Pressing issues like a poorly optimised mobile game
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Hah most of it is not new models they're reskins of old models they don't make 100s of new models every expansion they take old models/meshes etc etc & re-tool/skin them.
Also again Yoshida should've just stuck to his guns be somewhat less complaining those guns being Hrot/Viera will NEVER have hats only get unique hair updates instead he shared what team made on their own time & now players expect full headgear/all race hairs for them, must remember to Yoshida at least these meant be races never meant get any headgear so I imagine despite them making some available it's still incredibly low priority for the team to make.
As for Op lose me at Mods, yeah modders don't have get up catch train or drive work > work on specific task hired for/assigned too > get feedback on work > send for or test themselves that it works in various environments & make it work without limitations so players PCs/Consoles don't run at 1 frame a second > get approval > further testing > sent to other places since one team doesn't do textures/models/animations it's many teams so if I make model it may go off to different team does textures etc > then finally gets into the game & pray nothing wrong missed QA.
Modding on other hand you get up decide do whatever F you want for 2 - 18 hours don't care about polygons "most mods way over limit" don't care if runs poor or good or is optimized as long it runs don't have answer to any bosses/team leaders other departments/teams.
It's a completely different worlds Modding versus actual game Development.
I don't come to the forum often, but this is really bothering me lately. I'm sure my sentiment is echoed profusely in the thread already, but there's little else I can do. I don't like using harsh language when addressing people I don't know, I try to be reasonable, and I understand the complexity of designing a game of this scale... but I'm still frustrated.
Since the original Final Fantasy, the hats on Black Mage and Red Mage have been iconic elements, and it's disheartening to still not be able to wear them on my character over five years after the release of Shadowbringers.
I was gifted Encyclopedia Eorzea II, and would be excited to wear Matoya's Hat, but I'm unable.
With the new Outfit System implemented in 7.1, my Glamour Dresser is now filled with hats I can't wear (because a completed outfit is more economical to store than separate pieces).
I have a great deal of respect for Yoshida and the team, and was asked earnestly not to mod the game in several of the Live Letters, which I've so far respected. But the work has already been done in high quality by modders, and the lack of a concrete reasoning or timeline from CS3 makes that request increasingly difficult for me to honor. I understand the team considers this "low priority", and it admittedly doesn't affect my ability to play or enjoy the game, but it still bothers me a lot.
Can we at least get a public statement from the developers or staff about the actual reason? Yoshida was shockingly transparent about technical jargon during the graphical update segments, talking about specular and normal mapping, so being secretive about the specifics for why the team has continued to avoid introducing headwear and helmets for Viera and Hrothgar, even on newly introduced gear, doesn't seem consistent with the team's messaging. I'm of the opinion that, if a single person can work with unofficial tools to implement this outside of the game, a single member of the graphical team can be assigned to work on this until it's completed.
I'm aware all hairstyles need to be checked for all races on all head equipment; I'm aware LODs also need to be checked (the aforementioned mods don't account for the LOD models, and require them to be turned off entirely). I'm aware this is laborious. But even if we were given just one new updated hat per patch, it would be more than we're getting now.
They need to address this, they need to either fix it themselves of hire a modder to do it.
No one is expecting them to backdate every hat and helm, just stop adding new gear that we can't wear.
https://i.imgur.com/n6I868b.png
They are fine just making the ears clip through so they can't say clipping is holding them back.
It's the hair toggles, which again, modders fixed a long time ago.
https://i.imgur.com/ztVoXXA.jpeg
That's the thing that baffles me, there are several hats they just let the ears clip or they just hide the ears outright. I don't understand the difference between different head pieces? Surely brand new hats should be made the same way as past hats that do work?
"DON'T YOU GUYS HAVE PHONES?!" tier announcement, honestly
It's only ARR races, so Au Ra would supposedly get shafted, too. Then again, they're a popular race so chances are they get added in anyway.
You don't deserve a proper response. Modders do their job for free, devs don't, we PAY their company to maintain the game, so they should do it.
As other posters said before, it has something to do with how some hats hide the hair, but at the same time, we have SOME hairs (see: Little Ladies' Crown, Varsity Cap, Felicitous Hood), so I don't know what's the problem, other than the hairs not showing "properly" through hair.
