1-2 hours a day is already enough to exhaust the content of this game in 15% of the patch cycle lmao
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Honestly I feel SE could always experiment with new mechanics/duties gosh even a new dungeon formula; I mean Arena Net did Living world and that worked for a time but they found that they could not produce new maps and content at a fast enough pace so they are trying FFXIV route now that did not 100% work for the previous expac so they are trying new things now.
They did not sacrifice story but they did for instance in the newest patch releasing next week at player housing and removed map meta events replacing it to the original world boss to test, I feel SE pushed the envelope already with the story here if they added more dungeon's or trials or even a new type of duty like solo duty or something it would have had a much more positive impact as usually new features are praised.
Problem with that is also kind of rooted in the fact that overall player count is looked at f2p and sub.
there are people that did not purchase dawntrail and is probably still finishing EW; then there are also new players still doing the other expacs as they started recently due to someone making a hype about the game.
the true figures I believe will be seen in only like 2-3 months once the dust has settled and the players from EW influx is no longer visible; Dawntrail is with all due resepct the lowest ranked expac of all of them and that includes SB
Looking at the Metacritic User scores for all the Online Final Fantasy we have:
FFXI = 7.4; FFXIV: 1.0 - 4.0; ARR - 7.7; HW - 8.7; SB - 8.9; ShB - 9.1; EW - 8.7 and DT - 6.0
The fact that DT reviews worse than ARR and Final Fantasy 11 (that is 20 years old) is shocking and show to me this was not a successful expansion by a long shot and SE will probably look at that as well.
Feels more like Cataclysm, or that's the general vibe I get. It's not a colossal train wreck but it could be the start of a decline.
I sincerely hope not!
Sticking so close to the formula is beginning to wear me down a bit. Every expac, you get 6 zones to farm the exact same number of fates for the same number of gemstones to buy the same amount of crafting mats to make the same number of crafts (from the same layout of new master craft tomes), the same type of boss fates that will net you the same amount of special material that you’ll have to do twice for a mount and special outfit, the same type of hunt rewards and legendary nodes and two classes being released, two big cities with one having a MB and one with end expac turn ins, artifact gear and two new materia types…two new types of scrips and two new tomestones…three beast tribes— oh sorry, allied societies, the same number of totems needed for the same number of extreme mounts to collect for a ~special~ mount, an eventual housing district with the same number of plots…
I don’t love knowing exactly what will be in new content before it’s released. It makes it all feel pointless. I’ve done it several times, why keep going?
If we get the Field Mission by 7.15 (they're usually dropped in the .x.5 ones), then that means around 4 months of wait for 7.1 then around 2 more months for the 7.15... six months of waiting to get a feature that gives you things to do (that isn't High End) on the long term. That feels way too long of a wait for me.
Tackling old content shouldn't be a way to make up for that wait, really. At least that's not what I expect from a game that charges a monthly sub in such a big company.
The formula is part of the problem, I can sit down and plan out all the content for the next 9 years on a calendar and know when expansions, patches, etc all land. I can also guess with a high degree of reliability what the dungeons, trials, and raids will be like.
It’s sad when we know that a dungeon will be: 2 packs of trash, boss, two packs of trash, boss, two packs of trash, done. 15 min or less with humans or 20ish with trusts.
god i so hate postings like this. So this Person is telling you what exactly the problem is. You opinion may be diffrent thats fine. But for the love of god stop being like that, not every critique is doom posting. Posts like this make me so aggressive, that stand is the reason why nothing will ever change. Besides the minority is not correct. since DT the community is more then split because surprise DT was not a good expansion for a lot of people. So what shall they do, shut it and swallow it down ? Lets say you are in a restaurant and you order a vegan dish but you are getting meat will you accept it instead of well communicate what is wrong ? People been unsatisfied since Endwalker .X patches for a reason and not because they want to be doomposter. People want to communicate what is bad in their eyes, you are welcome to discuss it but if stop doomposting is your most productive comment, then consider to not post it since you are limited on how mch you can post in the forum anyway and a comment like this helps nobody.
