for the patch. Deep Dungeons isn't enough in my opinion. 7.3 needs just one more thing to preoccupy players time. Now I don't know what the Relic weapon has in store or whether that'll be good or not.
I mean we can say PvP? Maybe that's enough for you I know a lot of players who don't touch pvp. And while Deep Dungeons are fun the prospect of doing 100 floors is going to be a tall order to get the most out of it. If we get a variant dungeon or beast master to level you at least got just that little bit extra... that I think will carry 7.3 - as it stands it's insufficient.
And I'm not really invested in going back and looking at prior patches. I'm looking at trying to expand on content instead of stagnate content.
Please don't remind them of beast master for DT. It needs to be a proper job in 8.0, not the DOA limited job they hinted at for this expansion.
pspspsps yoship i have catnip can i have lv 90 BLU so i can go reprog p4s
Longer patch cycles for less content and the content we do get is unpolished, copy pasted, buggy as all hell, and/or feels like it was designed 20 years ago. We're at the point where hats and chat bubbles are being celebrated as main features in a major patch.
Where is the dev time going? How are people hyped for this???
I'd almost split the two jobs into separate patches.
Beastmaster 1-80 for this patch.
Then 81-90 for both in 7.4 or .5?
that way you are incentivized to level up Beastmaster now so you can do content with blue mage and beastmaster in tandem 81-90 later.
That be a good way of doing it.
That's not even "toxic positivity," just basic facts. And on this forum, it's seemingly never a good time to say anything positive or dare to break the toxic negativity of the echo chamber.
For what it's worth, I agree 100% with the poster you quoted. Heck, I took my first break since around 2021 myself earlier this year and had a ton of fun playing FFXII and now FFXIII while coming back and having a bunch more things to do in XIV.
Here is the simple reality: it is physically impossible to develop content at the rate people consume it. Heck, they spent a couple years creating base EW with over 60 hours of content, and there were still people no-lifing it, finishing it within a week, and then complaining that there wasn't new stuff to do. Personally, I'd be satisfied if the developers finally acknowledged this reality themselves and just effectively decided to ignore the demands of the unrealistic.Quote:
1 Week's worth of a MSQ (Dungeon and Trial) AT BEST.
They are creating plenty of content, and with it being a monthly subscription, you can decide how many months to subscribe for...Quote:
People also really need to stop falling back on "if you don't like it, leave" and start holding the devs/creators accountable for not holding up to their end of creating content that people pay a monthly subscription for.
They are absolutely doing their job. Just because any of us as individuals simply happen to want something else doesn't make personally attacking the developers a mature response.Quote:
But please, continue to tell people to quit the game because the dev team can't, and won't, do their job,
Because many people outside the jaded group that is the forum are still very much enjoying the game? Because different people can *gasp* like different things? The dev time is going into creating the new content you see with each patch, whether that be MSQ, Normal Raid series, Alliance Raid series, DoL/DoH side content (I don't have any of those jobs leveled enough to know that system well yet), etc..Quote:
Where is the dev time going? How are people hyped for this???
Yep, and to be honest, not really just that but they are still showing signs of stripping racial features elsewhere, like the missing ear holes for Miqo'te, and it's at a point where there's a fairly significant dissonance between concept art and final product. In combination with some gear pieces hiding the tail.
So it isn't really like there's universal progression there.. it's literally just a progression in some places, and a significant regression in other places.
This game just has this weird little idea currently that they can just patch in anything later, when ultimately this only serves to harm a development plan more than anything else, since you're just constantly patching in stuff that should have been there to begin with... Like, take gender-specific gear etc., - They are patching this out, yet seem adamant on continuing that ridiculous pathway of releasing gear that follows the old tradition...
In this regard it'll be the year 2034, and we'll still be patching in racial features and cross-gender gear, for stuff only released very recently.... But hey look on the bright-side... They will probably try and rationalize it that they are making continuous improvements to the game, even when the inevitability comes for the game to be shelved.
I didnt mean to be toxic positive? I was giving an advice. You're free to spend your money like you see fit, but it makes no sense to stay subscribed if you're not seeing any value? Also I'm not your bro.
I mean sure, keep paying your sub and complain on the forums. That will surely change their mind. I've been complaining as much as others here. But it still makes no sense to keep forcing yourself into a game, where you dont find any joy. You could fill your time with another game and have a great time.
Also don't pretend like the forums are such a great place to find a good middle ground. It's not.
I've been playing since HW 3.2 and even I'm feeling the uninterested burn out from this game since I've been so caught up with every piece of content barring savage and above (Just not interested in huge effort raiding that will be obsolete in a patch or two). The difference between then and now is that back then, we had scraps from basic 2.0 simply trying to exist. 3.0 was a learning time for them and then 4.0-5.0 was a big boom of experimentation! Which led to a lot of the success onward because they were always doing new and different things that we weren't used to while the content felt fairly complete. But now we're accustomed to the same schedule... and when you're a long time veteran, you've done just about everything by now.
