I was expecting it to see it in 6.3 so it's a good thing it's coming for 6.2, because that means the new deep dungeon is ever closer now. Other than that, 0 interest in Island Sanctuary.
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I was expecting it to see it in 6.3 so it's a good thing it's coming for 6.2, because that means the new deep dungeon is ever closer now. Other than that, 0 interest in Island Sanctuary.
my hype for it went from about 20% to 0 as soon as we found out that they are wasting development time on this bullshit instead of instanced housing.
Im can honestly say im courious about it and hope they dont fuck it up. For me it was the major new Feature this expansion. (everthing else was just the same old shit with higher lvl and new design)
Even more excited than I was before. Content sounds super fun and I can't wait to jump in. Originally, I tempered my expectations when they were talking about it because we didn't have a lot of information and I didn't want to assume anything. It sounds like great, relaxing content. I can't wait to have my minions wander around my base and play Stardew Valley.
I'll check it out but my attention will depend on the rewards. If I dont think the rewards are worth the time then I wont bother. Funny we went from Slice of Life in the MSQ, to Slice of Life side content. I'm more excited for the next deep dungeon more than anything.
My main excitement is more about seeing more MSQ as always, the new raid tier, and criterion dungeons. In comparison to those, island sanctuary's sorta just something that exists. If it ends up being interesting and has things that make it worthwhile to keep up with it, I'll get on board a bit more for it.
If you're viewing it as high-sweat progression then I'm pretttttttttyyyy sure this wasn't part of the game that was aimed at your tastes. There will be a segment of the population who live the rest of their lives there, having their own fun. Good for them.
I for one won't live there but I like the sounds of it and it will be another thing on the enormous list of different activities I engage with each week.
I'll play it for the rewards and I'll probably have fun in the process. However my creative focus is in glamours and housing, and criterion dungeons seem more interesting as a daily activity.
Yoshida said to keep expectations tempered for this feature, and I did. Not that any of the feature really seemed that exciting for me to begin with. I think I read that I don't need to have my crafters/gatherers leveled for this, if so, that actually increases any "excitement" I could have. I never thought it was instanced housing, and anyone who did was just setting themselves up for disappointment.
I'm excited about them since it's yet another low-key thing to do and I've always been an omni-crafter/gatherer so more ways to play those jobs is a good thing IMO. Not knowing how customizable building choice and placement's going to be, I'm being cautiously optimistic, but as long as there's fair ability for landscaping it'll scratch one of my perennial itches.
I'll do it for the rewards. I'm not excited at all tho, since it will come with the new savage, criterion and relic weapons patch. I will take it as a filler activity most likely.
We'll see in the next LL.
Yes, I am still excited for it. No I don't post about it. For two reasons -
1) The 'hype train' of excessively focusing on features or new development is, in my opinion, extremely deleterious to the MMO genre as a whole. People have *got* to stop with this, it is not healthy for us to constantly be hyping up the next big thing as some sort of savior or like it's going to provide 10,000 hours of content. It's not. No game is, can be, or ever will be meant for you to play it 8 hours a day, 5 days a week and never get old.
2) This is a prime example. At no point was it said, nor in my opinion implied, nor even really even hinted at, that this is an implementation meant to address housing or specifically add instanced housing. Yet people have, partially due to #1, ingrained it into themselves that "this is it!" and thus allowed themselves to get overhyped and subsequently let down.
So no, I'll just continue to await it with modest expectations and hope to be impressed by it being deeper than how I imagine it will be. But I expect a rather simple system and a cute little area to explore and interact with, and not a lot more than that.
I'm still excited for something that I can do when I'm tired of dealing with other people(there is only so much one can do to decorate a house when you have to glitch tons of stuff onto lofts and it just isn't cooperating). Hopefully it ends up being something I can just relax with.
As a person who is a big fan of Story of Seasons, Harvest Moon before the name change, Stardew Valley, and Rune Factory, I am VERY VERY excited. I hope that this mode is as big as they say it is, because if its a farming rpg within our game, and it meets my expectations, I will be very happy and likely spend a lot of my time there. I wonder what kind of updates it receive in the future. Here's to hoping it does have housing and housing like features.
