What would stop him from having more HP? I'm just not familiar enough to know~
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pretty sure the max HP was determined in the dat's based on the size of the programming structure used to hold HP. I forgot how this was determined but I read about the idea a while ago and it seemed to make sense.
In Ifrit EXTREME mode, Ifrit enters the bowl of embers to fight you.
That's wrong, the maximum HP is based on the amount of space they allot to that stat.
For HP it would be 32767 which is 2^15 or displayed in binary as 111 1111 1111 1111 (i believe that's correct, long time since i typed anything out in binary).
They could increase it to 2^16 and allow the maximum mob HP to go to 65535 but they would need to update every mob in the game. That extra space requires more memory and is not ideal but its the only solution.
Also its shown through Guardians of the Grove that def/mdef values are high enough to make us do 0 damage. Altering those is a much better option than either increasing memory usage or regen.
Regen is a very unbalanced stat, as it is difficult to balance. You may have a perfect balance ratio but better players than the "target balance" will have a tremendously easier time with the fight, and players that are slightly worse will have a very difficult time. (due the changing effective HP, a 5m fight it has 40000HP but a 10m fight it has 70000HP for instance penalizing poorer players to great magnitude)
We're not in the 90's anymore, do you REALLY think that the HP variable is stored on 15 bits just to save a little bit of memory?
This isn't Star Ocean 3.
Little story about SO3 JP, one of the mightiest boss on the game, Etheral Queen (when fought in 4D mode) had a very high amount of HP and MP. You can either defeat monsters by depleting their MP or HP in SO3.
By equipping the item "Gutsy Bunny" which make enemy encountered more powerful, the amount of MP of Etheral Queen would be above a certain threshold, creating an overflow issue. In the end, the boosted MP value would be dramatically lower than the base MP value without using the Gutsy Bunny.
All you had to do is deal MP damage to defeat Etheral Queen quickly. This overflow bug was then fixed on the non-JP version of the game. But that was a long time ago, and we are talking BIG numbers, so memory limitations made sense on PS2.
Yeah I was just thinking that...we're not in 8-16-bit days..I'm damn sure mobs in FFXI had well over 30k HP, why would XIV be such a downgrade when a 2001 game could do more? I know XIV was inferior to XI in certain deisgn aspects..but I'm damn sure even FFXIII had mobs with well over 1 million HP and they use the same exact engine.
Yazmat on XII had 50 millions... While it make sense to store certain values on 16bits only (or even 8bits), for something like HP, it doesn't make sense, especially in a MMO. When you code your game, you think about the future. When Tanaka made version 1.0, even if he didn't know (yet) that the game would be fully revamped etc., he perfectly knew that gear of players improve over the years and that sooner or later, mighty foes with a very high amount of MP will be implemented.
He progammed and produced games in the 90's, on systems where memory was truly an issue. Same for FF XI. 15bits for HP lol... He made mistakes but he isn't that stupid.
whats with all the guessing on how it's different? Hasn't anyone done it by now?
? Are you saying you have to finish the relic weapon quest to do the ifrit extreme?
Ifrit is now younger, looks like prince, fights to dubstep, smokes, and is edgy.
Pfffft, everyone whose done the fight knows he only fights to smooth jazz >.>
Also, i believe this is what it means to be extreme ifrit:
http://i77.photobucket.com/albums/j4...Untitled-1.png
I tink i got everything...
Saw a Relic weapon on my server early this morning. Extreme Ifrit can't be that extreme that someone got it within a few hours.
when i saw the patch notes, i figured it was just "harder ifrit, better drop rates" or some shiat like that. Didn't know it had anything to do with relic weapons. SO is that all it's for or does it have other rewards?
my iq has dropped a little in this entire thread, and my attention span..
thanks for the fun read. lol
seriously, why would you NOT take a screenshot of the first relic weapon you saw, if you were going to post saying that you saw one.. I don't even..
I saw a relic under my gf's skirts. I would post pics but... Also it might be the unfinished version
Now that you mention it, it was a Pld that didn't have the shield on so maybe. I only caught a glimse before they zoned and I couldn't find them after that.
As for "pics or it didn't happen" I really didn't think "Oh man, I need to take a screenshot so I can prove it to some people on a forum" so no pic. Either way, disappointed that someone would even have the unfinished version already.
not really that hard to get if you've been putting the time and work into it since release..... the JPs are on the ball with this right now
Extreme Ifrit is the Eorzean equivalent of the new FFXI NMs.
http://static.ffxiah.com/images/ss/f...28cvP4tvKf.jpg
http://www.youtube.com/watch?v=D8mt3...ature=youtu.be
here we go :)
They're doing it wrong, I see too many non THM/BLMs in this fight, does not compute with typical content strategies to trivialize every content! -gets into fetal position and cries-
Anyway, it looks like he has a fair bit more HP (which someone said was impossible...heh) and his patterns are different, so definitely more of a "hyper" version kind of like the Dark Aeons.
Jesus, what the fuck is that random powder bomb?
People have been working on this since 1.22. Not everyone chose to wait until they finally confirmed the seals were for the Relics. Even though if one talked to Rowena beforehand they would have knew that.