Going through it now and already found a typo in Gulool Ja's dialogue when he's using the terminal. This'll be interesting.
Printable View
Going through it now and already found a typo in Gulool Ja's dialogue when he's using the terminal. This'll be interesting.
found that yesterday too. https://media.discordapp.net/attachm...ality=lossless
No, they are trying to pursue bankruptcy. They want to be the test example case for Japanese companies that adopt western values full tilt. Once they do they will go down in history like the Hindenburg.
https://youtu.be/1ADVmuuBAa8
Liked the ending but it were at best 5-10 minutes. The rst was indeed all over the place, ok the background story about the mother gave a nice touch if I cared more, but the part in the steps was a total waste of time.
A few disjointed thoughts...
Right off the bat, the very first part of the MSQ, the quest giver is like "You should get some tacos! That guy over there makes the best tacos." Yeah, I know, we were introduced to Taco Guy within five minutes of setting foot on dry land. Also, my character has been in town for a while now, she probably knows where the best eating places are. Also also, I'm done with the taco meme as a whole. Stop it.
I'm glad I got to say that it was inappropriate to go to Sphene's funeral, but of course my character got railroaded into it anyway. I did think it was kind of funny how the Eorzean contingent was awkwardly standing off the side. Ever been to a funeral of someone you didn't know well and you're in the midst of the departed's friends and family? "So, how did you know Sphene?" "We, uh, worked together briefly." It would have made for some good drama if the populace were upset about Sphene's "killers" (and I use the word loosely) being there, but realistically they probably have no idea what went down so I'll give that a pass. Along the same vein, it would have been great if more of the story could focus on the complete and utter upheaval Alexandria's society would be going through, instead of everyone just having a case of the sad.
Regarding the little dude's mother--good to know that she did exist, but otherwise I didn't care. It's going to turn out that her soul was implanted into the final boss of the newest dungeon, or she'll be a trial in 7.2.
Back to Old West Zone--The train is fixed! (Yay!) But we'll never get to ride on it (Boo!). I don't even know where to begin with the rest of the chapter. The buffalo are people, too! And Koana's parents didn't abandon him, they saved his life! By... dropping him on the ground and running towards their own deaths, thereby abandoning him... you know what, let's move on. The "aetheric whistle" mcguffin just shows that the writers need to sit down and properly define how aether and magic work in this world. Aether and it's manipulation, as it currently exists, can do anything the writers need it to do. A good, believable, magic system has to have rules and limits.
The final chapter--Sphene is alive! Dun dun DUUUNNNN! Okay, now we're getting somewhere. Why wasn't that at the beginning of the patch, or revealed in a stinger at the end of 7.0? Why did I waste more than an hour on meaningless nonsense before the real story could begin?
Once again, so much missed opportunity. We could have began the patch investigating Living Memory with Y'shtola, or quelling riots, or acting grief counslers, anything! Instead we're left to follow other people and watch them do all the work until it comes time to kill something.
It’s just so stupid that we have now 2 Sphenes back. Like one is in living somehow alive and kicking and we now have again a evil machine clone, so I assume they do the”one is the nice Sphene memories and the other is the queen eternal one” and this will effectively take out almost all consequences for killing the Alexandria rulers. Maybe they bring back all eternal we killed by turning off the terminals so we don’t have any bad consequences for some people that feel bad for killing the eternals. Also do people really care about little blues mum at all?????? The dungeon was kinda cool with the resident evil flair but the story with the mom is just “he’s hot I want a kid from him” like not even something interesting only for the mum too somehow disappear into thin air. Plus the buffalo part felt so out of place it’s kinda wild. It was just there too force koanas character exposition vomit (I won’t call that character Development) out and in less then 30 mins, just to be done with the guy.
Some x.1 stories were bad but this one by far the worst we had. Almost no new story points and a ending that totally invalidates almost all we did in living memory
for the first time in my FFXIV journey,
I didn't watch the trailer for 7.1 story and I skipped all MSQ,
I am really here for battle content story is done for me and I will watch it all before 8.0 just to be aligned with it.
