PLD, BRD, WAR, WAR, BLM, BLM, WHM, WHM
We used 5/7 classes, so I think we're good! XD
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Do you need to have the max rank in your Grand Company to pick up these quests? My friend and I can't pick them up and can't get an answer to why, but we're thinking it's because we have a few more promotions to do.
I think that first sergeant is enough for the first quest, Kowen. Not sure on this particular one
Thanks for the reply. :)
I just promoted to Sergeant First Class and still can't seem to pick it up, so I'm thinking you do need Chief Sergeant rank.
Hmmm, I picked up the very first one as a Sergeant First Class, though I got a promotion almost immediately after.
Have you finished the main storyline? Gaius Van Baelsar acts like he's seen you before in the cutscenes, and the only time you encounter him in earnest is during the last main storyline mission.
Im having the same Problem.. im highest Rank, did the Main-Story as far as it goes. I dont get the Quests for Stronghold and also not the ones for the Caravans.
The only Quest i've not done is the Mini-Garuda and Taming the Tempest, so i would think at least the Mini-Garuda is needed since a couple friends did it without having Taming Tempest, but all had the Mini-One.
Would have been nice, if SE would have mentioned anything about requirements.
Just did this with:
BRD WAR WAR WHM WHM DRG DRG DRG
Split the group up before the fight, assign DD on each tower. 1 tank on the main, the rest on the middle. Call out when adds spawn and have preassigned to 2 people to take them out.
If someone gets hate, kite the outside circle. Communicate your status (if you have hate, generator repop. add repop etc)
Super fun fight.
http://files.enjin.com.s3.amazonaws....nal/586029.jpg
won last night as war war whm whm brd blm drg drg
I'd say bring at least 1 war or pld and 2 whm. The DDs seem to all do well, bard was great for refresh. Whoever has magitek hate, kite it in a circular path around the arena.
The kill order always is:
adds>1 generator>transmitter.
if adds are up, kill them fast, get one generator down, and work on transmitter
This is a pretty simplified version of the strategy my party used to win the battle.
Ok, so we had 2 whms 2 blms, a war, a pld, a brd, and a drg
The people who could do AOE's stood in the middle with the whm's
2 DD's will attack the outer pillars to weaken the central one
one person kites the robot.
If someone gets hate from the robot, they take over as kiter.
The kiter must keep the robot at the edge of the arena due to its aoe's.
So Everyone but 3 people in the middle.
Then hate is shared through taking down the pillars.
People AOE when the garleans congest near the middle.
Rinse + Repeat until the center pillar is down. The robot doesnt need to die.
I understand everyone wants to Blitzkrieg this fight for victory, but the whole thing is a lot easier if you just take the time to kill the mech and not touch any of the generators until then.
With the mech gone, all that's left are the adds that spawn, which are a joke. Then you can kill the generators in a clockwise pattern which usually means you'll have 2 generators down most of the time, and even all 3 for a short window, allowing for optimal damage, and not worrying about enmity.
Had a smooth fight with War x3 Whm X2 Blm X2 & Brd
WAR#1 grabs hate on Magitech and kites
WAR#2 starts to damage a generator, when that gen is defeated the robot will focus hate on WAR#2 so WAR#2 takes over kiting.
WAR#1 goes to 2nd generator and begins to kill it, once the generator is defeated WAR#1 will switch places with WAR#2 for kiting duties.
WAR #2 goes back to restored generator -> repeat
WAR#3 stands in middle and waits for shield to go down when a generator is defeated and begins to attack & kills adds when needed
Blms focus on Transmiter when the shields are down
Brd plays Ballad for mages and TP songs for War and helps DD the Generators and Transmiter and AOES on the Adds to help burn them down.
Had a very smooth fight this way.
I'm sure Any DD can be the kiter Gen killers, maybe Monks with Fists of Wind for the speed boost would be good for kiting and single target DD.
WAR x 2, WHM x 2, BRD, BLM, MNK, DRG
1. Kill the Mech. (A couple DDs jump on and off mech to take care of any adds, but honestly enough AoE weaponskilling keeps them off the mages and damages the mech in the process.)
2. Kill the generators. (Whenever they go active)
3. Kill the transmitter. (End)
Just did this with 6; 1 PLD 1 WAR 1 DRG 1 MNK 1 BRD 1 WHM
PLD kites the Mech, DDs kill one of the generators, whoever kills the generator needs to kite the mech while the pld kills another Generator for hate back.
Keep this rotation going whilst DPSing the Transmitter and killing adds and win.
no need to kite lol. It change hate often.
I was in a random party and won with first try.
3xWAR 2xWHM 1xBLM 1xMNK 1xWhatever, cant remember ^^
We just hitted that generators and AOE alot. The add pop was okay, went really quick down. No HP problem's, 1 WHM was kinda afk (always full MP lol)
maybe just luck, but was a good fight
My group killed the vanguard before even bothering with anything else. We had 4 war, 1brd, 1blm, 2whm. One moved the vanguard to where the adds spawn in then it was just steel cyclone constantly til 50% hp when it spammed 3 weapon skills in a row. Just swapped it to another war tank, raised and kept fighting like this. At around 20% it starts hate resetting constantly so we split the whms up to avoid the cone attacks. At that point we just staggered the steel cyclone to keep it switching targets. When it went down we went into a cycle of kill adds, focus on damaging transmitter. Won on the 2nd attempt I was in. Took us longer to get to the gate then it actualy did to win this fight. We nearly got wiped cause of another team running in and dragging everything with them :(
Would like to share my strategy since we had a flawless win with 0 deaths (twice, since we had members left out of the original party).
4 DD's (We had MNKs)
2 WHM
2 WAR
WARs: One of the WARs will get initial hate on the magitek and begin the kite, the other WAR will wait by the door. Once hate is gone from the WAR kiting they will both go to the door. The job is simple; kill the adds as they spawn.
DDs: Each of you is assigned a generator or transmitter. Once your generator is down watch for hate from the magitek and begin kiting. If you no longer have hate and your generator isn't up, join in on the transmitter. Obviously hate from the magitek will jump between the "generator DD's" so just keep an eye out for when it is your turn to kite.
Never, ever run the magitek through the middle since conal weapons kills are pretty damaging and you can accidentally hurt your party members.
WHMs: Full buffs at the beginning and keep an eye on both the kiters and WARs.
Side note: Due to the nature of WAR weapon skills when handling the adds the WARs may knock out the front generator and pull hate from the magitek, if this happens just make them aware so they know to start kiting.
Anyone know what mobs drop the keys?
Maybe those Magitek with H-I in their names? :O
EDIT:
How we did it:
First, we wanted to do it with kiting the Magitek. Didn't work for us, so we decided to kill it.
Our Tank (PLD) pulled it at the door and well, tanked it xD
The others stood behind(!) it and attacked plus killing the upcoming adds, while the WHMs and the BRD stood aside.
After the Magitek was down, the rest of the fight was a piece of cake. We randomly(!) attacked the generators when they popped and then attacked the transistor in the middle.
Our setup:
2x WHM
2x DRG
1x PLD
1x BRD
2x WAR
P.S: That cs afterwards <3