The odd numbered patches lately just suck and kinda always have. MSQ, new dungeon, normal trial, alliance raid, unreal, duty support, and all their little QoL will be done within 2 days to a week for even the most casual since they take little time at all. Allied society will be a 5 minute a day kind of thing. Hildibrand quests a one and done. PvP will be great for the usual pvp lovers, and the casual pvpers will do frontlines once a day till they get the rewards they want. Sprinkle in a seasonal event or two that's done within minutes because they're not engaging anymore.
What's that leave? The semi-long term here is a new form of treasure dungeon (mostly people in need of money) that will be nice and shiny until all the new items plummet on the marketboard, usually a chill group activity. Cosmic exploration which is great for crafters/gatherers, but also stuff that people can just buy off the marketboard (It's at least an interesting relic grind for them compared to the past). Weapon relics is ???? for now since we don't know what that entails, but will likely be easy and can be completed in a few weeks like the current grind. Deep Dungeon will be novel for a month or so and then a complete ghost town in a patch or two if you don't rush it (I had to seek out statics and fc groups because no one is queuing for HoH/Orthos these days).
So the long term is 2 different kinds of relics that are semi interesting time wasters, a deep dungeon if you're interested, and treasure hunting like its always been and forever optional since it depends on how you make gil.
Putting all of this on a list sounds like a lot until you realize majority will be completed in a few weeks at most and then forgotten. OP is right in that if we just had one more thing then it might be fulfilling for everyone. I was personally hoping for a new Criterion/Variant because I enjoy those a lot with friends or some sort of limited job update. Something to do that's interesting and can be done multiple times. Even a custom delivery npc would have been something more.
If only I didn't have a house to watch over or else I would just login once for big patch day, and then again for half patch.
Well said and I'm from a similar position.
It's kinda like 7.3 is a plate of spaghetti and meatballs. But there are only two meatballs.
All I'm asking is for like one more just to round it out.
I've never been tethered to the game. I play at a casual pace I think. I'm not looking to log in everyday. If I wasn't raiding I would be taking like 4 month breaks if this is what odd number patches are going to start looking like.
Like you I've seen the game grow and expand its content... but I also think there's been a detriment in this 4 month patch cycle vs a 3 month one. If the patch was 3 months long you really probably wouldn't notice it as much.
Again, I'm not like other people who are jaded and hate the game and complain about this and that. I have been defending Dawntrial. 7.3 if this is all we're getting is going to be a bad patch.
I don't understand the methodology of having odd patches be patches to tell your audience to fuck off for 4 months essentially. I'm already playing casually what do you mean fuck off? Ya know? I'm saying 'fuck off' vs 'take a break'
Because for a lot of folks they don't want to 'take a break' they aren't burned out of the game. Lots of others leave and don't comeback, but I'm not one of those people. I love this game. I'm going to enjoy all the content that we do get.
I want a more satisfying experience because I think 7.2 was a good patch. And I think with the addition of a Variant/Criterion Dungeon and/or Beastmaster 7.3 will be another good patch.
Like if they don't have the content for odd patches - and odd patches are meant to be like a breathing period in between major patches. They need to change the patch cycle. Make odd number patches 3 months long, make even number patches 4 months long.
Because 7.3 feels more like a 7.2.5 than a major patch... I mean the spent a whole 30 minutes explaining what Deep Dungeons were in the Live Letter and an hour on chat bubbles... if there was something more interesting for part 2 I don't know why they withheld that information.
Anyways still gonna play the game. I still love this game. 7.3 could be better this is an early gut reaction to if this is all we are getting I'm gonna be pissed.
I also play fairly casually and get to things when I can. I take 1-2 days off for a main patch just so I can absorb the story and fun day 1 hype elements with friends before getting back to work. I don't keep up with the tome grind much since I just want to have fun and not dedicate time to big raiding (which is probably where most people spend their time). So the main pull for me is the small 4 party content, allied societies, content with deep lore, exploration zones, anything I can pick up and put down when I need to! Occult Crescent has been such a breath of fresh air.
Just knowing that the main patch day is going to be basic one and dones will leave me nothing to do aside from waiting for a month for cosmic exploration, societies if they push it back to half patch again, and deep dungeon that will most definitely be on half patch. I can revisit old stuff I've already done but I don't want to be doing that for... 4 months... we'll see how it goes I guess. But I really do love this game! And maybe wouldn't be so salty if I didn't have to cling to my hard fought house in between droughts.
Yeah, totally.
I don’t hate FFXIV or anything—I LOVE this game. For all the reasons you mentioned. I’ve lost houses before too (never cared much personally), but I get the sting. That’s a different fight.
