Yeah and I want him to go away.
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Why not.
BIG AXE GO BOOM
To be honest, I'd say merge them both and save the button space. I loathe Single Target and AoE equivalent skills because they're literally nothing but bloat. Sadly, Abyssal Drain didn't use to be that but c'est la vie.
All that aside, I already outlines several points where Warrior isn't the best yet you've chosen to ignore that. Granted, I do think Dark Knight should be higher but not to the ridiculous degree we've seen for nearly two expansions now. We will have to see how Savage pans out because right now people aren't really playing into buff windows or even necessarily geared. And Dark Knight thrived in a buff environment. Which is why it completely dominated now—something you've conveniently glossed over I might add. Dark Knight nearly had more clears than all three tanks combined in the hardest content in the game. I think we can chill a little on the whinging Warrior might be ahead of it in an EX.
How were they whiney though? And why shouldn't they be outspoken? Warrior was completely worthless for the first two weeks of Abyssos, has been significantly lower than both Gunbreaker and Dark Knight throughout two expansion and doesn't actually bring nearly as much to the table as people like to think. As I mentioned in a previous post, Dark Knight has been superior in just about everything except sustain. It has the better defensive skit, an invuln to match or even surpass Holmgang and both are fairly easy enough to play at a competent level. The only edge Warrior had previously is self sustain.
I get it's fun to crap on streamers (aka Xeno) but his complaints haven't been wrong. It took them five patches of constantly buffing Warrior for it to even pull ahead just slightly above Dark Knight. Not exactly a bias when it takes that long for the supposed "favourite" tank. What's funny is while we're arguing over Warrior vs. Dark Knight, Paladin is the actual loser here. It's decidedly last and doesn't have a single edge over any of the other tanks except to more freely disengage.
All WAR buffers must f***ing ha--
Ahem. I mean, because. Peepee poopoo me press big dmg button me want big dmg! Same as it was in HW, SB, and so on. Being a mongoloid and crying to have your big dmg just works for them every time, even if they're better at everything else or other things.
Because realistically 80% of the player base will never actually understand how, or even utilize the full kit of a tank for it to even matter.
Nobody except for the top 10% of players that actively clear savage fights for ranks, will even care about this change.
Nobody except a hyper casual moron is going to tell you to swap tanks to do 0.05% more DPS as a casual savage raider, and if they do, blacklist them and move on.
Been asking for Holy Spell/Circle on paladin to just be one god damn ability for years.
They gave Expiacion AOE cleave, there is no reason to not consolidate buttons and reduce bloat before 7.0
100% damage on main target, 50% on the rest, target on your current target instead of on your own head.
It's not just PLD: a lot of classes have the same type of skill but split into two variations, which means two buttons to press, which means "why do we even have this?"
What's weird to me is that, besides the occasional moment where the difference matter, you'll mostly do single-target attacks for the rest of the encounter so all this focus on having 2 variations of the same ability just feels unnecessary. It's just an extra ability for the one moment where you'll have to target more than one target, and there aren't that many moments where you'll target more than one target. In fact why do we have so many aoe skills when you really don't get to fight many enemies at once, besides trash pull and the occasional boss fight with adds in it? Just feels like overkill. I'm not asking for a single button to press like they used to do before, but I don't think we need 3-6 aoe abilities either.
They should indeed just make fewer skills that works for both or, even better, just make one solid single-target spell instead of splitting the same into two.
Lots of Salted Tears. Delicious.