Originally Posted by
KatiaRelanah
Like, let's say you have a combo at L90 that does 1000 potency. Say 100 first skill -> 200 second > 250 third -> 350 fourth. The new players don't have that same combo, they only have the first two skills (so they can combo up to 300 potency). Even doing two cycles of this, for the same number of GCDs (four, two times two), they'd be doing only 600 potency for every time the L90 player is doing 1000. And mind you, this is ignoring traits/transforming skills that become stronger versions over the course of leveling.
So what do you do? Make the L90's abilities about half(ish) as potent? 50+100+200+250 = 600? See, can't even just cut everything in half, instead need to manually tweak every skill to match the highest-potency combo the at-content-level players would have. What if the newbies have the third combo skill there? Now you need to account for them doing 650 damage every three GCDs, except you'd have to balance it out with algebra and shit cuz the "GCDs performed" line only matches at 12 (they've done 4 full combos with 3 skills, you've done 3 with 4 skills). You wanna do the math there? Cuz I don't feel like doing so. Now balance out a job with 5 or 6 skills in their full rotation, or alternate branches where the "middle" skills are different (speaking honestly, yes, I can only talk about DRG from experience - but there is indeed a 12345 but there's also a 1ab54. Also 1 becomes a higher-potency skill after doing the last hit in the combo. Also after doing two 1s (modified) you get another OGCD attack that literally doesn't exist for the lower level player - factor that into your math).