"Skill" is a relative affair.
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Well are you getting to AB in under 5 mins? I ask b/c Garuda might be the one taking out your stacks...Plus, you deal with more 'waves' of plumes the longer the first stage lasts.
When we had trouble with this we changed our strat:
1. We now use 3 War's/1 Bard. They take plumes out fast and furious BUT also can keep the DD up on Garuda. (3/blms 1whm round out the rest of the group).
2. The 2 War/ 2Brd setup works as well, BUT the bards are VERY busy due to the nature of needing to keep songs up, the 'recast' timer on light shot and Rain of Death either requiring a combo (on a long timer for this battle) or 3000TP. War's need TP too for Steel Cyclone, BUT they can easily get that tp by bashing on Garuda between plume pops...which helps the BLM's hit that critical 40% HP before Astral Flow to skip phase 2btw.
3. A Bard with Battle Voice is SUPER helpful...not sure if you have a bard in the group or not.
4. Our group currently has a mix of gears ranging from single-triple melds. While in just about every other battle, I've been our Main Healer, in this one I end up being Bard and more recently BLM. My BLM with modest single meld gears rides red the majority of the battle...and We ARE meeting the DPS check to hit phase 2 now. So single melds are plausible, but they need to be the correct single melds for this fight...and you need to eat food etc.
Like I said earlier, we got past the hard stuff in the battle, now it's just a wee bit more practice and timing and we'll get our clear...I have no doubt on this. And when we get it, unlike the 'BLM burn'...which by the way wasn't exactly an 'easy button' either, we'll be able to teach other people in the ls who are ready for it...even if they are DRG or PLD...which is what is most important to me. Instead of saying 'BLM only'
Not sure if this video has been posted yet or not but, enjoy.
The setup is WHM BRD BRD WAR DRG MNK PLD
The strat me and my friends use it's pretty easy but heavily relied on good bards. If we do a /sh and get bad bards that can't get the plumes we lose. Other then that, Garuda really isn't that bad.
1) Ppl are dying because they don't get behind pillars fast enough. It's just like Ifrit, if you are a hair slow at reacting then you will die regardless of what you see on screen. This is because the dmg check is done before you see the animation play out. The first critical step is for ppl to not die. And not dying is a function of skill, so practice makes perfect.
2) My PT would always get overwhelmed by that final plume wave. Thats because your dps is not good enough. The fight is designed that way, the longer it goes on the more plumes she sends out. In other words if you don't do enough dps to force her into AB, she will kill you with a barrage of plumes no party can feasibly handle. The only way to dps fast enough, is again, skill. Everyone in the party has to be able to maximize their weapon skill use AND stay alive. It's not easy. You actually have to be quite good, and not walking around in trash gear.
The fatal flaw is just skill and practice. Basically it comes down to two things: Dying and dps. You shouldn't be dying, so the first step is to get everyone in the party to stay alive. They need to understand how to get to the rocks without being too slow..how to read the battle log, or do whatever it is they need to do to get behind a rock before the server does the dmg check. Its like Ifrit and cracks. Next is to maximize your dps. You can do this by changing up party setups, changing who is on plume duty, or just being better at your class/job. It usually comes down to being better. I stopped doing Garuda because I wasn't good enough to keep up enough dps. Thats a reality you have to accept with your group.
Have it done many times before and after manaburn nerf with 1 whm, 2 brd, 2 war and 3 blm not all triple/double meld gear or DL gear just know where to move and how to play
The progression of threads like these is rather frustrating; they outline a paradox. Those with enough free time to acquire the resources to obtain the most expensive equipment come to the forums and whine that "this game is easy mode," and that they want something harder - then they exploit their way to 7/7 and never go back, leaving the average community as the sole patrons of the difficult fight they asked for. It just reeks of hypocrisy and entitlement.
I'm all for overcoming a challenge, but why not nerf the dps check a bit at this point? It's not like the people who begged for this fight are going to even notice being that they easymoded out of it months ago. Philosophically speaking, there'd be literally zero impact.
(That said, I really don't think the requirements are anywhere near as bad as people say; there's just say too much, "I shouldn't have to learn how to clean plumes, you should be out-DPSing my lack of skill!" going on.)
