Insane skill issue.
Insane skill issue.
I don't know why "opt in to hard" is such a confusing and subversive concept.
They are saying that the involuntary baseline is overtuned.
No, what he's saying is "My level of effort is below that of a toddler", because skill level aside, no one is hitting any sort of enrage because skill isn't there, People are dying to mechanics, or their healer is dying to mechanics and then they throw up their hands and say "it's all over" and give up. I seem to remember that before DT release there was a serious movement amongst healers saying "things are too easy, groups can do dungeons without a healer, we are on strike!". I can count on one hand how many bosses a barely competent tank can solo from 20%- 0 without a healer (oh and the ones i can count are the only ones with a stack marker.)
Nothing is overtuned. The difficulty in these encounters are all about doing mechanics correctly or not. People aren't dying in the normal raids to random damage, they are dying to failed mechanic checks + random damage. There are very few bosses with truly challenging mechanics, especially in the dungeons. They are all mostly memory checks.If you feel that a boss is "overtuned" because you need to learn not to stand in the telegraphed boss mechanic? or not get knocked off the platform or into the wall of bleeds... then you havent been playing this game for very long.
You're missing the point of duty roulette. It's not for you to get to pick and choose the content you want/don't want to do. It's to make finding groups easier for people who are going through previous expansions, people who have started recently. So they don't have to sit in queue for an hour.
All the dungeons and normal trials are perfectly fine, except for maybe one of the bosses in the lvl100 duties.
Also not a fan of forcing your opinions on the rest of the playerbase. "Currently outside of Worqor Zormor all the dungeons, and every single trial in this game is WAY too hard for the majority of the playerbase." No, they're too hard for YOU. All MSQ content is easy enoug h if you're willing to put in the slightest bit of effort. Maybe learn what you died to and why. And honestly, if it's too hard (it's not even close to "midcore") maybe this isn't the game for you.
Yeah, the thing about duty roulette is that it needs to have enough veterans to shorten queue times of people at that instance quest step.
Seems to me the best solution, if they decide they need one is to add another queue category that gives content at or a little above the current difficulty level, add a slightly nerfed "normal/maq" queue and call it a day.
try running it with trusts
Roulettes are not for you. Roulettes are for new players who want to get through old content. The reward is a bribe that they give you so you'll participate in Crystal Tower for the 584th time so little Sprout Joe can get through the MSQ.
If you could just opt out, the new player experience would immediately go to shit, as no one would want to do the less polished early MSQ content. Queues would take forever, and people would give up on the game because they cannot progress through the MSQ in a timely manner.
If you want roulette rewards, understand that they are not for you. They are a tradeoff that you're getting for making the queue move for people who are not at max level. If you want to run specific instances, queue for specific instances. You cannot have your cake and eat it too.
Running a dungeon with NPCs is more difficult than running it with players; NPCs don't Raise/Resurrect you, so you'll have to restart the fight you're on every time you die. NPC parties aren't even that great for practice, because NPCs don't behave like players, and it'll take an excessively long time to get to any specific boss fight you want to practice on.
Besides, if people who find Dawntrail dungeons hard are doing them in Duty Support/Trusts, they won't end up where they belong: in my Duty Finder parties. I'm a Dark Knight. Putting TBN on the party member with the most vuln stacks right before a raidwide is the only thing I have.
Reject Trusts. Embrace TBN.
I actually did all the Dawntrail MSQ dungeons with Duty Support NPCs for the first time ever (since the DPS queue times were horrible). I found that running dungeons with the NPCs is a very nice way of learning mechanics. With no other players there is no lag and all the NPCs execute the mechanics "perfectly" so you can just pick one of them to follow around to find the safespot when you are unsure about a new mechanic (except for spread of cource). You also get to see more mechanics since their DPS is so bad.
Playing with other players is way faster (excluding queue time) and more fun tho.
Literally the entire point of the roulettes is to fill in players in duties that people are queuing for so being able to exclude certain ones defeats the purpose.
If this means people like you I never have to encounter in roulette then fine lmao.
But seriously, your thinking about only yourself here, banning dungeons or specific content because you hate it or don't like the "hard" difficulty? Then don't queue in for the roulette.
Think about people who have limited time, your asking for a system that will not be consistent across all players. This means queues into early msq dungeons, trials, and optinal normal raids could take forever and even longer than it is now. New players will just drop the game as they feel it's dead or their time is wasted.
It's unfair, this would only separate and alienate the community more and more than it already is, it's short sighted and frankly insane you think this is a good system. The roulette is ment to fill party's in need, it just comes with extra rewards for players doing it. That's the side advantage, the bonus.