Meanwhile, hair clips on EVERYTHING you play on ALL races.
Have you ever worn Matoya's hat as a Lalafell? On SMN/SCH? The book clips through the damn brim of the hat 90% of the time.
It won't be perfect, it doesn't has to be, just let us wear them, damn it! At least the exclusive ones.
An example: See how everything clips to hell and back? Why are we allowed to have hands and outfits if they clip, hmm, Yoshida-sama? /s
https://files.catbox.moe/tqbbl1.png
Also SE:Quote:
Originally Posted by Square Enix,
https://files.catbox.moe/r66e2a.jpg
My problem is they are digging themselves in a deep hole. They are releasing new gear on the mogstation and in game where the headgear or certain pieces dont work on these races. Why not work on them during implementation to work on all races instead of just saying we will come back to it later. The same goes for hairstyles.
Same as everything else
Small indie company, please understand
The devs are very tired and underpayed and can't do that much for the game right now (nevermind the fact we pay to keep it afloat, so if it's too much work, just hire more people? It's not THAT hard)
But apparently, hiring contractors for fixing hats is too much for a multi million company that makes, what?
Let's say 10m players subbed (probably more) that's already 130m in raw revenue each month, even after salaries and all that, they can probably spend.. what? 1 million? In contractors to fix everything, just hire them for a couple of months.
I think being outwardly antagonistic towards the developers in threads like these isn't constructive, regardless of level of frustration.
My impression, as an outsider looking in, is that the development team is stretched thin (particularly with what I assume is a large portion of the graphical team assigned to the updates), because Square-Enix corporate still views FFXIV as a "salvage project", and uses that as an excuse to keep CS3 on a shoestring budget.
I would love to be proven wrong, and to be shown differently, but years of following Live Letters and the game's development seems to make this clear. While it gives the game a sort of underdog credibility, it also isn't good optics for a company to take their best-selling product (which IIRC made nearly a quarter of their yearly revenue in the fiscal year of Endwalker's release) and neglect it in favor of risky ventures like consistently-failing mobile game development.
FFXIV may bring in a large sum of money, but I doubt the team sees much of that invested back into the game.
Yoshida refuses to crunch his team and mandates limited work hours, and for the most part remains transparent and candid about development, which is a reason I admire him as a producer-- this is rare in the games industry in the west, let alone in Japan.
I agree the hole they're digging is deep, and somewhat disconcerting. If this is being worked on in the background, why not dripfeed out updated hats? My only thought is there's a certain development milestone goal, such as the majority of hairstyles implemented for Hrothgar and Viera of both genders, where they'll all be released at once? That possibly releasing a new hairstyle that hadn't been prepped prior would cause things to break? It does that to the mod, apparently-- hats will display with an unadapted hairstyle, but the models appear "peeled" with the hairstyle underneath not rendering.
Admittedly, with a rudimentary level of knowledge of the workflow (i.e. what goes into the mod that enables the hats to be displayed), and game development in general, I'm trying to rationalize it-- it would be extremely beneficial if there was an official statement clarifying the development, plan, targeted release, logistics, complications, etc.
--
Edit: Here are a couple deductions based on what I know of the workflow and requirements for hat implementation. I chose to edit here in lieu of making a second post.
Clipping has been floated as a reason, but I'm not sure what the source of that reasoning is. I vaguely remember it being mentioned, and it's likely a factor, but definitely not the only factor here.
There are roughly four or five types of headwear in the game:
-Full-face helms without a visor feature that completely replace the head model
-Mostly-full helms, armets, and hoods that cull the hair model, and the head model is mostly replaced save for the face (ex. Dragoon artifact helms; newer ones may display on Hroth/Viera)
-Hats that display more of the face and neck, but still cull the hair model (ex. Zormor Turbans, which display on Hroth/Viera; these may be the same as the former)
-Hats that partially cull the hair model (ex. BLM/RDM Artifact hats; none of these partial-culling hats display on Hroth/Viera)
-Hats and facewear that don't cull the hair model (ex. YoRHa Type-51 hats, Varsity Flat Cap, Circlets, Glasses, etc.)
