Originally Posted by
Nezerius
Since you mention Meteor, you're pretty much at the last part of the fight.
It's more about making sure you're standing near the edge of the arena, in between two of the Charybdis AoEs, by the time he starts casting Web. Once he starts casting Meteor, simply use Loom to teleport out of the Meteor AoE (you might have to cast Loom twice). This makes it so the lingering Meteor AoE covers as little of the arena as possible, giving you more room to dodge any abilities cast after it.
Alternatively, you can use Diamondback to soak the Meteor damage. You could even throw on Mighty Guard beforehand, if you want to be extra safe about the damage taken. Afterwards just White Wind, or Pom Cure (with Healer Aetheric Mimicry).
Also keep in mind that he switches between Physical or Magical Deflection (Repelling Spray/Ice Spikes) after each Meteor cast, so make sure to swap to a correct spell type based on his current buff.
Edit: Another thing to keep in mind, is that abilities that kill you (Final Sting etc.) won't cause you to fail the duty, as long as it also kills the boss. A simple combo of Moon Flute -> Whistle -> Final Sting, or Moon Flute -> Bristle -> Self-destruct (even better with Toad Oil up) will let you finish the fight a lot sooner. Just make sure to have his health low enough, and to not cast the combo with the damage type that he's currently deflecting.
This is a completely optional side story, for a completely optional job that has content tailored to it. And this content isn't even that hard, especially Azulmagia. You can do this fight with literally three spells. A magic spell, a physical spell, and Loom. There's no auto-attack damage to worry about. I don't think the fight even has an enrage timer, so you have the full 30 min instance timer to just play it completely safe and prioritizing moving out of AoEs over dealing as much damage as possible.