My biggest in-game commitment is Savage raiding. That’s really just because I owe it to my team. If I wasn’t raiding, I’d probably be taking longer breaks between patches.
But—and this is the key point—breaks should come from burnout, not from planned patch cycles that give you so little to do you’re forced to step away.
I like the whole “Take breaks, play other stuff, come back when you’re ready” mindset. That’s healthy. But the reason I play FFXIV so casually is because it lets me drop in, do what I enjoy, and dip out when needed. I like that freedom. I like that vibe.
But when the patch cycle is filled with what I’m now going to call Non-tent—that is, content that isn’t substantial, sticky, or long-lasting—it kills that drop-in, drop-out appeal. Because when you *do* drop in, there’s nothing waiting for you.
Take Patch 7.2 as an example of how to do it right:
- Don’t raid? Cool—you’ve got MSQ, EX, Unreal. Then in a few weeks, Cosmic drops.
- Don’t craft or gather? That’s fine—you’ve got Savage to prog and Field Ops later on.
- Not raiding or crafting, but like new content? Occult Crescent shows up and gives you something fresh.
Even as a casual player who just dips into whatever’s current. I might not have stuck around forever, but I showed up, had fun, and didn’t feel like the game slammed the door on me two weeks later.
But with 7.3, it’s like:
- Do the MSQ? Done.
- Do the Dungeon? Done.
- Do the Trial? Done.
- EX? Done a week later. (mount farm I guess)
- Alliance Raid a couple times? Done.
- Unreal? Done, or ignored.
And that's mostly just stuff that is baseline for every patch...and then the game goes,
“Alright, see you in four months.”
Like... what do you mean, “See me in four months”? You’re just kicking me out the door for a quarter of the year?
It’s like being invited over for summer break. You hang out the first weekend, but then your host stops talking to you for the rest of the summer, even though you’re still living in their house.
That’s how disconnected the devs are making the patch cadence feel. I know development time is long, I know resources are finite. But if you can’t fill a four-month gap with more than a week’s worth of “Non-tent” content, then either go back to a three-month patch cycle *or* stagger more of the releases again.
These feel like intentional content droughts, and I can’t wrap my head around why.
All I want is this:
Give me something interesting 2–3 weeks out of every month. Doesn’t have to be big. Doesn’t have to be mandatory. Just give me a reason to check in—and make me feel like the game *wants* me around.
The wait is too much and the current content is not people friendly.. Forked Tower for starters?
When are they going to use a little bit more of the FFXIV profit to invest a bit more into the game?
Not even bonus dungeons and the likes anymore either.
Forked Tower is getting a fix I think I wasn't clear on the details.
But that's true, the lack of Bonus dungeons is starting to be really noticeable.
It's one of the reasons why a Variant Dungeon would fit so nicely for this patch. It sort of fills the void that itch that bonus dungeons used to scratch.
It'll be fine, there's gonna be lots of discord groups - in fact, many already exist. So get the Armor and stuff at your own pace. According to statistics, there have only been 400 clears.
You'll be able to get through Forked Tower. I know I'll get through there eventually. So hold strong - You'll be able to do it, it'll probably be easier as time goes on too ^v^ It won't just be for the top 1%
forked tower isnt difficult. The bosses are like 4-5 min versions of easier ex primals, nothing crazy
its time consuming and you are not allowed to mess around much, but the mechs itself are very mediocre. You also always have people that do callouts for everyone and most of the times you can simply follow someone
No, stop making excuses for mediocrity. The base 7.3 expansion will launch with essentially nothing. It's not. Week worth of msq, it's maybe 6 hours and then an alliance raid which will take 2 at most. 8 hours worth of content to spread over two weeks followed by new cosmic to keep you busy for 2 months. Everything else will be 7.35 which, tbh I'm excited for the deep dungeon, but beast tribes are 10 minutes of content a day (if that) and the relic doesn't appear to expand on OC.
This game, despite what yoshi-p said, is meant to be a forever game. He did suggest playing other games at one point, but he likely meant to take a break if you are feeling burnt out, not to sub for one month and quit for 3 because there is no content to do.
There are just conflicting standards and viewpoints, you can't please both the jp and na/eu communities at the same time. They essentially would have to create two versions of the game, where it would be the current theme park version for JP and for the west it would be a version with a lot more sandbox feel and individualism more like WoW or GW2.
We're already at the point where the western communities think they only listen to the JP community and the JP community thinks they only listen to the western communities despite a lot of criticisms being the same. Right now it seems like they're actively trying to please no one.
Honestly? There's a difference between asking for more quantatity vs quality to me. And people seem here to mix that up quite well.
Instead of crying about to less content, why not ask for better, deeper complex systems? Current content fails miserably. Look at chaotic, cosmic and even occult. SE is simply not delivering.