For every piece of headwear that culls part of the hair model, every hairstyle has to be hand-checked and adjusted. This would give reason to not release a hat until all planned (and existing) hairstyles had been implemented for that hat, lest a player use an incompatible hairstyle and the hat or hairstyle suddenly not display correctly.
For Hrothgar, the shape of the head and dimensions of the neck require the size and shape of all hats to be adjusted, in particular armets and face-showing helms that encompass a large amount of the face. The dimensions of male Hrothgar faces are somewhat varied, so I am assuming a great deal of checking would need to go into their dimensions. I know this was a lot of work for the hat modder.
For Viera, the position and angle of the ears likely has to be checked individually, even if they clip through a hat or helmet, to make sure they look passable (you would want them adjusted so they weren't clipping through a supporting piece of a helm's frame, for example). It's a different problem; I'm assuming the facial shape being similar to the other races makes it so the hairstyles are easier to check and the core dimensions of headwear need less adjusting, but the prominence of the ears is an entirely separate area. I agree that, for the most part, clipping here is fine, but position should be adjusted if necessary.
The mod publisher has lamented recently that vertex data for hats they have already checked and implemented has been changed, which sparked another realization: if hats are still being changed in the graphical update, and not just their textures, but their models being significantly altered, it would make sense from a work standpoint for the team not to update them for the newer races until the models and textures were finalized, to avoid having to do the same work twice. I'm under the impression that this is also why female Hrothgar were delayed until 7.0, after it was decided during Endwalker's development that the graphical engine would be updated; why create an entire suite of lower-quality assets that are just going to be thrown away for graphically-updated ones, when the team is stretched thin as it is?
QC is obviously a lot more stringent on official products, and has to pass a lot more checks than an unsupported mod. Red tape can be arduous, and if a team lead (or even Yoshida himself) isn't happy with the result, it can be sent back. They don't want a repeat of the Hrothgar ears incident.
Speaking of which, I can only assume that the chopping off of the Hrothgar ears in a previous 6.x patch was somehow related to the way hairstyles needed to be checked; Yoshida mentioned something about it being an "easier method" during the subsequent Live Letter after the backlash, and one that "was not acceptable to the community", so it was reversed.
I'll admit, I'm giving the team the benefit of the doubt here-- they're real humans, likely working 40+ hour weeks, so they deserve to be respected-- but I'd definitely prefer a real answer over this kind of speculation. They have to be aware that Hroth and Viera players aren't satisfied with the current situation, and I think voicing discontent on the forums (in a constructive way) is valuable. After all, it's about all we can do.
--
Edit 2: As an addendum, when I was considering the Phoenix Riser and Vanguard Fending helms and their (somewhat amusing) Viera ear socks, it was brought to my attention that certain full-face helms (like the Archfiend Helm) simply don't display on Viera, and that the reason may be that as full-replacement helms, they would be non-uniform in terms of programming if they referenced (called) an element from the player's head, and would be unable to replace the entire head model cleanly without either chopping the ears off, or a model adjustment for the ears.
If this is the case, it's entirely possible there is significant modeling required (or even planned) for armor over Viera ears on full-face "head replacement" helms.
As a Hrothgar player, I've noticed two things in Dawntrail: there's been a general movement toward more "type 5" headpieces (ones that don't cull hair at all, like circlets and hairpins); and that all headpieces introduced in 7.0 that are full-face, hair-culling, or non-hair-culling actually work on Hrothgar, with only ones that partially cull hair being absent (though these are admittedly the majority of head pieces).
Are there any headpieces introduced in 7.0/7.1 that work on Hrothgar but don't work on Viera, or vice versa? Are there any full-head-replacement helms introduced that don't work on Viera?
It has been 5 years.
2 entire races of this game are being charged the same amount as everyone else for less content.
That's absolutely unacceptable.
We cannot be passive about this because otherwise they will continue to take our money and provide us less content.
I worked in the game development, I know about being understaffed and underfunded, but we have to be loud to get change.
The big boys upstairs don't care about anything but their revenue and their reputation, unfortunately the louder we are the more likely we will get change.
2B leggings were addressed within like a patch, the butt wasn't BIG ENOUGH, and that caused such a commotion it was addressed IMMEDIATELY.
