Originally Posted by
BigCheez
PLD and GNB had near identical damage output in M4S due to how well PLD handles the downtime.
The fix here is not to bring tank damage in line. The fix is to make GNB and DRK's damage rotations more interesting and complex, with more room for optimisation, so that the difference in damage output is warranted.
If we're going to make all the tank jobs 123 spend with identical damage output, we might as well just make 1 job called "tank" and WAR, PLD, GNB and DRK are just skins that you buy on Mogstation.