I agree with most of what you said but this? Resonates with me to an incredible level. I'm so tired of having nothing to do if you are not a raider for extremes, savage and ultimate... They really need to come up with something engaging that is permanente and is not PVP thank you. Or the infinitive dungeons like the Palace of the Dead where you reset everytime you fail and demotivates you after some tries because you need a lot of time and RNG to do it...
When Island Sanctuary was announced I thought we would get something different, but is the Firmament all over again, grind, grind, grind without fun.
They really repeat themselves all the time. They could do different huntings, they could add different types of fates, they could add more different types of treasure maps (there is only 2 with different skin, how sad is that?) and etc.
FF14 is really not what I thought back when I arrived in Shadowbringers.
XIV survived Stormblood, it will survive DT as well.
I really wish we lived in a world where product quality and user experience meant something for the companies, but have you seen the numbers DT pulled? It's joined the halls of other mediocre, borderline bad expansions in Steam and Metacritic and the overall sentiment in the media about it it's polarizing, yet SE pretty much made it to EW numbers and beyond. Many of our complains keep repeating themselves from expansion to expansion for almost a decade, we get a "we hear you" once in a while, and it hasn't affected the bottom line. Yoshida as a PR genius managed to make a community of beans loyalists emotionally attached to him and the game while sticking to a mediocre, repetitive design formula of low cost and risk with high returns.
Blizzard has been involved in some horrible stuff in the past few years and all of their IPs are still money makers. The Pokemon Company has been doing nothing but mediocre games with mixed to bad reception and they could release a rock with googly eyes tomorrow as a Pokemon product, and you bet people would buy it. It's the same here. Once the next patch drops everyone will forget about this.
I’ve played this game for its entire lifespan (so just on 13 years this month) and in that 13 years I’ve spent almost 10 on break. The 5 or so I’ve been active I’ve never spent more than maybe 5 or 6 months where this was the only game I played
So I worked full time that entire 13 years (more than full time really usually averaging 60 hours) have been on break for more than 66% of it and even when I’m not on break I can barely justify having it as my only game when i only get about 15 hours of free time per week
That’s just a lack of repeatable content in a live service game, not a need to go on break because you overplayed it
Your example is flawed because the restaurant tells you up front what it's menu is and after you order you go "why didn't you change it up, I want something different than what's on the menu".
That is what OP is doing. Also, he is doom posting, he's saying he's worried the game is dying when he's simply burnt out.
Thing is, there is PLENTY of content in between dungeons, Alliance raids, raids and Savage, trials and extreme, variant dungeons, deep dungeons, etc.
Thing is, there's no reason why you'd want to repeat it besides roulette, and that becomes irrelevant once you hit 100 with whatever you plan to play. Take into account most of this content hasn't been touched in a decade and it's objectively not fun to play. There's plenty of very fun content that I like to quarter just for the sake of playing it, but unless you're a healer you'll have to wait up to 40 minutes for non MSQ content.
They introduced Ultimates to shake things up, but they cycle them at an insultingly slow pace. They added Wondrous Tails, but people would rather play them unsynced.
And if you want to play old endgame then there are Discord channels. Just try to recruit there and in PF and be ready to wait up to two hours to play, hours you could be using to play anything else.
There's a reason why games that try to emulate the Trial and Raiding experience of XIV, like Rabbit and Steel, are slowly becoming a thing.
They're not going to stop updating XIV this way unless the game starts bleeding money.