If we got that same energy, maybe we could all be done complaining about this, we wouldn't have to keep bringing it up. Honestly, if they just finished these races, or gave us what was promised, I would probably just rarely come back here and would be happily playing the game as a loyal filthy casual.
So what else are we supposed to do? Being patient, passive, and understanding has gotten us very little in 5 years.
I essentially said the same thing. But attacking the folks working on the game isn't constructive; you can voice your discontent and disappointment without behaving in an overly aggressive or attacking manner, which is more likely to get the complaints ignored. I understand people are angry, but blind anger, accusation, and abuse won't get results we're hoping for. I know I don't react well when people hurl insults at me or my work.
The issue with the 2B leggings is the ass was too big on female characters, and clipped through a majority of the skirts on existing chest gear assets in the game that extended past the waist (like the Ao Dai); the clipping here was relatively extreme and apparently an oversight (which I don't really understand how something so dramatic could be missed, but that was the reasoning given), and was an unexpected embarrassment for the team.
From the outset, there was no actual promise headgear would be implemented; but a few months prior to the launch of Shadowbringers, Yoshida said glasses and facewear would be made available, and claimed the team "would try to add more" or "is trying to add more", the vagueness of which is is my core problem. If the team is working on it, could we get a progress report? Can we get more transparency about what the limitations and problems are, instead of trying to discern them ourselves?
I agree that five and a half years is too long to wait for any information. Personally, I would rather receive a flat "we aren't doing it" and get a definitive answer that I don't want, rather than sitting and waiting in uncertainty. If I could understand the reasoning or the timeline, or even if it's still on the table, I'd be more satisfied than I am now, waiting for something that might never come.
This is only tangential to the whole conversation, but whoever got that idea in your mind that there's no crunch in CBU3, or any other SE division really, lied to you.
In this industry, if you are on a shoestring budget (and you often are, let's be serious here) -- you will have to crunch, if you aren't crunching already. And I can tell you without a shadow of a doubt that SE workers are being crunched, either in Japan or anywhere else really. And yes, that also include their contractors and partners, which also make those games possible in the first place. They absolutely do get crunched. This is not limited to Square Enix at all, either. This is an industry wide problem that will not get any better unless laws are put in place.
This issue is the kind of things that would get fixed very quickly if they had a bigger group of people working on it, and surprise, they're not getting any bigger, successful releases or not.
I refuse to let this thread fall into obscurity.
It probably won't make it to SE's radar, but I'll still try.
Not enough people have the conviction to leave the game or stop buying mogstation items, simple as that. Just look at everyone running around int hat $18 Queen Dress.
We all justify staying for one reason or another (for me, it's the FFXI raid, for others it's their house, friends, FCs, statics, etc.)
Plenty of people aren't affected by no hats and aren't going to leave in solidarity, many have made it clear that since it doesn't affect them, they don't care. There is always a handful of people coming into these complaint threads to tell us it's not an issue and to deal with it.
SE is doing the bare minimum (if that) and maybe hats don't affect those folks now, but if they can continue to get away with this (by either not fixing it or hoping the complainers just leave) then what reason do they have to do a GOOD job. If we can't hold them accountable for this, why should they be held accountable of terrible writing, bad mechanics, or horrible job design.
People need to start being very very very loud if they aren't going to unsub.
Make SE miserable with bad press. They can't ignore bad press, they have to respond to bad press.
What helps no one is being dismissive of valid complaints.
I genuinely wasn't trying to be dismissive so my bad if it came across that way. I love playing as (male) Viera but ultimately swapped back to my Lala (who I love playing as just as much) for this very reason.
I was just trying to point out that we have a lot more say than we think, should we organize and do something about it. Alas, everything you mentioned sadly points out why that may never work so I guess we stay with no hats.
Maybe if a big name streamer picks up this topic and creates a big media fuss over it it could light a fire under their butts? Or do they just simply not care at all? lol
I apologize, I didn't mean to imply you were invalidating. Just seen lots of people in comments from all sorts of social media/forums treat this issue like it's no big deal while complaining about other ways SE has cut corners and not realizing we're all on the same team. I agree that I wish people would organize and do something about it, I have no power beyond boosting some threads. I am a near 40 year adult with an incurable illness just trying to enjoy life before it goes south, ya know? I have no pull with the community, with the media, and I don't watch streamers for this game and can't really appeal to them.