Regardless of the difficulty, I'll learn the fight and win legit and static my way to what I want; however, at the same time, I think this is a great example of why the last people you ever want to listen to when developing your game are the minute percentage of people who have never stopped paying subscription fees for a service they claim to hate, instead choosing to remain so invested that they spend even further amounts of time becoming the loudest voices on said game's official website forums: claiming to despise an activity they never stop partaking in.
You stay classy.
Most good players read these boards for laughs, I can't think of any reason to try and post something constructive here unless asked directly or on job forums.
I never said there isn't. I said that everyone need to know how to play. If you get a pick up with 8 knowing, go play the mega millions. You own it.
I did Garuda a lot with pick ups. Before blm and after.
Before. Not enough dps. Ppl gear sucked and couldn't dmg it fast.
After, one archer suck, ppl can't handle plumes, whm suck, can't heal tank, archers can't buff, ppl getting hit by everything, can't hide behind pillar and get hit, some tards running and attacking Garuda BEFORE tank gets agro, which makes you /disband right away. That's what you get doing pick up groups. Same shit with hamlet. Can't be done without skills and coordination, and gear (don't apply for hamlet).
Can't wait for the 1st Ifrit Extreme is too hard thread.
Few problems with this. First of all, free time does not equal awesome gear. There's plenty of people who /s spam in Ul'dah from dawn 'till dusk and don't have anything and plenty of people who work 50 hours a week and have capped gil and quad melds. Unless you're buying gil, most people who are rich are rich because they're intelligent and have an eye for the wards and the economy and continuously strike while the iron is hot. So smart people = lots of gil = better gear.
Doesn't hurt that many of them are also crafters and have played the game since launch.
Secondly, the best players on every server could beat Garuda with our without the BLM burn. Most of the top NA and JP linkshells were able to down Garuda before we released the BLM burn strat and these people aren't people who would be doing the content with random PUGs anyway so the Ul'dah masses didn't miss out on anything. The only thing the BLM burn video did was allow far more bad players to get Garuda weapons than otherwise would of been possible and -regretfully- drastically decrease Garuda's lifespan as prime time content. (Ifrit Extreme feels like SE's revenge fight FYI)
Garuda is now back as part of the relic quest (which is by far the most difficult questline in the game) and so I wouldn't expect any nerf. In fact, i'd say it's completely out of the question.
Ifrit Extreme makes Garuda look like something from hellokittyonline.
Very difficult fight. A lot can go wrong, need to master many facets of it and execute perfectly in every situation.
Today was first day our 8 could really go hard on it and I was hoping we would have it behind us by tonight but I don't think that's going to happen just yet :p
My LS hasn't beaten Garuda yet, but when we were working on her we got really good at getting rid of plumes, we were able to get Aerial blast to I believe around 1500 or so. We don't have any Darklight, quite a few were in mostly/full AF, and a few of us had crafted, non-primal weapons. Steel Cyclone doesn't solve all your problems so it helps to have decent DRGs, BRDs, or WARs (using Whirlwind instead of exclusively SC) as they can get rid of Plumes quite easily (just make sure WARs and DRGs are ONLY doing the AOE on plumes, all combo starters should be done on Garuda and in most cases they need to go back to her immediately after AOE'ing on the plumes). Battle Voice right before Aerial Blast can give you some breathing room (and should be done for Balld anyway), and since Enmity seems to be the limiting factor on BLM in the fight you may be able to have someone go THM and AOE Sanguine Rite for even more damage reduction, but if you get enough practice in it won't be necessary. MNK can also be used instead of/alongside BLM as Fists of Fire does good damage against Garuda and allows them to damage Chirada, just make sure they never bother dealing with plumes.
Our LS has better gear now and we are going to try tackling her again, we are focusing on getting Hamlet Seals atm though.
The only issue major issue I have really is the 2nd Phase's Teleport + AOE thing (where she will either appear near the tank or on the edges of the arena). Has anyone noticed if there is a pattern to it at all? She usually appears at the tank at weird angle and the shriek from that position seems to come out a lot faster than an edge position coupled with the fact that there's no definite direction to run.
Then it sounds like you're getting close...just more practice...50% in 5 mins does still mean you'd have to survive phase 2, but parties do it. Although, it is easier to skip it if you have the DPS in the front...but either way, sounds like you're making forward progress.
Its definitely skill check and gear check and definitely doable with various setup and You dont need a static.