Their MMORPG-for-busy-dads approach is applied even to their offline games (XVI). Yoshi-P really likes this kind of design philosophy and update cycle.
i am not burned out making a lot of breaks and i am worried aswell and now ? its not doomposting if you have valid critiques. why is it so hard to understand for you that not everyone likes the same thing as you do ? for my example i think you missunderstand it...lets make it more clear. you have a menu and order something, but the waiter make a mistake and you get something diffrent what will you do ? call the waiter tell him theres a mistake and order something new or do you keep quiet about it and eat it? same thing is here. Whave a game here OP is not happy about it, so the forum is the place to raise the voice. where is the diffrence ? For people like you i can litterally stand in a raid which is unplayable because SE fcked it up and when i will speak it out i am a doomposter aswell. the game is not perfect and the community was never so splitted and unsatisfied as it is now. Dont be ignorant you know it if you are looking into the forums. Its not a minority anymore. So whats next will you call every person who wants the game beeing great again a doomposter or do you have valid arguements why OP should not be woried about the future ? The argument of you are just burned out is so i am sorry mr SE Stu*pid. thats like the only argument that people have when someone raise his voice about the flaws of the game. But spoiler there are a lot of people who do breaks for 1 and half year and still hates some parts of the game where is the burnout ? Now you have the choice make a good list like one other person did with all the arguments and maybe you state why OP is wrong or just call us doomposter and prove me that you have no arguments beside of burn out and doomposter. I might not answer today because this forum limits my posting like thanks for that 10 posts a day lol. Trust me ill answer you. Prove me and the "minority" how wrong we all are because....
If Riot MMO was a thing, it might slowly teeter into oblivion, but it isn't. Two major MMO's rule the market and the rest compete for scraps or rather wait for scraps to go to them. Ashes of Creation is a pvp-mmo, so its pretty much dead in the water.
FFXIV isn't dying anytime soon,unless there's a scandal or something really really bad happens. If the next two expansions are similarly divisive? I don't think it will affect their bottom line either, because of how much of a fanbase they have and because there's no other place to go.
Complaining has a small chance of improving this game in the long run, so I complain and keep my sub. I complain because I want the game to be better than it is.
While I don't feel XIV is at risk of dying, I think it will shrink in population over time if they don't correct what they have done in DT.
They have enjoyed a population explosion from the great press ShB and EW brought them, only to have it waste away if they get more lukewarm reviews for storylines like DT.
Gameplay aside, it was the MSQs of those expansions that captured the most interest. And the offering here is -- not as good.
It wouldn't be a popular MMO without the occasional doom posting thread.
https://media1.giphy.com/media/v1.Y2...UGw/giphy.webp
Alright let's see:
ShB: introduced the Crystarium crafter/gatherer quests. Introduced bisexual-color gemstones. IDK what people did before SHB with FATEs and whatnot. Introduced Bozja. While it's a similar timed open field instance like Eureka, it has different mechanics, different story, and its own raids. Begin adding Trusts and Duty Support. I believe they also begun going back to older content to rework it in some cases. Introduced New Game+. Introduced Ishgardian Restoration and FETEs. Trial Synthesis feature was added. Dungeon Explorer Mode was added.
EW: Introduced Island Sanctuary. Reworked the earlier MSQ to be more newbie friendly. Reworked housing lottery. Adventurer Plates. Reworked PvP entirely and it's more popular now than it was before. Added 3 whole Criterion Dungeons (which, for the record, 1 of these is like 12 dungeon paths and boss variants). Added new stuff to Golden Saucer. Fall Guys collab event was pretty in-depth, speaking of Gold Saucer. Compatibility with Xbox. Added a new deep dungeon which, while it uses the same style as POTD and HOH, is still definitely its own beast as well. Added extra glam plates and more glam dresser slots.
Dawntrail: Continue expanding all of the above features, and add in some more stuff as well. Already confirmed more criterion, and another eureka/bozja-like instance. Also adding in a whole new Beastmaster job, which I think/hope will also come with a pokemon-like pvp fight mechanic where two Beastmasters pit their pets against each other.
Yeah... I think you're wrong OP. I think the devs are adding in new content and new features all the time. All while you continue having a backlog of older content still to do.
You're just not engaging with it. Which is fine, maybe the new stuff isn't for you or the QOL features are not noticeable for you since you don't need any of it, and it's okay to say that. But in that case I'd say be more constructive with "this is what I want to see/do", and not come with this "omg game is dead, no new features", which is hyperbole and just plain false.
