I cannot take Lahahabrea seriously. Though they did give us this gem:
"HAHAHAHAHA!"
"SuCh DeVaStAtIoN! tHaT wAs NoT mY iNtEnTiOn!"
Sorry for the double post but I wanted to add another point:
I think this expansion really highlights the problem of their pacing.
3 zones before our first dungeon is too long.
Yes, I know this is not new and they went the "choose your zone, complete them both, then run your first dungeon" route in past expansions. But back then I already thought this wasn't good.
The only thing that saved this pacing decision in the past, was the fact that the story was interesting enough to put up with an exceedingly long story prelude and fetch quests until you get the first thing to do.
DT's story strips even this point away and really showcases how bad this pacing choice is.
It takes hours until the first dungeon. This is several episodes of a Netflix show. Imagine you watched a show but it takes 5-6 1h episodes until it gets interesting.
Only, that in this case those hours consist of MMO-quality cutscenes, many of them unvoiced, reading lots of dialogue, running from A to B etc..
Battle content is the main game play mechanic of the game. Think of any other game that bars you from engaging in its core gameplay and forces you to be passive for several hours, even worse if it is content you don't enjoy.
(I'm talking about new content here. Yes, I can always stop and do something else. But the point of the story is that I want to do something new. This includes new battle content.)
I'm not a "battle first" person. I love good stories in games. But the beginning of DT is unfortunately so sluggish that, when we returned from the first two "choose your path"-zones, I was about to give up when I had to do yet another "escort NPC through the city" quest...
Please SE, in future expansions, give us more to do at an earlier point in the story. If you don't want to let us into a dungeon earlier then at least give us instanced fights or have us do FATES or anything really.
If even story-focused players feel like they have to force themselves to keep playing or start skipping cutscenes only so that they can get to the point where we actually do something then something is wrong.
This is what genuinely disappoints me. Everything in the expansion area is so incredibly well done. The environments are everything I've been asking for. The music is insanely fun and beautiful - despite Tuliyollal's main theme being super out of place, it's still really beautifully made! The races are really interesting. Everything should be 10/10 of yet this is the first time in 10+yrs I've ever taken a break to just go do some daily roulettes because the story was so unfun and not at all engaging. Everything is set up to be a homerun and the writers couldn't have dropped the ball harder.
I refuse to give this expansion the excuse of "well it's set up!" Fellowship of the Rings was setup, every expansion before shadowbringers was a delving into a new story (Ishgard with the Dragonsong war had no narrative bearing on Eorzea's city states coming together, Stormblood's entire Kugane / Doma / Aura story was essential a side story parralleling Ala Mihgo). Yet, somehow all of those expansions were exceptionally engaging and genuinely exciting to go through.
So far there's nothing. I don't care about the city of gold b/c the story hasn't told me anything besides a certain someone whispering about it in a memory that I've forgotten b/c of the post patch of EW. There's literally nothing. What, I'm supposed to be afraid of a bad leader taking over? Yeah, I'm not. I'll beat them in a raid, or I'll suffer to liberate their subjects, or I'll be the hero this game has set my character to be for 10+yrs of struggle, success, failures, and mistakes. I want to love this expansion. It's made beautifully, sounds beautifully, looks beautifully (aside from character upgrades... gah it's bad), and the story alone has made a 10 turn into a 2 so far... it's awful.
SHB was all about Ascians as well and what they was before becoming a problem, it is facts, the biggest diversity to be had was Bozja and Eureka and similar content... else it has all been rounded up around Ascians, The Empire and Zenos x 2.
Since you saw the first Ascian dressed person in ARR up to EW... well judge for yourself, we got a new start with what we got now and that should had happened at least 2 expansions ago
I completely agree. The area of the Hanuhanu village is easily the most beautiful zone the have ever crafted in my personal opinion. It is so beautiful that it really makes me want to spend time there instead of just being a quest backdrop. You can see all the love and care that was put into it. The colours are perfectly balanced, it's spacious yet feels like a forest, etc. etc.
The potential is there. Imo even the story and Wuk Lamat herself are not inherently bad choices. They could have made so much out of both of them.
I think you completely missed what I was trying to say.
Yes, the Ascians are always in the background. But ShB was (like Stormblood or Heavensward) it's own self-contained story/episode in a bigger narrative arc. That arc is driven by the Ascians. But in ShB itself your main adversary for most of the game time is Vautry, culminating in him becoming Innocence. Only then the Ascians really become relevant in terms of actual gameplay.