The reason why NA snt doing garuda fight isnt because they have all weapon, the one that have all weps are mostly in an established LS and wouldnt want to do it with PUG anyway, i dare anyone here to come up and proof me wrong if you have full weapon and is not in an established endgame LS and are only active in socials and PUG party.
PUGs and casual themselves arent able to pull manaburm itself, the reason why NA PUGs isnt successful in this fight is because most are shit that consists of shitty players that expect to faceroll content wearing full AF, there is few exception of course but this is pretty much true in most MMO include FFXI, this isnt a science itself, its a hard cold truth.
It might be just my experience, but unless you are in establoshed LS, NA pugs tends to give up so easy, they blame others for their faulty, it was never their fault, they never do research on the fight, sometimes the leader of the party dont even know whats happening.
Here is video of Garuda on a pickup, with every job but WAR.
Garuda (monk POV)
To OP, if you are dying to AB, then whoever is doing the plumes sucked, it could be either they are not skilled, not geared properly for this fight (yes you want min of 480 acc total after songs and food for this fight), or just downright retarded and doesnt know what they are doing (means doing what aibility or skill at what moment, having no 3k tp at the start of last plumage or using wide volley at garuda)
If plumes are clear every single cycle, it would take at least 7 garuda jumps for her to break pillar alone.
You need to accept your party isnt as skilled as you think they are, alternatively you can post vid on fights so we can help you fix area that needs to be fixed.
Yes, there was chart somewhere.
But basically have the tank always face one directiion all the time at this phase near the edge of tornado, she will either teleport outside tornado or inside the ring.
Watch minimap closely,
If she teleports outside tornado, run opposite direction out of her range, she teleports north, you run south.
If she teleports inside the ring, run to her rear.
I guess i will try to make chart somehow, since its hard to explain lol
This is general position used, tank to the west, everyone else om her rear, light green spidol stroke is tornado aroud the battlefield, tanks do not fancy stuff at this point make sure you face only one direction, tanking at west means tank facing east all the time.
Party will kill off plumes at this point, enters this positioning after plumes are cleared
http://www.gwcdn.com/albums/images/4...58f5005675.jpg
when you see garuda jumped once and garuda removes tornado around batllefield, make sure all DPS moves to party behind prepares for her teleports, tank will stay at his position without, pay close attention to minimap
http://www.gwcdn.com/albums/images/4...5904003bd9.jpg
When she teleports there will be 2 variance, teleport inside ring or teleport outside ring.
Garuda teleports outside ring, this will hit 3/4 of arena, moves to the other end of arena. Do remember she can teleports anywhere outside, there is no pattern here, its random. So pay close attention to minimap and rum accordingly.
http://www.gwcdn.com/albums/images/4...58f7004bfb.jpg
Garuda teleports inside ring, moves to her rear.
http://www.gwcdn.com/albums/images/4...58f6003fa3.jpg
This phase is what usually kills ppl most thats why alot try to skip this phase asap, but its doable with enough practice, it become second nature if you do this phase alot.
We get how it's "supposed" to work (and the minimap thing, its soooo useful). It just always felt like the "inside the ring" shrieks always came out faster but probably just us freaking out lol. When we tanked her at the edge she seemed to pop in a really bad spot and we ended up having to run all the way across the arena which takes too long. I'm guessing we need to take her exactly North/South/East/West and she won't pop on the edge there?
Yea this. ^^^^^
I run parser each fight and most of the BLM was in full AF parsing 8k-9k lol >.> That is umm...awful by Garuda's "expected" standards. They have to push out like 16k+ for it to work. So yeah...gear does matter. You need materia gear to do that much damage. >_< I wish I could just invite randoms and we can get stuff done. Game is getting really boring because that is impossible! Most people I know want to be able to log in and play. Not form some static and log in at specific times to play. Lames....
Even in FFXI that was possible basically with anything except HNM. :(
If you get stuck with phase 2, just have your tank and the rest of the party run away from each other when she flies into the air, having your tank face everyone else before she lands. If she lands in the center she will always land in front of the last person to have hate on her, aka: the tank.
Doing this correctly, you should never get hit by her shriek when she lands in the middle. If she lands on the edge, everyone still has plenty of time to run to the opposite side.