Let's say a new player doesn't know what party finder is or is not wanting to use it. They want to do coils, so they queue up. OK so it takes like 50 min for a pop but hey they think "well it's old content so it makes sence but this is so cool! I get to play with others in a fun raid" raid goes well and everyone's happy.
The system you would want I guarantee alot of people would block either all of coils or all of eden let's say. An new player will never be able to access coils and has to resort to either putting up a pf nobody Will join unless it's unsynced. So it kills the experience because players just use the person for the first time bonus and it takes them 3 min at most and now the lil sprout gets a shell of an experienc (yeah coils is hollow without doing MINE but at least it's something in DF).
The same would happen in higher raids, people Want it to be short and want that dopamine for a job well done. Just look at how many complain about the neir raids length.
Again this is a problem you have and your wants should not affect everyone else. If you put the slightest bit of thought into this you'd understand that.
Call me toxic or whatever but your just as toxic for thinking all you'll get in here is toxicity. I'm just providing a counter argument you yours.
Alfi, out.
Endwalker was hard for you? Have you not learnt how to play your job? I have only been playing since 2020 had the game longer but never really played till 2020 with my current character. Nothing has been hard in any of the expansions as for MSQ and dungeons and trials with it. Only challenging content I saw was Savage which I only did P1s and P2s never did any passed that, mostly because no people to do it with. The game should be getting harder as you play if game is getting too difficult for you at EW and in DT maybe its time to actually learn to play your job properly or maybe the game isnt for you with the new way it is heading.
This you are so right. I was fight Valigarmanda in EA and one point i died and was like "what killed me" saw the AOE from the avalanche that was happening and remembered that for next time. the AOE with the safe spot in the middle does shwo and gives enough time to react even the NPC's all go to the safe area in Duty Support. People are just mad they cant stand in damage and just focus on damage and actually have to do mechanics.
Except it isnt too hard. You are wanting a game that you can just do nothing and have the game beat itself. You are contradicting yourself saying you don't want midcore but casual content is midcore content. All the casual players I talk too have been loving the difficulty because it challenges them. Your view is in the minority of the casual space. You are advocating for content a majority of the playerbase doesn't want because its boring and that content just makes enjoyment of the game worse.
I'd agree with having a very short opt out list, like the three someone suggested. I for one have one of the dungeons have such graphical flowing water effect that it causes me vertigo. Its not usually a problem, just in that one the environment effects combine just right. So being able to skip that one, it's not even a super common roulette hit, would be nice.
People would remove gear so that their only possible raids were LotA or ST, maybe even a spicy WoD. That's the entire reason they changed how you queue into Alliance Raids, and ever since then, I've gotten a very healthy mix of Alliance Raids in roulettes as opposed to seeing how long the Crystal Tower streak would go on for.
I'm guessing some of the posters suggesting the ability to exclude specific duties from roulettes either weren't around for this or were never aware of the change. We already have the data to know that excluding duties is a bad idea, and it wasn't even an intended/built-in exclusion but a player workaround.
They're only bringing in anecdotal evidence anyways. My own anecdotal evidence is that in the past 2 weeks of roulettes, I've gotten majority SB, Shb, and EW raids. I think only 3 out of the past 14 days did I get one of the ARR raids.
They can't still be doing it unless they've ONLY unlocked the CT Alliance Raids, or manually queue into them. If you're going into Alliance raid roulette, you have to be at least the minimum item level for the highest level alliance raid that you can queue into at that time. If you're level 73 and didn't unlock the Ivalice raids but did unlock the Shadow of Mhach raids, you have to be at least ilvl 235 so Dun Scaith is available.
I think Crystal Tower raids are more likely to appear in roulette still as they're the only ones that are required for MSQ, so EVERYONE HW and on has them unlocked. You can't cheese roulettes anymore, though, unless I just haven't heard the new strat.
Stop this troll posts, the game is way too easy as is. If youre actually struggling this much, please accept its the wrong game.
whether or not you have unlocked the duties changes nothing. The gear requirement gets triggered strictly by the player level, even if you are nowhere there with the MSQ and can’t even unlock the raids (because this game gives ridiculous amounts of xp while leveling).
And? No one needs to play this game at all, it's a game.
Some people want to level every battle job, so that extra exp is actually helpful. People who have been playing each expac on release probably unlocked those raids anyways, because why deprive yourself of new content on release just to exert control over a roulette? Some players will skip the alliances when first going through because hitting max level is their current priority, but plan to go back and unlock everything later to experience all the content.