I dunno... Mr Koana was like, a very educated big brother who knew every solution to your problems.
Now he's like "even though I'm one of the most important individuals in my country I have to risk my life protecting an animal!"
What has happened to the poor man. Infected by Wuk Virus?
I have to disagree. I found the ending to be the worst part. I'm sick and tired of nobody staying dead, and always having some big bad. Been there, done that. Move on! Pulling a Palpatine is so cliche at this point, I mean they've had more resurrections than Jesus.
The beginning was fine. I was a little disappointed, because this was a perfect opportunity to create some real conflict. The Alexandrians are struggling with mortality and loss and the death of their Queen, and they should be, rightfully, angry at us for what we did and for upending their entire society. But it's fine, the backstory for Gulool Ja was ok, not great, but it was fine, I guess, I didn't hate it.
The second part is what I enjoyed the most, because this is what I wanted out of DT as a whole. Small, self contained and personal adventures in a new land, helping people along the way, fighting beasts, on my way to discovering the City of Gold. An Indiana Jones meets Kwai Chang Kane would be the best way of putting it. I don't care that the whole Koana moment was badly written, I'm fine with it, because I'd expect ranchers and herders to want to protect their flock from predators. That's a realistic situation.
And then we get that completely awful ending, rewriting history again, yet another big bad, possibly world ending catastrophe. I'm so over it! I'm considering starting a pool, if the big bad turns out to be yet another Ascian.
But... eh!... That's just my opinion. I got my hopes up for a moment and then went back to business as usual.
Yeah, it was pretty bad. Dungeon was the most interesting part, but sadly couldn't lead to anything because it was going over "missing" stuff from 7.0. Using Carbuncle Savage with mud powers for the final boss. It's nice to have more punishing bosses in dungeons.
After the dungeon, the fluff of going to the Miqotes that wanna insist on having a different racial name, and saving their buffalo all felt contrived and bullshitty(shit for flavoring food, really?). Especially the whistle. It will mimic the predator's roar which will guarantee they get away from the tracks! But like wouldn't it disturb all the other wildlife too, and also cause them to roam on their paths in the wrong way? Nah, don't worry about it. It's time for magical thinking, Sharlayan style.
Also thought there was an obvious conflict in how Alexandria was presented with death. They got fused with the Yyasulani population, which consists of a lot of long lived Viera. That population explicitly has people in it who remember what it's like when someone dies and isn't sent to, "The Cloud." They even got sidequests about that one dude who wants to maintain the cemetery. They got sidequests of that one dude who wants to remember his friend etc.
I could see some Alexandrians being upset about having to remember the departed, but the way they had a breakdown about having to remember that Sphene was dead and be like little whiny kids about it... Just really rang hollow to me. And the cliffhanger for Sphene 2 is weak and disinteresting. Cause there's only so many ways it can go. Either she's another Sphene simulacra spit out by an emergency backup system, an Ascian, or some twat with electrope making a power grab. Only the Ascian possibility is remotely interesting, and only because of storylines laid down prior to Dawntrail.
All in all, Gulool Ja got the best writing this patch with regards to the MSQ. Wookiee Lamar is still Wookieeing, nothing unexpected there. Emotional angry yelling about Sphene 2, when she knew Sphene 1 for all of an afternoon.
Dawntrail continues to be Yawnfail. At least the alliance raid was good. A shame that good feeling won't last/save the game for the lull between now and next big patch.
On a sidenote: Saw a lot of people say the voiceover and certain CSes from 7.0 got re-recorded, and there was a big positive spin on Wuk Lamat's voiceover when she interrupts the Sphene fight to put the spotlight back on herself... I watched someone's clipping of it, and... It wasn't noticeably better to me at all, and didn't change the fact that the interruption/break in was shitty.
Whatever they're smoking on the dev team, it must be really good stuff. There's no way they're drafting this story and its direction sober.
Hello, sorry for my comment as it may contradict many others.
I've actually really enjoyed 7.1 ....
