Originally Posted by
kaynide
Apples and oranges there; A job being dumb/easy to play is not the main point. Right now, healers will complain about wanting more DPS options, which means they don't need to focus on their primary role (Healing) because it's easy to keep the party alive, especially with a tank that doesn't really take a lot of damage outside of specific things.
If a healer was actually stressing to keep the party up (like oldschool 2.0/3.0 job design), less people will play the job casually, meaning less in the pool for roulettes etc.
In 2.0 your main magic casts were Cure 1/2 with free Cure-2's being a way to keep MP. You would use the free-be instant stuff being more for emergencies or weave with Lucid Dreaming to keep MP reserves up. Couple that with stoneskin management, and it was easy to run out of MP if you just spammed Regen/Cure 2/Medica 2. This was also a time when you would actually sleep was actually a thing if MP ran out.
Because of that complexity, healer was pretty fun, but it was also very intimidating. It was almost ALWAYS adventurer in need. Now it leans much more towards Tank (compared to 2-3.0 anyway). And you'd never see DPS in need, but now it's regular on pretty much any 8-man content (anything from Trials down on the Duty Finder). At least on my server block.
That's part of why Tank has been buffed so much, and healer given so many free cast/instant spell: to make sure people are playing the roles that are mostly in need.
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Now to answer your actual quote, I don't honestly know if that would even be the case really, but based on my past experience I would bet healer numbers would go down because generally players are lazy/want to play the game "easily".