Originally Posted by
Mayhemmer
Basically this. FFXIV has been my "comfort game" for a long time. I enjoy playing it, despite how many out there who would throw around "addicted" or "something something, sunk cost fallacy." I guess I'd call myself a mid-core player who plays almost entirely solo at the moment, but I have a lot of issues with EW's approach to content.
The tomes-based relic is boring, imo. It doesn't offer anything new, I'm still just doing everything I would have been doing already.
Myths, despite being aesthetically amazing, makes me pine after the older approach to alliance raid design. In short, I wish raids were more punishing and engaging, and spent less time tutorializing their own mechanics. In the waiting period for ShB launch, I would q up for Dun Scaith on healer just for the fun challenge of it. I can't see myself doing that with Myths.
Eureka Orthos is... alright. It's a deep dungeon, for the third time. I've already exhausted my interest in it. I wish they'd stop recycling content types like Deep Dungeon, and approach new ideas for repeatable content for Dawntrail. As well as introducing them earlier so I can actually make use of them in leveling jobs.
Island Sanctuary is cute, but every aspect of it funnels through the workshop, which is a time-gate and is only as engaging as your desire to see numbers go up. I do not wish to see future cosmetic rewards gated behind a piece of content like this again.
Pandemonium (as somebody who has not done Savage) was good. Probably my favorite piece of content this xpac, but it's hardly going to tide me over for an entire expansion cycle.
Criterion is a thing I tried to engage with when Sil'dihn was released, but as a solo player on Crystal, progging it (with randoms) was such an immense pain I gave up with a sticky note to come back later. I didn't, and from what I hear, I wasn't missing much.