7.1, I finally understood what is going on better (Yes, even the normal raid unlock story I could not at all follow. It was confusing) but now, I have gained more understanding what the device do and sory plot.t
When I decided to do MSQ today 3 weeks since release (and I truly dreaded it) .... I was surprised how well I took the MSQ. I heard speculations "Sphene will return" so I was not surprised. When I heard this way before 7.1, I wanted to feel annoyed when accepting the MSQ but somehow... I was happy by the plot twist. I was worried that from now on we get "determined storyline every patch with a satisfying end", that we have a cliffhanger relieved me of the feeling that thia a sequal, not an episode. (I hope it makes sense)
I loved Koana's story!!! The way the 'errand quests' were made was very easy for me to understand the culture, and suddenly, I feel very affectionate to Rronneek - and love them now that I know how important they are! I couldn't help but get excited and enjoy the whole story. I am saddened many did not enjoy it, but I also understand if I did not sleep properly or did it on a bad day, I would feel annoyed.
That is why I waited 3 weeks to feel good, and ready to do it after dreading for so long. I missed the feeling of the MSQ excitement. I had none at all. I am story-enjoyer, but this time, MSQ felt like a chore... so it was to my surprise I was quickly drawn to it after Sphene was announced officially dead! (I am not a fan of Sphene) ... the excitement returned finally now and enjoy it a lot. Guroja story was incredibly sad. It made my heart move. I was at first annoyed "How could a child carry the responsibility!?" But in the end I understand, he is growing up fast! Also, I was happy seeing Zoraaja again, he was my favourite in 7.0, so I was very sad he was gone. Of course, now Sphene is not only back, there is 2 of them. I just hope we can quickly get rid of her and meet the real villain! I hope my comment does not anger people too much, I only wished to also share my feelings on the MSQ, and I have enjoyed it a lot. Especially the battle with our friends on the field.
Wuk Lamat was very quiet. I enjoyed her. She spoke when it was her turn, she only interrupted because it is her personality at the end, but she managed to calm down. I appreciated her a lot in the story, she felt like a proper member of the group, rather than a main character syndrome guy! I also did not feel like a "side character", I felt I was doing a patch story as it is. Nothing impactful but fruitful and it was done at a good pace.
I guess I'll share here.
I skipped every cutscene. Reading people's thoughts here I know I didn't miss anything.
Are you kidding me? After how bad 7.0 kicked things off? I'm not watching anything until 7.4 at the very least.
7.1 The story was just all over the place and felt like filler after filler. Pushing things that should have been in the MSQ to a "resident evil" style looking dungeon then back to more filler. Then the "cliffhanger ending" that had me face-palming so hard, can we stop bringing back villains? I mean if you can even call her a good villain at this point. I'd rather Zenos came back than this, it made the whole ending of the horrid 7.0 MSQ mostly pointless in my point of view.
It's rather clear the writing has gotten more immature since Shadowbringers/Endwalker if it's a new writer I would suggest you bring back the writing team of old as clearly this new one is not working out.
Reading these comments made me glad that I skipped the cutscenes for 7.1.
I paid full attention for 7.0 and felt like I was punished for it. They repeated themselves so often; it felt like not even the writers believed that anyone would actually be paying attention. And the payoff was nonexistent. I felt nothing through 95% of the 7.0 MSQ. When Wuk said "I think I know you, all of you," I burst out laughing because Sphene had been on screen for like, an hour. I gave 7.1 a chance to do something, but once we hit the funeral part I just started skipping because it felt like the writers were trying to pat themselves on the back for a character they didn't even write very well. You can't force me to feel sad for the death of a character you barely characterized.