You don't get it. The problem is not that the content is "too hard", the problem is a bunch of people that got used to watch netflix or instagram reels while doing Endwalker normal modes and now they can't. That's why you can see no deaths on the new content when there are no "1st timers" in the dungeon, because even those complaining learned the super easy patterns of the bosses....but of course...they cannot keep watching the tv while doing it.
Please correct me if I'm wrong but I remember reading/hearing that the devs test the various duties with people of differing skill level. They bumped into a problem that the newbie/casual control group started to become better and better at the game. So maybe they've overtuned to this control group?
Otherwise, I'm of the opinion that if you're doing current patch content, you should know what you're doing with whichever job you've decided to "main", personal limitations notwithstanding. Which would allow you to put better focus on what the enemy is doing, there's always going to be a new mechanic or a twist on an old one in each encounter.
As an example for my time with Dawntrail duties, I was in the level 95 dungeon with duty support and died a bunch on the last boss. Every other duty I queued solo in the duty finder and didn't have any memorable issues between myself or other players with exception to the 3rd trial with a funny moment. :)
I would support this if you could only ban a limited selection of older duties with regards to your queued level. e.g. You've queued as a level 90 Black Mage so you can't ban Endwalker duties but can ban ARR, HW, SB, & ShB duties.
Maybe going a bit too hard into the details but perhaps they could prevent bans on duties that are seeing large queue times for any role? The roulette is there to help those stuck in super-long queues to finally continue their MSQ progress, after all. (as I understand it...)
Yours is a troll post. The elitist spent months, if not years on this forum talking about how this game needs to be more difficult. Did casual gamers tell you "please accept its the wrong game?" Nope, even with the fact that elitist had savage and other modes. They told you to jump to those modes. But you know what, at least you had an option. The problem is there is no reverse for this game for those wanting easier content. There isn't an easier difficulty to jump to in Duties. (Technically they can easily make one, just grant the option to put on the echo which gives you a boost to your stats, akin to very easy mode on story solo duties, problem solved) The gatekeeping to try and push people who enjoy easier content out of the game is the fullest definition of trolling.
Banning belongs in competitive games like LoL, not MMO's.
Savage isn't an 'opt in for harder content' mode, it's the raid tier of an MMO which is not the same as pushing a button to make something easier or harder; it's a *whole* different mode. Some people just need to realize that they are playing the easy mode already. Also the game was already defined what it was from the start with fluctuating difficulty in different expacs etc. DT is just as comparable to other expacs besides EW (the unusually easy one) and is easier still than let's say, Heavensward.
There's nothing wrong with being bad at a game. There's an issue when people don't admit they're bad, somehow can't improve (which is ridiculous), and then want options to increasingly lower the floor until they're happy. Nobody is gatekeeping, you're gatekeeping yourself by not improving as a player.
All adding variable difficulty does on shared content is divide the community and it's divided enough as it is. SE needs to finally draw a line that's a minimum requirement to entry and if I'm going to be honest, it's not even that demanding relative to other video games in general, particularly of the same genre.
Like honestly what do these people want in a dungeon anyways? To never die? That's already the case 90 percent of the time and there's not a single thing anyone can say to convince me otherwise. I use duty finder quite alot and I can quite literally count on one hand the amount of times in a dungeon there was any wipes going on that actually mattered and as far as actually not clearing the content? Zero times. This isn't a single player game either, there was 3 other people involved at all times (more for the trials) that all managed to clear it also over the course of uncountable dungeon runs . It's anecdotal sure, but a strong indicator that the majority, and a large one at that, do not find the content overwhelming.
The reason it's hard to sympathize with people who find the content too hard is because being weak willed enough to not actually improve at something and *then* complain about it, is a particularly unattractive trait, especially when so many others are able to improve enough to play and enjoy the game. Society as a whole tends to not enjoy underachievers, especially when it's related to something that's not that hard to begin with, and then on top of that, these same people change the place that people have enjoyed since ARR; it was what lead to Endwalker, the worst expac in the entire game to the point where Yoshi P himself even admitted he'd fall asleep while playing it.
You're right that the "elitists" have savage and ultimate and you know what they do? They play savage and ultimate, they get geared, and then sod off for a while until the next savage/ultimate comes along. That leaves the rest of us to do what we want, the apparent majority of us are happy with the current difficulty and/or want more. I want to see more variety of mechanics personally rather than just dodging things, maybe even doing things while dodging things - a shocking idea, I know.
I also agree with others here that if people really find EW content challenging