This is to the people coming in and reading these type of post. Please ignore the post whining about gear or dps check or anything that stuff. It's just people whining cause they either aren't skilled enough or are using terrible strats. Garuda is not a dps check and it's not a gear check or anything that stuff. Basically people are just venting on the forums hoping that someone will spoon feed them better strats cause they can't figure it out themselves. I do hope SE puts in tougher fights just so i can watch these noobs come cry on the forums about it being to hard :)
I join pick up party for this a lots. And generally almost 90% of the party (jp) can get garuda below around 40% hp before AB to skip the middle phase.
But even so, the failing rate is still high. Because this fight is really zero tolerance. 1/8 in the pt did something wrong because of lag, gf aggro or just stupid will guarantee a wipe. Like for the clones, not kill them fast enough then you get wipe by one hit death penalty.
This fight is asking ppl with high dmg and keep focus with no mistakes. It sure is a difficult fight but also it's a very boring fight. You just need to follow the strategy, with good equip and do all the steps correctly to beat it. Anything goes wrong, you start over and repeat again.
Ifrit and moogle on the other hand are more player friendly. Many of you should have experience that you had face an almost wiped situation but still manage to come back to victory.
But for Garuda, you are just playing with time bomb.
Yes. I just gave up trying randoms. I even have some skilled people that I call frequently for moogle / ifrit, which works, but doesn't with Garuda. Why? They don't have the gear. Not fully acc, melded although some are pretty good players for ifrit /moogle standards.
Hello,
I do not wish to sound contrary but I would have to think that your suggestion of needing materia and gear do matters may be slightly incorrect. I too have run a parser. I consistently do 16-18k in damage. And I am not wearing AF (it is ugly). I am often wearing sub-par weak unhelpful equipment that children in the street point to and laugh saying 'you BLM in that.. lol' and other things (by 'children' I mean egotistic players who measure their self-worth by how many tripple melds they have).
I further analysed the data and noted some very consistent trends:
1) A lot of BLM miss (or get resisted). This can harm DPS.
2) A lot of BLMs do not do combos (I do not know why!). They do Thunder I -> II, and that's it. (Maybe refusing to do III if II did not land).
3) Very few BLMs make use of Blizzard/Freeze.
So whereas I have seen BLMs in full AF and 'expected' gear do battle, they can sometimes do half of me in my weak/pathetic gear.
Yes, gear helps. What helps more: Understanding how to use all your skills and abilities for the best possible outcome.
1. BLM in full af would assume that they are getting resisted since they don't gear properly.
2. If you bring a blm that doesn't know how to use their spells (lol?) then that is just ya.
3. What? IDK if you are trying to say this is DD or for lowering enmity. Lol on the blizzard and freeze is not a DD spell. So I didn't know what to really think.
I think the point they were trying to make was that knowing the class can go a long way with average gear, compared to have great gear but not knowing how to actually play the class.
You're right. Freeze isn't a DPS skill, but it certainly helps hate control which helps keeping your DPS up.
Let me see if I can understand your points:
1) A BLM in AF is better equipped than me (higher stats, etc).
2) I'm not sure how to respond to this....
3) I am saying that not all BLM realize they even have skills in addition to thunder (such as Blizzard and Freeze or Burst). They can make use of these additional skills when appropriate, and every little helps.
But back to point:
Understanding how to use all your skills is important and moreso than having the best gear and not knowing what to do with it.
What I was trying to say if not being properly geared for something would assume that you aren't at ACC capped since you obviously don't care to be properly geared, hence the resists, and I'm laughing at your combo comment because if you bring a blm that doesn't know how the properly cast 3 spells then wtf.
Its very rare to see well geared people to not know their class.
People are badly geared in the first place because tthey do nnot know their class iin the first place, there aare also badly geared people that THINKS they play better and make that as an excuse of their terrible gear.
You do not nneed double melds on most stuff, people that says that are mostly tthe one that have yet to beat tthe content and use it as an excuse of their either lack of skill , basic raid layout, or party sync.
It's funny to see that people actually think you need UBER GEAR AND SKILLZZ LOLOLOL.
Latency and animation lock would like to have a word with you.
Only problem I seem to have with Garuda is the WHM always dying to AB, so the rest of us get no cures after it in phase 2, meaning we're all dead. BRDs forget to raise or they're flat out dead too.
It's almost as if when Phase 2 happens, everyone immediately drops what they're doing, throw their hands up and start running around, flailing and screaming.