I mean ultimates are here to fix the drought. However the experience is same ish as a savage fight but more punishing if you fail mechanics with touch of press your buttons. But I do see why peeps dont touch it due repeatitive wipes.
I mean ultimates are here to fix the drought. However the experience is same ish as a savage fight but more punishing if you fail mechanics with touch of press your buttons. But I do see why peeps dont touch it due repeatitive wipes.
Even those who have done ultimates have said that they are for the ultimate hardcore players and not for most savage players. Ultimates do take a long time from 150 hours to 300 hours for good savage level players. Casuals will most likely never complete them, even with unlimited time.
There is no content drought. There are only players who consume content far faster than intended because they spending more hours a week playing the game than most people spend working their full time jobs. Then to compound their problem, they rush through the content to get the rewards as fast as possible.
It's fine for them to play that way if that's how they're comfortable playing but they're also adults responsible for their choices. It's not up to SE to babysit them and make certain they always have something new to occupy their time. They're perfectly capable of finding other games to play when they feel like there's nothing left to do in FFXIV.
A good challenge for them would be to find a game that does it better - then play that other game since it would be more to their liking.
What problem? I never log in feeling like I have nothing to do and I'm one of those that does play the game more hours a week then most people put in at a full time job.
But I don't rush through the content (other than MSQ when it manages to dig its claws into me and I just have to know what happens next). I do it at a relaxing pace. The occasions I'm feeling a bit bored I have no problems putting the game aside to play a different game for a while.
I don't want or need FFXIV to be my entire gaming life. That truly would be boring. I have trouble understanding those that demand it become their entire gaming life.
Quoting for emphasis
XIV is pretty much all I play and I haven't experienced a drought. I pace myself on a lot of things, pvp in particular. I'm coasting along around series level 10, while people have gone to 30 twice? It's mind boggling. If you're experiencing a drought, take the time to step back and look at how you spend your time in this game. You could probably stand to slow things down just a little bit.
This is a well meaning idea and solution, but anyone who has been involved in game design can see instantly why it won't work. This solution creates more dissatisfaction than it brings relief to a content drought, because the really good players who show up in regular expert will just stop doing it. They will do a higher tomestone content duty because it means they won't have to do as many duties per week to reach cap. The less good players will stick with normal expert, which means the casual player base will get stuck by and large with less skilled players in most regular content. You will create a situation where most people are still doing regular old expert roulette, but reduced the chance of them getting fast runs, while increasing the likelihood of a full team of players who don't know their jobs, who get hit by every mechanic, etc. You are also going to slow the queues down as less people are routed into expert as their main course of gathering weekly tomestones.
This needs to be chiseled onto a stone tablet in the heads of everyone who comes up with a "solution" for this game: If it reduces the number of people queuing for expert (or any other major duty) the idea will not happen. Ever.
Play a different game is my solution. FF11 is a great time sink if you want almost endless content to do especially stuff that changes monthly with the ambuscade fights and a year of working on your best gear for a job. Honestly, if you are looking for grindfest content that is always available there are much better games at it than FF14.
That being said, I wish they had monthly rotating rewards for doing fates with the bicolor gems. Have different rewards the encourage people to continue to do fates after they have maxed out the zone.
Hold on a minute. There's no drought, and yet you tell us to play other games?
See, here's the thing about those "other games": they don't charge $13 a month. A game that charges a monthly fee should consist of a service that lasts an entire month. And no, I don't mean "more hours than people work". I mean the usual gaming hours, like maybe one or two hours a day. The problem is, FFXIV doesn't even have that. It has content you've already completed, and can complete again and again for the exact same drops with the exact same quality at the exact same rate. Everything is the same.Quote:
I don't want or need FFXIV to be my entire gaming life. That truly would be boring. I have trouble understanding those that demand it become their entire gaming life.
Now, don't get me wrong, I like old-school games like Super Mario Bros. on the NES where the gameplay was pretty similar. But we've come a long way. And even back then, they didn't charge us $13/mo to beat the same game over and over again.
We are being ripped off. Even World of Warcraft isn't like this. Even those other battle pass games aren't like this. We're the only game with this level of cope and denial. Where people make incoherent platitudes like "endless content" while saying we're supposed to "play other games" due to lack of content.
DLC often costs money. So if you only sub for a patch then it's like DLC.
It does. I pay for a monthly fee for Netflix to watch maybe 1 thing. Same with every other subscription service and I think most people use it as little as I do even though they pay monthly.Quote:
A game that charges a monthly fee should consist of a service that lasts an entire month.
Ok say we're being ripped off. I'm gonna call you foolish because you're subbed while thinking this I'd imagine.
