Originally Posted by
Zairava
I can only imagine how much more furious Goat and others who started DRK in 5.0 would be if they were there for Stormblood and prior. Stormblood DRK is still the most fun I ever had tanking in any mmo.
To repeat yeah, damage isn't, and shouldn't be, considered an identity. The amount of dps it deals is meaningless if it feels like garbage to play for the majority of its rotation.
...Which is why people are now moving away from it and it's seeing a lot less use. Even without the self-healing, why would the hardcore play Dark Knight for the dps when they can now play Warrior which feels much better to play, even if it gets boring because of how mindlessly easy it is?
Warrior in general during Shadowbringers hit a good middle ground, I will never understand why they thought its healing needed to be even stronger than it already was. It's unnecessarily potent in literally every type of battle content in the game. I'm still baffled by splitting Nascent Flash into two abilities, it was fine as it was as a single button.
I want to believe they have something in store for tanks/healers in 7.0, but I'm not getting my expectations up. I know they can design better than this, they can do better than this, it's what makes it so disheartening to see the current state of things.