I think FFXIV will be fine considering what we know we're going to be getting in future patch content + with current combat gameplay being way better than EW's by a huge margin. Story might have been meh, but imo gameplay > story in an MMO.
StB introduced the Forlorn Maidens and in both HW and StB FATE's, there were some that dropped minions, barding, triple triad cards, housing items, etc.
XIV has been through worse and survived, it takes more than a mediocre expansion to kill an MMO. The real question is if it can survive another round of Hiroi's awful writing and Kate's awful localization.
https://forum.square-enix.com/ffxiv/...al-Fantasy-XIV
Evergreen post for a lot of people on this thread (not all, and not OP mind you).
People need to take a step back and understand that the forums are a big bubble/echo chamber, and every feeling is amplified to the max. It'll be fine.
But also take another step back and wonder if you actually like the game, especially people telling the game has been shit for 6-7 years, why have you been playing all this time then ?
100% this is why every time we go down this road, I always point to player data.
People can post all the Dawntrail and Wul Lamat hate threads. People can review bomb. People can say what they wanna say, however they wanna say it.
At the end of the day, the direction of this game is dictated by player data.
And if the player data does not corroborate all the bellyaching... well, I'm so sorry ¯\_(ツ)_/¯
Games formulaic and most of its best content comes out around X.2+
Kinda get used to it, CBU3 is pretty lazy with the formula and constantly make dumb decisions. 90-100 job actions and no week early crafted sets for savage come to mind. (Seriously it was such a good qol change.)
Take a break and play a different MMO, this game just isn't made for everyone. For example I literally play healer in all other MMOs but the healers in this game since ShB are so bad and boring I haven't even done an extreme with them in 5 years, you kinda have to accept these issues if you wanna play the game.
Not to dismiss your point, but we don't have any official data on active players / subscribers.
The only thing we get are tracked achievements for either finishing the game or duty, and mmo population sites with some sketchy formulas to predict player numbers.
For all we know the game could have 2 million active players without F2P players, or we could have a massive falloff after the first month of DT release and be left with 200k subscribers including F2P players.
I like playing with friends.
But Yoshi-P and Co has that information, and the direction taken and decisions made are based on it.
That's my point.
But we'll know when things are actually getting bad and we're suffering a significant lack of player retention. They will start merging worlds.
Edit: I just realized where the miscommunication was. When I said "point to player data," I meant that as in pointing to the term or phrase, not physically pointing to player data, because as you said. We don't have it.
But yeah, anytime in these discussions I always mention player data because it's easy to lose sight of and forget. Square Enix sees everything. And every decision made is based on it.
So I started playing the game in about 4.2, fell in love with it and continued playing pretty much every day up until Endwalker. Having finished Endwalker's 6.0 story, I tried doing the usual, such as raiding, but I stopped halfway through without finishing the tier. Ultimately, it was just burnout. I was tired of the state of the game. I was looking at everything negatively, bored of the same formula, bored of everything, and so, I ultimately took a looong break. About 2 years worth of a break, to be exact, as I just came back to the game recently for Dawntrail and I've regained quite a lot of love I had had for the game long ago and am enjoying my experience. Not that much has changed since then, and my old FC is unfortunately very dead and I don't really have a "place" I belong to anymore, but despite it being the same game, I feel refreshed after a long break.
What I mean to say is, in the end, it really is just mostly burnout speaking. While there are definitely rightful criticisms to be made about the state of the game, once you start viewing everything negatively, it's almost 100% burnout speaking, as you start just picking apart all the small details instead of trying to enjoy yourself. Everything has become too familiar to you in the game, and so, you try to pick it apart. As the saying goes - "familiarity breeds contempt", and when you have spent years and so many hours playing the same game, this applies even more so. It isn't just FFXIV, I've seen people from all kinds of game fanbases who had loved their games for a long time, but the biggest veterans of those fanbases were usually the most cynical and negative about their states, despite plenty of newer players saying otherwise.
You just need. a. break. There's a reason holidays and vacations are mandatory everywhere in life, and that applies to more than just work, even things you enjoy.
