Originally Posted by
Jeeqbit
That's actually a really good point. There have been a lot of fights in the past where the tanks do completely different - sometimes more distracting mechanics that they wouldn't give to the DPS who are really busy.
Although the tank busters are more of a handful than previous ones and quite frequent, having dots, being double-busters or double-swaps one after the other for each tank, being RNG like in P6S and P7S where it might be one type of tank buster or another type. In P8S Part 2 there is the mechanic of being together for autos but not for the buster. In the previous tier, the P1S had us knocked back while doing swaps, RNG between stack and flare, or did the knockback swap in the middle of other mechanics to distract you. P3S had us grabbing tethers from the party for TBs. These unique mechanics are all variations of tank busters, but to be fair, there is more to consider with them than the old kind that didn't have dots, RNG or require double swaps.
It does feel like making unique mechanics is probably harder, since there isn't a lot of room anymore with those giant hitboxes, but maybe it's just SE isn't giving me much inspiration yet.