With the story out the window, I'm left wondering why I stay subbed. The only thing that pushes me to try harder content are the weapon/armor glams, and I haven't liked any of them this time around. Valigarmanda stuff looked stylish, but it just didn't fit anything I wear so I never felt compelled to go and run it. Lizardman EX didn't drop weapons so I didn't care about his fight either. The sphene weapons look terrible, I'm sorry. Everyone I know who got one glammed over it asap though, so I don't think I'm alone in feeling this way. They look appropriate for the boss, but totally divorced from any other glam set that exists in the game that I'd ever wear. And the armor from the Chaotic raid looks like some gaudy cash shop outfit from a f2p Korean MMO. In a way, it's a relief. Like, thank god, I won't feel compelled to "prog" a scripted fight with in/out/stack/spread/lightparty/meteor mechanics, and I won't feel pissed when the loot never drops and I have to do it again, and I won't have to deal with PF greeding and keeping us stuck on some mario party mechanic that an 8 year old could do. But it also sucks because the difficult content is clearly where a lot of the developers' love goes. If you're not interested in it, then you're missing a large chunk of the game. Even if you just do the EX content once, just to see it, what else is there? The new hairstyles have all been ass. The glams have been so hit or miss. The dungeons are kind of a one-and-done affair. Anyone who wants to cosplay a mall teenybopper or an android is eating good this patch, I guess, but that's about it. So much of the chilled out "not-raiding" stuff is backloaded to later patches, and the time between patches is 4 months at best; it's insane because guaranteeing a lackluster .1 patch loses them huge chunks of players every time but they refuse to change the formula. Housing, relic, foray, variants, deep dungeon, all pushed up to some unknown future patch date. But savage? Oh boy, get that out asap. Ultimates that only like 5% of the population even cares about? Get that out in 7.1 lmao. Actual replayable stuff that most people will sink their teeth into and keep busy with for weeks/months? Ah, let it wait until mid to late 2025. Dumb as hell. I genuinely don't know why I'm still subbed. I don't even like my house anymore. Been thinking about redecorating but eh, maybe not. Maybe this is it. idk.
I will say, at least the alliance raid didn't disappoint. But that's one enjoyable thing, and it's not like I'm gonna run it 300 times or something. It is difficult to justify the subscription as someone who isn't interested in "progging in a square arena."
the only good part of the patch is the alliance raid story so fair and the new dungeon because I feel they used something with so many potential yet wasted
Final fantasy XIV Online: Dawntrail - Patch 7.1: Cossroads (To The Milk Store)
I have absolutely no idea whatsoever what they were thinking when they gave us this story segment.
I didn't skip it, but I was very close to throwing in the towel.
As someone not familiar with FFXI's world, and so cannot really feel nostalgic and/or identify what is and isn't references and such, is the Raid story really that good or ..?
Because from my PoV, it was essentially "Portal to another world opens randomly, villain that died off-screen is thus not dead and comes back with mysterious power (all while acting cartoonishly evil), go fight a bunch of bosses in random areas". I want to be wrong on this since I'm missing a lot of context, but yeah.
Stupid lizard aside, it's a glorious nod to XI. The portal you take into the raid is via a voidwatch portal. The Walk if Echoes was mentioned by said boring lizard, which is neat how it ties Eorzea to Vana'diel.
With WoE being integral to Voidwatch and Wings of the he Goddess, I wouldn't be surprised if Lady Lilith is the big bad at some point.
liked the 7.1 story. sure it isnt perfect but its not bad.
i've been rather critical of the 7.0 story so maybe 7.1 is just better and not good, but yeah i liked it.
i'm not a friend of the whole childking thing. a CHILD nobody knows and son of a murderous king? yeah no... and this isnt something they can just change in the patches... but this carried over from 7.0. everything around that was good.
wuk said her stuff but she was far from taking over the whole patch.
now the reaction of the people is too one sided.... like... nobody wants to remember their parents and carry that feeling over to this situation? nobody wants to keep rememberung the good times with sphene?
the second thing i didnt really like is how koana met a rroneek and one quest later he is rdy to die for one (not even the same rroneek). aside from that... i really like to get more lore about the world especially when its about indigenous tribes.
the ending... i dont really get the people who are blind blown. isnt it (at least apparently) just another zenos situation? she dies and then we have a fake one / copy / someone else who is pretending to be the real one.... and the real one who is somewhere else.
dungeons in DT are all great over all. a challenge for the weaker players and not
so all in all i rather liked this patch story.
Just like with previous raids, a person's enjoyment out of it's story will depend entirely on their familiarity with the original material. I never played FFXI so I have no understanding or attachment to it's world. The fights are okay, but I just kind of tuned out with the story.
