Originally Posted by
Thoosa
I think their plan is to eventually blur the lines in the holy trinity (or remove it altogether) to try and appeal to the most people as possible, plus because they have so many jobs now, it would probably make balancing easier, because I don’t think they have a big budget or big developer team?
There’s also something someone might have said, that they don’t want to put all the pressure on healers, so that’s why healer’s dps buttons are very little and why they have crazy ogcd healing buttons, and why they’ve given raises to dps jobs.
However with this “healers must dps” mantra, they’ve ended up creating a mind set of “oh I must dps as much as I can and heal only in emergencies” and it’s created the “healer parse” culture and a really boring 1 1 1 1 role where you’re barely healing and bored out of your mind pressing 1 1 1 1. Also for bad healers, they get 1 1 1 1 tunnel vision whilst their group is dying all around them because the mindset isn’t heal first.
*grumbles about scripted incoming party damage which makes healing really boring*
Healers are neither dps jobs first, with healing buttons, or healers first, with dps buttons. They’re no longer a defined thing as part of the trinity.