I can log in for 5 hours a day each day of the week and choose to do something different each day n fill that time. This is an MMO not a linear single player mario game. That comparison is frankly goofy on to many levels. Point me out and MMO where you aren't doing the same things at some point and I'll call you a liar even still. It's part of the MMO experience. Funny you bring up WoW...when WoW is just like this as well. Except they have even longer "dead periods" and just leave long repetitive grinds there for you.
Is it really cope when people are giving their experience to say that things aren't as you yourself see it? Are these people just in denial? Or do they just simply have a different view and xiv isn't for you? XIV is a supplental game and the way its ran reflects that. You CAN play XIV full time like many currectly do. You can also have XIV in a rotation of games if you want like I do. Don't come here talking about incoherent platitudes when you're here bringing up Mario when we're talking about MMOs and acting like WoW just doesn't have the same situation going on. I could boot a WoW streamer rn and watch them grind the same crap for hours...come on now
MMO subs give the most bang for the buck. Even if you can only play an hour a day, that's still less than 50 cents / hour. This makes the whole drought argument even more ridiculous.
There is no drought. Not SE's fault if you decide you don't want to do any of the available content.
When you don't want to do what is available, what's the sensible alternative?
Find another game to play.
Ever stop to add up how much you end up spending on those other games in a month, even though it's on microtransactions instead of an inclusive subscription?
Your $13 a month absolutely does provide you with what you're paying for - access to the game servers to play the content available on those servers at any time outside of maintenance during that month. No where does it state you will be getting new content every month.
What other games are giving you completely new content every single month that will take a full month to complete?
If you only want new content for your money, then don't subscribe except during months that new content is being released. Or better yet, wait until the x.55 patch to subscribe when all the content for an expansion will have been released. Play through to completion then unsubscribe until the next x.55 patch.
We're not getting ripped off.
I'm a lot happier paying $13/mo for this game than I would be paying $13 at my local movie theater to purchase a single ticket to a single movie that lasts 100 minutes and can only be watched a single time for that $13.
If you don't think you're getting your money's worth, then take your money to another game where you do. It's pretty dumb to keep spending your money month after month on something you think is a ripoff.
The 9+ month gap between the final major patch of this expansion, and the next expansion launching, is going to be an incredibly trying time for this game.
Maybe their goal is to make everyone so bored with FFXIV that they buy FFXVI to fill the void.
People who complain about lack of content are always those who haven't done much of the content that exists. You have 43 mounts and as someone with 4 times that amount I know there is a lot of content you've not done or you've barely tried. Now of course you don't have to be a mount collector and get the grindy ones if you don't like it, but some of the ones you are missing are almost handouts for showing up. Custom deliveries, island sanctuary, ocean fishing, tribal quests, unreal trials, A/S ranks, big boss fates and so on.
It's like someone who puts an aetheryte, a garden plot and a stable on their yard, never uses any of the 3 and just teleports to limsa for the retainer bell. VS someone who creates a stunning designer house interior that took dozens of hours and millions of gil. Those two players are never going to agree on how engaging the housing system is.
This Drought, til at least 7.0 will last and feel harsher due to the whole XVI/XIV Graphics Update-Upgrade.
as for any changes to content.
I honestly cannot give any good ideas, unless we take things slowly, I piece of content at a time.
Exploration Zones are great, but one can handwave their existence and lack of content this expac cause of the above.
Though changes to how long you're allowed in there(npc that increases timer), option to vote the instance to remain open/lock[requiring massive majority], and maybe even access to Saddlebag, Mail, and Retainer could ease.
A middle ground of Eureka And Bozja would be great.
give the community something to ACTIVELY cooperate with each other.[Whilst there being Variable challenges mixing both]
As for Relics, I'm one of the Players with alts. I'm not shy of a grind. but Relics need adjustments for unlocking Relic Glamour for Alts.[Example: All books at once, or Mahatma. or Improvement to drop, or queueing for Requisite Questlines that can Roadblock progress in Exploration zones, or farming]
Since a noticeable chunk of players do have alts for various reasons, so "Content" ain't their limit, but time.
Releasing Current Relics at an opportune time wouldn't hurt the game either.
[specially if they take a Exact Amount of time to get.]
[Ex: At the start of the first tier, it would go, Crafter/Relic<and or AF>/Tome N Raid Gear.]
Though if the first step is always going to be tomes like Shb/EW then the first step Relic matching or being just under Crafted would work, as to not mess with the market.
1. will not make dungeons more fun. They should focus on criteon dungeons, as that is very well done concept that works in FF.
2. I wish every day for some open world content. But they said they dont wanna spend time on making so many well made CEs like in Bozja for open world fates. I would love it tho.