I still haven't managed to force myself through 7.1.
Got to the scene of Wuk trying to comfort a brain-dead child about coping with sphenes loss..........YOU LITERALLY KILLED HER, WHY DOES NOBODY ACKNOWLEDGE THE PLOT?
Part of the appeal to me has always been that they go into detail showing how the common folk in almost every culture in eorzea react to the events our protagonists cause and those repercussions. This is a key element of FFXIV's storytelling and to deny it seems disrespectful to writers and fans alike.
So we still not acknowledging Wuk is an invading oppressor who has installed a child-puppet to rule? This isn't the reality of course but the idea that an entire culture and civilization just seem to accept this as totally fine breaks my suspension of disbelief (among many other parts of DT), why ever care about the story again when nothing matters? Anything can be explained away with magical sharlyan bullshit. Consequences do not exist. Characters are little mouth puppets that will act however the plot convenience demands.
I called it Patch 7.1: Four Tacos and a Funeral.
I spent a lot of time with XI many years ago. To me, this raid was just nostalgia bait. I enjoyed the music, and high-rez Lower Jeuno is great. I had a chuckle over the shadow asking for a tele-taxi to Mea, but if you've never played XI that little bit of dialog means nothing, or is outright confusing. As for the story itself, I thought the villian reveal was stupid, his plan to take over the world is stupid, and using electrope as a narrative crutch to bring literally anything into existance is lazy. I kind of checked out after that. I think the next two raids are going to be more of the same. Overall, it just made me wish for an updated FFXI.
Playing Devil's advocate here, like I said in my previous post, I don't think citizens of Alexandria know what happened in Living Memory. They know Sphene is "dead," but I don't think they would know the hows and the whys. I seem to remember something about the existence of the Meso Terminal being a secret, which raises further questions about what the people actually do know. Unfortunately, this is just one of many loose threads that aren't likely to be tied together; future narrative will just be forced into whatever shape the writers want.
As to Gulooa Ja, remember that it was Everkeep's computer systems that elevated him, based solely on heredity. I find it strange that nobody shows him any deference and he still dresses like a peasant from the backwaters of Mamook, but whatever. Also, it was the Alexandrians who invaded, and we crashed a train into their fortress to access what should be disputed territory. We were invited into Everkeep as guests, and as far as I know Wuk has had zero influence in Alexandria (shutting down Living Memory notwithstanding, but that goes to my previous questions). That a foreign military is still operating with impunity on Turalian soil is an issue that will never be addressed. These questions of politics and diplomacy are too complex for this story.
7.1 MSQ was thrash
Alliance Raid story is where my MSQ is right now as even though it was flawed it kept me engaged in its story and makes me questioned what will happen next.
I nearly wished they turned them around as the alliance raid story could have easily worked as MSQ.
Many Players found Heavensward's Story boring, but ultimately there were Scenes in the Story that touched many Players, tears were shed, Players mourned and they waited with anticipation for further parts of the Story.
Stormblood, Shadowbringers and Endwalker also evoked emotions in many Players. Sadness, joy, pity or even anger.
Dawntrail, on the other hand, evoked absolutely zero feelings in me other than anger about this rarely stupid Story. There was not a single moment that touched me.
Dawntrail is a soulless collection of wasted, irrelevant, often repeated phrases. I miss the "In the meantime" cutscenes, the real villains and not the kindergarden bullies who solve all problems on their own in 20 minutes.
I don't know what happened to the writing Team, but whoever wrote Dawntrail needs to be fired. There is no excuse for such bullshit, because SE made millions for it and there must be consequences.
There hasn't even been an apology yet. SE should have realized by now what a lot of Players think of Dawntrail and ignorance of paying Players has already broken the neck of many a game.
This is exactly where I'm at as well. I started FFXIV quite late on, so I managed to catch most content in one continuous experience.
I still have strong memories of HW, SB, ShB & EW for certain scenes, characters, locations etc, even though there were odd parts I wasn't a fan of, or felt a bit slow (Post SB did this especially to me). Even ARR had segments which I really enjoyed as a new sprout completely oblivious to everything.