I’ve been playing this game for a long time, and I can honestly say that I’ve loved the most moments of it. Final Fantasy XIV helped me through some difficult times, and it’s where I met my now-wife, which has given the game a special place in my heart forever. I don’t believe the game will “die” or simply disappear, but I do think it’s reasonable to be concerned about its future. Before anyone labels this as doom-posting, I’d ask that you hear me out.
The fact is, other companies aren’t standing still. They are heavily investing in their games, which leads to significant updates and changes. Change is something that, in my opinion, FFXIV has been slow to embrace. I’m not referring to minor adjustments like reducing the number of books needed for Savage content or a graphics update after 12 years. What I mean is that other companies are observing what works well in different games and incorporating those elements into their own, keeping their offerings fresh and competitive.
There will come a point where everything that FFXIV currently offers becomes standard across the MMO genre. When that happens, many players will start to question why they should continue playing FFXIV over other games. While the game may still retain its core audience (hopefully), its overall popularity could decline.
Being concerned about the future of the game isn’t inherently negative. As customers, we all want the game to be as good as it can be, and that’s why these discussions are important. I agree that sometimes people overreact and predict the game’s downfall over minor issues, but the current state of the game should be a cause for reflection. I can’t recall a time, at least since the beginning of Stormblood, when the community has been this divided.
MSQ is far from fine, this was worse than Stormblood which was notorious for not being great. It isn't just the forums. Professional review sites have it as mixed, streamers are mixed, and on social media when people being up FFXIV there's usually someone who brings up DT not being great. Word of mouth for the game isn't great at the moment which is how it got to be as successful as it is, by fans who enjoyed what the devs put out telling everyone about it.
Let's be clear, they can't screw around. They got lucky WoW tripped over itself at the end of Shadowbringers which boosted the game from "doing well" to "doing amazing". However, WoW has since recovered in terms of the quality of content put out and has an xpac in a couple weeks. DT being mixed is no where close to being a nail in the coffin but it will hurt and if they don't fix things as players will go elsewhere just as they did to during Shadowlands or whatever.
That being said, historically when the community has had a strong negative reaction to something they try to change course. I believe they'll do that here. Though, I don't expect it soon as the story for 7.0-7.4 or 5 is likely finished.
The MSQ was "okay", jobs can't possibly get worse and more boring, the entirety of the gameplay experience is behind dozens of hours of visual novel stuff and the only thing that has gameplay is so formulaic people can predict what's to come with a release date attached to it. Not to mention the state of healing, WAR or the ilvl in general.
As someone who's been playing since 1.0 and took breaks, I cancelled my subscription. SE only caters to either single players, RPers or meta slaves. Group content barely exist, job design is on auto pilot and most forms of personal responsibility to your group like enmity management, positioning and even healing has been taken away without being replaced with anything. Elements don't exist and we have a literal button that equips the best gear since gear is only a number with zero creativity.
The biggest red flag for me was Y to the P saying that we shouldn't expect job changes prior to 8.0. Guess I'll not pay till then.
Thank you all for replying to this.
It doesn't really matter if you agree with me or not. I have gone on break since I made this post and I will continue to read your replies every now and again.
Ultimately the facts remain the same to me personally. The game needs to inspire me to play it and if it keeps doing the same content with different skins, it's just not going to appeal to me.
I was happy seeing raid mechanics being made more "dynamic", but that was the only thing that made me smile, everything else in almost every other gameplay system just felt the same stuff I did in Endwalker and wasn't brining me much joy.
As said, it might be burnout and I am on a break from the game, but there is also some truth to me personally when I say what I say.
It's not like someone can come in and say I'm wrong and I should just learn to like it, I probably wont and that's ok.
The devs probably wont change their formula which means I will probably never return to the game fully.
I'll still try the new exploratory zone, but even there I already know they are releasing it in multiple parts, so I will have to wait until its entirely out.
Regardless, thank you all and I hope you all still have a grand time with the game, even if I wont.