3. We already had that. BA raid in Eureka and DRS in Bozja. Amazing 56 and 48 man raids. But that content is probably scrapped in EW for.... I dont know. Island Sanctuary and Variant dungeons? Im sad
Sorry to say, but no new ideas here. Its not only about making HARD content. But content that is enjoyable doing repeatably with fun rewards.
Apparently there is no drought. Have you gotten all the recolored horses? Achievements? Big Fish title? Necromancer? No? Then you haven't finished FFXIV.
This game isn't about "fun". It's about re-running the same shit over and over again until you get a recolor of a mount that you already have, solely for the sake of filling up a collection (in other words, immense cope for not having anything else to do).
We're talking about video games, not movies. I myself only get 10 minutes of enjoyment for bourgeoisie avocado toast for the same price, does that mean that movies are a steal? We pay a total of $52 per patch in sub fees. A patch that, some say, has less new content than an actual movie (emphasis on new). I could also compare FFXIV to other games for the same price, but that would be totally unfair.
And to be fair, we're not the only game with this problem. It's okay! FFXIV isn't the worst! Many people hate World of Warcraft for the same reason. They went through the same thing that we're going through right now. And all of the people hailing it as the best game ever turned against it because they saw the game wither away. Your mind could change, too.
And they will. People in your social network will get bored of the game and move on. Then they'll stop coming back for good. One by one, people will vanish. The more haughty and arrogant Square Enix is, the less the game improves, the more we stagnate, and the sooner this game dies off. Your communities will be dead and you'll be stuck asking yourself: why did everyone leave? Let it be known that we told you the reason why and you didn't listen. Hopefully Square Enix does before it's too late.Quote:
Find another game to play.
Thread got co-opted by crying as usual.
Mao tryings to figure out where drought it. Is TONS of stuffs for Mao to do when Mao logs in. Mao finishes MSQs and Tataru quests already and is STILL lots for Mao to do! Is the gatherings, the hunts trains, the dungeons, the treasure maps, the hangings out with FC mates, Beast Tribe quests, side quests that Mao nots done yets, more decoratings for Mao's house and much much more!
There are a lot of names I used to see on the forums and players on my FL who played for years and used to enjoy the game, that just silently vanished. They posted a lot of feedback, eventually gave up and they're gone for good now. It's no secret I've given up hope myself for quite a while now, I'm definitely unsubbing and basically am just here at the moment to make sure my FC is left in good hands and my static get the rest of their P8S mounts.
People talk about loud minority when it comes to complaints, but it's always the same few names posting over and over trampling feedback. Some suggestions get 50 likes quite fast, but then most of the comments are white knights wailing about how fine the game is. If the game was healthy, there wouldn't be a need to white knight it so aggressively nor would some players feel so threatened by simple feedback.
My advice? If you aren't enjoying FF14, quit, honestly. Why spend years more being trampled on and hoping for feedback in an empty game when there's better entertainment out there? Other MMO's are fairly flawed too in lots of ways, but many of them are fun and engaging. I've been having a blast. I'd almost forgotten games can give you that "I would play this all night if I could" feeling. The sooner you drop this game the sooner you can find something worth your time.
It is true. Less than 1% forum chara can defeat MSQ. Can not do the rotation. Can not do the from cold quest. Can not do the normal fight. Can only do the salt posting on the forum because no other content in the mildcore mode. Is exploit of the sub player. Do not cater to 1% of forum who play game. They can not understand the pain.
I think the devs have a lot on their plates right now, with the assets being updated and the old instance content being scripted and reworked for NPCs. People kinda forget about this since we don't really notice these things.
Then why does the game arbitrarily limit content to pad its lifecycle to keep people subbed? Surely if the monthly fee is such a steal, then the content should be able to speak for itself. And if Yoshi P is fine with us taking a break when we are done with we want to do, shouldn't he just be fine with people finishing the content at their pace and unsubbing?
When 6.2 released with the savage tier for instance, I would've loved to unsub for a couple months once I was done with the content...However, I still needed to stay subbed because I needed to gear my main job and at least an alt job in the same role (just grabbing another weapon basically) in preparation for the ultimate that comes out in 6.3 which requires the best in slot gear. For me personally, this patch is great because the ultimate came out (though there were plenty of bugs this patch...), but last patch the game arbitrarily limited myself and other raiders to do a raid weekly in preparation to do the actual content we want to do later. those lockouts are still in place in this patch...