But DT hasn't really done anything for me in terms of feels or emotions/experiences. Even throughout the MSQ or afterwards, I genuinely couldn't care less about Tural, S9 or it's peoples - both places which should be something super exciting to visit/explore.
On the character side of things, the Scions for the most part felt shoehorned into the expansion, somehow turning the character personalities even more one-sided. Yshtola/Graha being present solely for fanservice or MacGuffin reasons, Alphinaud there to recap conversations, or Alisae to either act tough or be the Wuk Lamat fangirl. At least Estinien had the common sense to go do some casual adventuring. The new Tural characters I couldn't even tell you most of their names, outside of the main cast.
Hell, the Wachumeqimeqi quests had better writing/characters than the MSQ, I was far more invested in Shunye's Apothecary storyline than the MSQ which is pretty sad.
I started 7.1 at the same time as a couple friends so we were on track together, and we still can't bring ourselves to complete it even for the expert roulette unlock, we really just aren't invested in the story or it's characters at this point :/
I don't mean to be mean to writer but if this is your attempt at writing the msq....you might wanna go back to creative writing 101. Like omfg is 7.1 msq a train wreck....i wont spoil but boy the msq made me wanna hit my head on wall till gray matter came out it was that bad....this got approved...uh-oh
Imo all x.1 are a drag to do in general but personally i have not much cared with DT's story the moment part 2 kicked in because the twist was too predictable and... boring\nauseous. Doing the actual class\role sidequests helped me enjoy what we currently have and... yes i do prefer the DT's role quest compared to EW because the former is mostly down to earth without needing some sort of calamity\world ending thing going. ShB are still the best just because i love all the characters involved (plus them appearing in the Heroes' Gauntlet made their impact even better)
Normally I always rush to play the msq on patch day but I haven't touched 7.1's msq so far. There's just no part within me that's naturally compelled to do it.
I'm feeling like others here, who talk about their complete lack of emotional attachment to and investment in the new setting, storyline and characters (sans Erenville but even though I personally like him a lot, not even he could make me sit through the new msq so far).
DT as a whole just feels like an imitation of FF14 to me (for me there's a big quality drop in terms of execution across all areas: story, jobs, gaming content, graphics update and now some of the pvp changes).
A game that tries to mimic what the game did well from ARR to EW without being able to replicate it, to really understand the core of what made the past expansions an enjoyable experience.
And since I'm mostly pvping atm I also have no "ingame pressure" to play through it for the dungeon.
Let's see if I'll eventually do it when I feel extraordinarily bored or if I'll procrastinate till 7.2 comes around.
I still haven't unlocked the new dungeon and finished 7.1 which is so unlike me. I've always stayed ontop of the new patches during their first week. 9 years with this game, and the story just leaves me, empty. I feel nothing for the new characters introduced in DT. I can't even remember their names. And the Scions just don't feel like the Scions I've been with for almost a full decade.
Future thoughts of the glorious time when Yoshi says “enough!”, and no more content, good or bad, is produced to be endlessly lamented over. Oooh the intrepidly deafening silence that will graciously resonate through these now agonizing complaint filled halls
As a casual player, I liked the 7.1 story line. It was a nice bit of side adventure, learning more about Koana, Gulool Ja, and Zoraal Ja. The dungeon was fun and intense.
Wuk Lamat's presence was toned down slightly, making her feel more welcome in the party as part of it rather than the entirety of it, and the WoL being promoted again to chief problem solver as opposed to sidekick/mentor is something many people liked seeing. :)
The only nitpick I have is that Koana changed his opinion a little too quickly, they should've padded it a bit before the whole risky his life part.
All in all, I think it was fine. I think we'll be able to fully appreciate (or hate, depending on the outcome) the Dawntrail story once get to see the entire picture after the current story thread ends in 7.3 and we either start our proper non related adventure in 7.4 or even the setup for the next xpac in 7.5.
Electrope is the new Dynamis.
Awful plot devices pulled ouf of the writers' ass because they're too unwilling to research their own lore.