And yet, all the way from lvl 70 to 79 the Vautry-centric and lightbringer-centric story is really compelling in its own right.
The premise of "light-themed horror/demons" was fascinating in itself and would not have been any less so if it has been caused by something other than the Ascians.
It's simple, really.
To be fair, the Ascians aren’t gone for good. Only the unsundered and Fandaniel have been slain permanently. Although I forget what happened to Elidibus. There are still all kinds of sundered ascians including the WoL and those of the other convocation members.
There is a whole lot of room and places the story can go so Tural was an odd choice to make both lore and pacing wise. There’s still other reflections for us to check on and convocation members to check out. I may be wrong on this part but I also don’t remember ever hearing anything about Tural until the end of Endwalker but it’s supposed to be this massive continent with a people that could bring war to Eorzea but somehow the final days didn’t visit them. I’m struggling with this idea that this massive continent with these powerful people were never mentioned until after we solved the final days.
Fighting jumped out at me the most. It must’ve been at least 1-2 hours before I even drew my weapon. When I did draw it, I smoked everything so quickly I was still adapting to the kit changes when I hit the first dungeon. The dungeon was gorgeous but underwhelming. I wanted to try out the new portal to boss when you wipe but never wiped. It feels very similar to starting a brand new character.
I trust Yoshi-P and believe he knows what he’s doing so we’ll see. He’s more than earned my patience for now.
Level 96, went into the 4th zone. I will only say this. This is the worst MSQ XIV ever had. It's boring, tedious, there's no reason to care about anything and Wuk is annoying. The world building is bad. If you're gonna do world building you're supposed to give me a reason to care not throw it all at me and hope it sticks. Also what happened with WoL's agency? Why are we acting like hired muscle for Wuk? Why did WoL become a non-character? It's worse than ARR in that regard. Actually it's worse than ARR ON ALL FRONTS. ARR had better quests, better writing and actually let you play your job more than once every 5 hours. The writing team should feel bad, this is really bad and I can't believe it was shipped as a product. Yoshida and team should come forward in an emergency live letter and apologize. Then they can go ahead and fix the game.
I'm roughly halfway and there's been 0 dynamic between Krile and Alphinaud.
Currently I'm just done with the third dungeon and the story is simply...exhausting. It's hard to stay motivated to continue. I hope to finish tomorrow or on monday, and I'm hoping it will pick up the pace a bit, because until now, it has been a very rough ride.
For one, if my WoL had a choice, Wuk would def not be the candidate he'd support. That's the first thing that's egging me on. Also, we are back to the days of "I just stand here like pretty decoration, while our hero Wuk does her thing. If things get tough, I'll save the day, but she'll get the praise for everything."
I mean, sure, we are in Tural for an adventure on the lighter side, not something that will decide the fate of the whole planet. Okay, granted.
But...ugh...still... You can't imagine how often during those long first hours, I've felt like I could understand Zenos to an extent. XD
I just wanted some action. Desperately, PLEASE! Let me draw my weapon, let me fight something! Anything but do trade quests or listen to Wuks ramblings for another 20 Minutes. I think I fought my first mobs after at least 2-3 hours. Then it was back to Visual Novel mode.
I'll only hope things will get better from now on, and I'm avoiding spoilers left and right, but whew. I miss Shadowbringers.
Imagine playing ffxiv for the story when the main focus its erp/mare/night clubs etc.
I can’t stomach the story. First zone find things. Second zone find things. Where is the action? On top of the slow mount and aether currents I’m having to force myself to get through this without skipping. They also added cutscenes you can’t skip.
I honestly feel its ok, i just really thing they needed the .4 and .5 patch to gently get us into Tural and then start the game with faster pace...
Just finished up to first trial and frankly, there is no dynamic between ANYONE. This is the story of "Wuk Lamat does stuff and everyone else claps".
Why are the twins even here? You could replace them both with cardbord cutouts and nothing would change. I genuinely forget Krile was here, she's had like 5 spoken lines so far. Erenville is just here to point us to next objective. Koana is okay, but once again, everything he does is in service to glorifying Wuk Lamat.