All I got is being loud on the forums /sigh.
I realistically don't think it'll effect FF14 all that much. I play both games but a lot of friends that play FF14 won't try WoW specifically because of the art style. Also people having to actually turn their characters to face their targets instead of it happening automatically can be a little bit of an annoying adjustment for people too.
Give us hats for Viera and Hroth already, Yoshi P
It's been long enough.
another day another bump
Just give my Hrothguys & gals some hats, man.
We can finally wear hats! As of the 7.1 page update, we know Nitowikwe is giving us a really nice cowboy glam with a hat.
And because attention to detail is so so important, the dev team will not be so terribly tone deaf as to have a female hrothgar give us a glam set that other hrothgar - much less viera - cant take full advantage of.
WHO WOULD EVER DO SUCH A THING? Certainly not this team, no siree.
Some grandma in her basement: *Fixes the entire hat situation for Hrothgar and Viera and has it running for Dawntrail within a month of release*
Square Enix: "Uhhh we... uhm we uhhh Chaotic Alliance and and... and also uhm we.. we uh.. Beastmaster and... please understand... look forward to it... 2 more hats that hide ears in 8.25!"
This is company is a joke.
Fix your crap.
Yoshida-san, please fix these already
We want justice.
Never give up, never surrender.
Bump
Bump Bump Bump
Bumping
Bump!
I mentioned it in another thread before - I changed from Viera to Miqo'te to be able to make some festive outfits with hats for Christmas player events and even though I closed my sub for now, I would love to come back to my bunbun when I come back to the game and be able to *finally* properly display the headgear.
Seriously, it's a joke at this point.
Out of topic but kind of actually on the topic - your signature made me laugh out loud :D
Comedy born out of sheer exasperation, I assure you!
Bumping again, I refuse to let this thread fall down into obscurity
Fix hrothgar and viera hats already, or at the very least acknowledge the issue and say you're working on it
They have. Look at the second question.
https://static0.gamerantimages.com/w...&h=422&dpr=1.5
Source: https://gamerant.com/final-fantasy-1...ventory-space/
Of course "we're working on it" is very vague and could mean almost anything, but clearly they're aware players are unhappy about the current situation and they're at least looking into potential solutions.
And that's the issue "we're working on it" is not enough.
That article is from beginning of 2024. We're almost in 2025 now and the situation has not improved.
This issue is half a decade old.
There's no "we're working on it" and "we're aware" that is an excuse anymore.
Because in FFXIV devteam those 2 words in regards ot this topic mean "please forget about it and shut up already" at this point.
You are entitled to like or dislike the hat situation but it's not a bug they haven't fixed in years, it's working as intended. They said that would be the case from the very beginning. Exploring ways to change that is probably something they work on when other tasks are out of the way so it'll most likely take quite some time for what he was talking about to bear fruit, if it ever does.
The big thing for me is that, they said they would get unique hairstyles in return for it and so they've only been getting older ones so in that end, they failed.
The problem is that a multi million dev team can't get the time to fix the situation, while some random person off the internet can have them WORKING, by themselves, within 2 weeks of release.
That's what really adds insult to injury.
And it's not because Dawntrail is a stellar production, either, but that's another can of worms entirely. It does add to my inner rage, however.
Sorry but this is something modders fix in weeks after an expansion.
If anything its even more embarrassing.
Not to mention Dataminers have found Zeros outfit in the code, the Hat as usual not working on Hroth and Viera despite them getting the hairstyle due to a toggle being turned off, not on.
That's right, despite it working with the hairstyle and not clipping it won't work.
It's 2025 and they keep releasing stuff that won't work on 2 entire Races.
I want to add that Viera race hairs don't fit Viera heads anymore. Or at least don't fit Viera face 2 properly. That's been an issue since the graphics update, and they still haven't fixed it. They haven't fixed it even though for the 7.1 patch notes it states that they fixed these things for some characters. you would think they meant all characters affected but nope. Not Viera.