yeah i don't think i'll heal in DT anymore either. Hell, for most content that i wanted to heal in EW, i ended up using Whitemage because between that and AST, both are boring as hell but at least one is braindead to use.
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yeah i don't think i'll heal in DT anymore either. Hell, for most content that i wanted to heal in EW, i ended up using Whitemage because between that and AST, both are boring as hell but at least one is braindead to use.
Don't worry if people boycott healers they're gonna say "the role is still too hard and demanding, let's make it easier". Surely this will fix the problem.
I think it's a shame that one of the few veterans is quitting now. There are so few of us.
But I understand that there are new goals and new places to discover. It doesn't always have to be FF14.
But that's the developers' decision and you as a player have to decide what you want to make of it.
All in all, I wish you good luck and lots of fun. Even if this comment isn't read. Maybe we'll see each other again.
Thank you for maintaining the threads for the past few years. I hope one day you'll be able to return to a game that listened to your feedback
Sad to see you go but I'll probably not be too far behind you. Depends on how Pictomancer feels.
Its clear they don't want healer vets or mains or any semblance of proper healing. And if that's the case, maybe in 8.0 they should overhaul the role entirely by deleting it.
Not that I will stop healing, but if I would begin this game today, I frankly would drop FFXIV.
But don't count on me for healing high-end content. I'd rather not with 200+ms ping. So, savage and extremes for me is only solo.
Tarisland looks promising for healers especially the bard which would be a relief to have a bard who is actually a bard and not a ranger hybrid. There are also two other healing classes that seem to have different play styles as well.
it will be a wonder!
Also ashes of creation is only a few years away hopefully.
ff14 will be in my heart and it will be tough to say goodbye to my house but they will never change will the amount of subs they have. When people beging to leave like in wow maybe they will wise up. I doubt it, but maybe?
I've suggested before that since they seem to be designing healers with the intention that the worst possible player can play it with fun as a very distant second in consideration, why not just delete the role entirely and just slap 1/2 AI healer(s) into each group for every content so they can focus on the jobs they actually want to work on?
At least then we can stop having a small hope that they'll eventually realise their mistake and start fixing the healers.
This is kind of what I've been doing for years.
At around the start of Shadowbringers, I felt like no single job or role was "fulfilling enough" for me to "main it." If I say I'm a dancer main, it's because I enjoy it more than, say, dark knight, by a very small margin. This is to say, I have my preferences within each role but the feeling of "THIS IS IT, THIS is the job for me" has been lost for years now. This is kind of unfortunate, because I think being able to attach yourself to a certain job creates a stronger sense of identity, and to some extent, a sense of "ownership" of the job. The flip-side of it is that... well, if you identify strongly with a job, and CSU3 turns it on its head, "ruining" it, well then your enjoyment of the game takes a huge hit. This was your main job... but now it's something almost unrecognizable and unenjoyable. The linchpin of your enjoyment in this game is now gone.
In order to stave off these feelings, I pretty much have adopted a mentality that attaches itself to no one single job or role. There is no linchpin. This is literally the only way I am able to continue on with the game when it comes to the gameplay side of things. If a job is drastically changed in a direction that does not vibe with me, well... real bummer, but time to move on to something else, I guess.
Let me be clear, I don't like this mentality. I would much prefer to have a job to call my own and feel secure in knowing that it's one I'll be able to continue to call my own, but it is simply not sustainable with the way the game is currently designed.
I agree with this.
The awkward feeling, like the devs wants to push people to play as much classes as possible, not because they will like it but because they will be unable to stick to the identity of one because they will all be devoid of it.
(And i really hope to be proven wrong on that point)
Sad to see so many long term healer mains leaving because of these changes (or lack thereof). I'm gonna be stepping away from the role myself, and probably the game altogether if 8.0 doesn't seem promising. We've had boring gameplay for years, with AST as the last beacon of semi active mechanics. With that gone, there's nothing really left. Even if SGE gets to double DoT it'll still be a slap in the face to the rest of us. And it won't be enough.
I hope the people who still heal can enjoy it, and are fans of the overly simplified and basic gameplay. With what the media tour leaks have shown me, healing will be less useful and more bloated than ever, with tanks further able to trivialize 99% of content with their own toolkit. It's such a shame this game is driving away the people who played it for years for the sake of people who won't even stick with the role anyways.
Best of luck in wherever you end up, friend. Hope to see you in 8.0, or whenever square enix figures their design philosophy out. I'm not hopeful.
People definitely do try healers, but will they stay? That's the actual question.
If the people he's trying to attract to the healer role don't stay on it, then he's causing veterans to bleed out of the role for no benefit.
And from what we've seen of new healers coming to the forums to ask why healers are so boring, I think a lot of them likely aren't sticking with the healer role long-term.
I for one beg the question of why I would ever go back to AST again. They can't help themselves. It changes... every, single, expansion!
Not necessarily for the better. I do find it comical that I never seen them actually remove (albeit only for one expansion) a capstone ability before (Sleeve Draw). Feels like they're just throwing random ideas at a wall for a couple of hours, deciding that's all the time they're going to devote to it for TWO AND A HALF YEARS, and then leaving it at that.
Past expansion had a lack of healers during the first wave of leveling. Even with the introduction of SGE, healer was still the least played role. I can't imagine what's gonna happen this time.
Next: "Please give trusts NPC a try!"
Healer shortage? Let's just make them easier and reduce the amount needed.
Dungeons? Everyone has variant cure.
Trials? 1 healer all you need
Alliance raid? 3 will suffice
Savage? I guess 2 since we split the part support/dps but you can bring a 3rd tank or a 4th!
Ultimate? Our last fight didn't need them so I guess we'll just make that the norm.