The concept of "do what you want and then unsub til later" doesn't work with this game. Housing demolition, Unreal trial rewards, Alliance raid, Savage tier, tome cap, etc. all are in place to keep you subbed despite the content. With all the flak Island Sanctuary got last patch, imagine if it also didn't give you any XP from gathering materials on your island. You could not control any of the pace at which you ranked up, and it was just a time-locked "here is your XP, come back later for more" content. It would've been even worse :(. Yet they allowed a very slow "grind" method that let people speed up the process if they wanted to put the time in, but was not required. Those that rarely gathered when ranking up got their XP at their pace, and those that had some more time on different days (or a lot of time) got to rank up at their pace. That is not how any of the weekly/daily/etc. content I mentioned above work.
I'm sorry but feedback isn't being "trampled". If a few people can "trample" feedback that over 50 people like the feedback wasn't strong enough or good enough. I hate this notion some here pull where yall blame others that don't agree with you for you not getting what you want. Most of the comments aren't white knights in fact, REAL white knights are rare to see around here. Unless you also subscribe to the idea that anyone ok with the games current state and wants to defend it is one. Game can't be that bad if folks are still spending money on it despite not being happy with it or having fun. That only makes sense.
Also the double standard is interesting. People who like the game get called everything under the sun when they suggest you play another game if you aren't getting what you want from this one. No one is being trampled nor is the game empty.
Yeah, nobody tramples anything that I've seen. Folks just have terrible ideas. If anything they get drowned by other threads full of BS.
The root of the problem is "content." When you don't create a finished product, you just trivialize the product itself, and it becomes a treadmill.
The problem is the relic content get released far too late in the content cycle. So you end up with bad content drought during this time. Its great for me since it gives me a break to play other games before the last raid tier. But for the people who play the game non stop its bad because you are just in limbo until 6.35
Strange how you call the player base a dying community when the player population has increased each expansion.
Strange how friends who laughed at the idea of playing this game 5 years ago are now giving it a try and *gasp* enjoying themselves. For them, it's not an hour of game to play every 4 months. Even those that have been playing for over a year are overwhelmed by the amount of content they haven't even touched yet.
You can continue with your fearmongering but it's going nowhere. There will continue to be a healthy number of people playing it in the future because the game is new to them alongside those who continue to play it because they still enjoy it.
You remind me of the conversations in the WoW forums going all the way back to Cataclysm (and I know others say the conversations predate Cataclysm but I wasn't paying much attention prior). "WoW is doomed, WoW is dying. If the developers don't make this change I want then it will be dead and it will be the fault of other players who didn't want the same change."
WoW isn't dead yet even though a decade has passed. It may not have as many players as it had back in Cataclsym but it's still got a healthy population and profitable as a MMO. Many of us moved on because we didn't like the design choices made and no longer enjoyed the content but our departure has not killed the WoW community.
It will be no different here. We may all move on eventually but the community will survive long past our departure.
So which is it? Is there too much to do or not enough to do?
"Do what you want then unsub until later" works far better in this game than it does in other MMOs. Content here doesn't become obsolete the moment a new patch is released. There are always players who haven't done it yet or want to do it again if you go looking for them. You're at no risk of losing anything other than a house by taking a break from the game, and players can always get an apartment instead of a house if that is a concern for them.
It comes down to "are you having fun or not?" If you're not having fun, why are you here? Why are you not playing another game that is fun to you instead?
We know what the content release cycle is. It's very predictable.
If you feel like content being released isn't finished, then wait until you feel it is finished before resubbing.
Others appreciate the staggered release because they don't have 40 hours a week available to play. The staggered schedule allows them to mostly keep up with the few hours a week they do have available.
Is this supposed to be a serious argument? Of course people who have only been playing for a year have an overwhelming amount of things to do, this game is in it's 4th expansion.
If 7 years of additional releases could be done within a single year I would be asking myself what people were paying money for the entire time.
The answer is within that same post.
Depending on what content you enjoy there is not enough to do but "Do what you want then unsub until later" doesn't work either because said content is timegated.
Want to do Ultimate? You can't just unsub until that releases, you better farm savage every week to even be able to enter. If that's all you care about you spend maybe 3-5 hours in the game every week but you still have to subscribe for several months.
Want to get the Unreal mounts? Same thing, you can't just grind it out an then unsub, you have to stay subbed for several months despite only logging in for 1-2 hours to get your weekly Unreal clear done.
Here's a solution:
https://i.ytimg.com/vi/vEqeyZlKAnI/maxresdefault.jpg
It's free, and it comes with a ton of mental and physical health benefits.
Would be a perfect time to rotate unreal. I’ve grown to love unreal for what it is. Or rather add more prizes to it, double so for Sihldin as the prizes there are mediocre and few and as much as I want to try the content no one ever joins my parties