And you guys think asking for more content is going to fix everything? FFS, we passed 7 months of drought straight after expansion and they finally release 2 major contents, but they're BAD BORING.
I honestly don't think Beastmaster would change anything. It's going to be another "done" content after a few weeks. Simply because this team is unorganized and unstructured.
And to me, there is a huge difference between asking for more content vs. creating content that's rich and engaging.
So yeah, if you're not happy. Leave your feedback, Im all for it. But unsubbing for a bit can relieve some nerves and save you some money. Don't pretend like it's a bad advice.
As I said.
Breaks should come from burnout.
Not an intended design choice.
Say what you will about 7.2 if that simply just wasn't your fancy, so be it... It gave you points within the patch to log in for.
Beastmaster or Variant Dungeon, as examples, add a point to jump in for.
Right now, it's gonna be pretty barren. Systems and carrots on a stick aren't good content either; that's just a hamster wheel. FF14 is better because it doesn't have those. 7.2 was good. 7.3 needs one more jumping-in point.
I mean if the Relic is somehow connected to doing the newest Deep Dungeon, that could give the content enough legs to be engaging...? Anyways no doom or unsubbing from me. I think the patch will be so much better with meat.
A subscription-based service shouldn't have intentional "Unsub" Non-tent patches... that's bad service. There should always be a little something that's new to do to keep you through 3/4th of a patch.
I feel very bored for years now. And I heard nothing for 7.3 that could be interesting for 4 month. I am really happy that I got my Switch 2 and can play some really fun games. ^^''
I just need to manage it to let all in ff14 get lost. Not ready yet..., sadly. I feel so stupid to pay for a virtual house.
It's hard for me to say that..., but it really seems like that SE needs to loose many subs, before they stop to treat us so badly. They are really not our friends. They exploit and abuse our hearts. Our love for this game.
Again I say: CBU3 struggles when it comes to deliver content with a big shelf life, generally.
What is a big shelf life? I'll put it exactly what they have done well:
Deep Dungeons.
It's engaging content that covers all of the player spectrum:
- Casual players can enjoy the basic levels, and RERUN them for a) Job experience b) Random treasures c) Aetherpool grind
- Challenge offered for a casual solo player to build aetherpool with the basic levels, but going solo
- Harder content for Light Parties in a) Completing the whole thing b) RNG treasures only found on advanced levels
- Extreme content for solo players in soloing the whole thing not just with one but all jobs
We are getting one, and visually at least seems distinct. But something like this should've been in 7.1.5
Where are the 3 variants? Are they releasing all of them back to back, assuming we'll get 3?
Why BLU and BST updates can't be in the first half of the expansion?
The biggest slap in the face of the community in my opinion is the excuse of cost. That's not a valid reason. Beside the subs money, they have the mog station, AND they sell jewelery for 400$ when in reality it's not even worth half of that. They milk the community and then come back and tell us they don't have enough money to deliver a better experience? At this point, i'm convinced that SE doesn't care about delivering a good game anymore because no matter what, people will give them money (even for an insanely overprice earring) and thanks them for an update that should have happened 5 years ago (Viera hats). CBU3 is split between multiple projects now to the point where they can't deliver updates in a timely manner, and the money earn is clearly not invest in FFXIV anymore.
I love the game, but it's really worrying to see where it's heading and i'm tired of hearing Yoshi P apologise ever PLL. It's depressing the hear them say they have not enough money when it's one (if not the) of the biggest earning game SE have.
To be fair... FF14 has quite an expansive Free to play option with the first three expansions. I don't wanna hear about what restrictions it has because, compared to other MMOs of the same pedigree, at least they have that going.
And again the Mogstation has always been there. People don't care about store items until the game isn't delivering on the in-game front.
So the problem isn't the Mogstation because that's like an industry standard fight a corporation is gonna want your money - fair game. And if that was a net negative from the start none of us would be here. (maybe some people just to complain)
The problem is that the Money needs to be worth the Horse.
Right now we got a Donkey a strong donkey.. (I mean the content we do get is pretty good I think) But that Donkey isn't getting me as far as Horse and that's what I'm paying for.
As I said before irregardless of any jaded feelings the major critique is that patches need at least three core jumping in points to be fun. They can't keep making patches of Non-tent that are done in the week and then tell your audience to screw off for three months. Alot of those people don't comeback and to be honest I don't care about those people because it's not my job to... I care about those who play who really love this game like I do who want the best experience to be delivered. And right now they are royally sucking ass at that.
World of Warcraft Warlords of Draenor didn't suck because it had BAD content. Warlords of Draenor sucked because it had NO content. That expansion - kicked off many things part of it was Vanilla Servers and the other portion was the first wave of people adopting FF14 because it had content but in ways that didn't pressure you to do them. And I like FF14 and the community here. I want the best experience for this game. They have to do better.