My poor WoL has been completely lobotomized, all he can do is smile and nod and agree with whatever Wuk Lamat wants. Like I know the nodding is a joke but like... I've never felt so out of sync with my own character before?
THIS. It's so dumb. Why would they even bother to make the scions join us in Tural when they don't really serve ANY purpose at all? (except being present to please some of their fans I guess..) All they and our WoL are is just this: Decoration. Which is sad, after everything those characters have been through.
The amounts of time I've forgotten that the twins were present, or Krile was present...because it's literally just the Wuk Lamat One Man Show....
To be honest, I'm really not enjoying this one. I hope it picks up the pace at one point. I'm only at the second dungeon so perhaps I'm judging a bit too quickly here.
But after ShB and EW, it feels strange to just... close a book and start another. Our WoL went throught hell and back, experienced a lot of things, heck, went throught traumatizing stuff, and...
It's like nothing happened.
I don't know how I feel about that.
I'm not thrilled but I guess we'll see.
So after 99 trial IMO story gets worse, because it feels villain is being villain just for the purpose of story having one, there is no proper justification for its actions.
Also there is some ass-pull shenanigans going on and ofc. you know which scion comes into play to move plot forward.
At this point I do not feel any engagement with the story or reason to care, just waiting for this to be over so I can get artifacts and unlock extremes.
Narrative jumped the shark a while ago. The important stuff in the XIV universe has all been told by this point. System-wise it's brutally outdated linear design, following quest markers point to point for dozens of hours, watching cutscenes and having no real choices.
Just wanted to say bye in case I don't come back this time. I'm here giving my reasons.
(1) outdated formulaic design
(2) costs more than anything else I play with triple-dip licenses, subscriptions and item store
(3) sometimes people harass me for being slow to learn battle mechanics. I'm getting old and won't take people treating me like garbage any more.
Just planning to use my final month to wrap up as many loose ends as I can, then move on. I loved this game when it was new and fresh (V1/ARR/HW). I had big hopes for the future which were not fulfilled. I don't agree with Creative Studio 3's game design philosophy. I made my character in 2012.
i think it's kinda telling for how engaging the story is when i ended up just opening swtor to pvp while in the middle of a cutscene
I didn't really read any of the posts here due to possible spoilers, so apologies if this has already been covered, but I think the moment I decided to just let go and enjoy the story was with
the conversation/duel with Gulool Ja Ja, and when he asks us to help his daughter. He speaks to us as one legend to another, and it really solidified in my mind that the WoL has grown so much, that at this point, they're able to mentor other would be world leaders and help them grow. The WoL can shape entire country's futures now not just by killing everything, but by simply supporting someone at the right time in the right way.
I've just gotten flight in the 1st/2nd zone, so that's where I'm at now, but I'm enjoying it.
I agree on the Scions just being set dressing. Who is this red Alphinaud and what did she do to Alisae? She was the main reason I found Stormblood bearable and now she's just barely present. I can't help constantly feeling like I would much rather be with the other party because at least I would get to hang out with Urianger and Thancred, who seem to at least kind of still be themselves.
The problem I have with the fight is,Other than that, I agree with the concept of that idea but it really needed to happen about 2 hours earlier, like after we arrive and he spars estinein and we go eat, that night is when that whole dialogue should have happened, instead we've been running round wiping noses for 2 zones before you hit that point.He's a king of a low civ country we kill gods but it's a tie...........
I am also very disappointed. I started skipping CSs because it just takes too long to do anything...the pacing is really bad. It's just hitting all the wrong buttons for me. I felt like I did when I started XVI. Two hours of absolutely boring CSs, stereotypical characters that have been out of vogue since the 1930s, it was just so bad. I got out of the city, did the first couple of quests in the first zone, and quit the game. I wish I hadn't pre-ordered it. I had no investment in anything in XVI, and that's how I feel about Dawntrail, thus far (not even halfway in). I do want to find out about Krile's grandpa, but other than that, nothing. Yoshi-P is disappointing me. I just don't know if I can survive another Lyse/Stormblood (I think Wuk is worse than Lyse thus far).
The main issue is that we are not the main character of this story. Us the players, in a rpg story.
The WoL is a side character that hangs in the back just silently nodding every now and then. Seriously even when you're walking with the other characters the WoL is in the back of the group.
And the only interaction the group has with the WoL or acknowledgement that we're even there as well. Is when we get asked an opinion on something.