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Include Gravity in AST single target rotation somehow. Pair that with the Job having unique cards again (they did so in PvP) you have a winner. No new dps ability is needed.
The healer jobs would benefit if the only “new” dps ability is to have their aoe abilities included in their single target rotation somehow.
Like, take Draw and Play. Make them GCD. Give Draw a 10 sec CD but no charges. When Draw is used, the next Gravity does 3x Malific damage. Rotation is now "Combust, Draw, Play, Gravity, Malific, Draw, Play, Gravity, Malific, Draw, Play, Gravity, Combust. It's simple, but much more involved than Combest, Malific, Malific, Malific, Malific, Malific, Malific, Malific, Malific, Malific, Malific, and less obnoxious than Combust, MalificLightspeedDraw, MalificPlayDraw, MalificRedrawPlay, MalificDrawReadraw, MalificPlayDivination, MalificAstrodyne. The cards are actually interesting, requiring some thinking, and you can substitute Play for Royal Road, and probably have some charges on Redraw so it's not one per Draw and you can play around with that, like DrawRedraw, Play or Draw, GravityRedraw, Play or stuff like that.
So I'm not the only one thinking things like trying to work AOE abilities into the single target rotation - in my case, it was Holy, but kind of the same deal here with Gravity.