I would also love if we could make our own "town" outside of our base for NPCs to live in. It doesn't even have to be major NPCs, just generic ones that come to live in town. Perhaps the ones more tied to the plot could just come to visit with rewards for doing so. Customizing and building our own settlement would be very cool, as long as we can select path styles, decorations, and locations for things. The potential for this game to feel like a real farm sim within a new game is actually quite simple, and could easily be done during updates.
Even better would be if you could co op on your islands with friends. I could see this being one of the most popular things in the game if they do it right. They already have all the basic assets to do so.
I am kind of excited to try it out. it sounds like monster rancher too me and that was neat.
I don't really feel bad for those that kept thinking it was a housing/gardening replacement. Yoshi P was quick to say when it was first announce and multiple times afterwards its not a replacement its something completely different and very casual.
I have never thought this was going to be instanced housing or gardens, so not too worried about that aspect of the thought process.
after living through garrisons in WoW, I suspect may be something similar, which is fine, but not going to get excited until I see what it actually offers. I am not expecting to be let down or anything, but as with any side content... its not for everyone and you get what you get. it may prove to be exciting, but if its only here and things are done with it during this expansion, so be it, but becomes the same as all other side things and can experience at leisure...
Considering I wasn't expecting anything more than a hi-res version of XI's Mog Gardens, I'm very excited for IS and plan on spending a ton of time playing around with it. Never expected housing though I will say keeping Gardening in the hands of homeowners only is a bit annoying for those who haven't had good luck.
I never thought it was going to have housing and was iffy if it would have gardening as we do it now, so I didn't have anything to be disappointed over. This isn't really my content at all. But I find myself after the LL thinking "Hmm, maybe I'll interact with that more than I thought".
I’m just going to build it up and get called by friends to PVP again
“When I think I’m out they pull me back in!”
They did say that islands would be receiving updates every major patch, so there is a good chance that it will have longevity.
The devs said from the very start that it IS NOT PRIVATE HOUSING but the community expectations, as always, blew it out of proportions.
Housing is its own issue, and shouldn't be priority over new content in the game. I would rather the dev's just shelf housing all together and work on updating the 1.0 source code that prevents 90% of the suggested content being added to the game.
I'm annoyed we're getting this instead of another Eureka/Bozja - content that I like - but I'm confused why anyone thinks the team working on this would be working on "helping more players get access to houses"? I feel like it's pretty obvious this is the "exploration content" for this expansion in place of Eureka/Bozja.
More housing is based on database limitations, not on teams developing new zones and accompanying mechanics. I'm not sure why anyone would think otherwise..?
That said, they could really make gardening more accessible and split the sub/airship voyages and aetherwheel away from housing for FCs that don't have houses to give them a shot at that content.
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EDIT: But all that's a separate issue. And, honestly? At this point I'm borderline of the position they should just REMOVE ALL HOUSING from the game. It's a source of no end of moaning, whining, and complaining in this game, and the game might just be better off without it. If nothing else, it would force them to separate gardening, air/subs, and FC buffs completely apart from it, which alone would already fix most of the issues since MANY people supposedly want houses (instead of apartments) because of gardening and FCs without a house need one for the other stuff.
Housing is honestly the LOWEST priority of things this game needs, not the highest, yet it gets so much undue attention even though much of the community doesn't engage with it. And as much as you can say "that's because there aren't enough houses!"; no, many players just don't care at all about housing. And there are many other things that affect us all, so it would be better to address those things first anyway since they would reach far more people and probably be less costly in terms of development time and potential server instability issues.
Another Bozja would be bad for the current one. There are still people coming through and working on that zone. It's also great place to level up past 71. I think they also need time to learn lessons from Bozja / Zadnor. There were parts that just weren't fun, like people being able to instakill certain fates before others could get a decent hit in. Given how those battlefields tend to draw on the previous expansion, it would also be tough to properly cover Shadowbringers when half the content was on another planet.
I agree on housing and I think many others would. Unfortunately, the devs are in a bad position with it. If they take it away, it would make a lot of people upset. They would need to find a way to transition people to something else without impacting them severely.
I would be more excited, but I was excited for 6.1 CC and that turned out to be a blazing dumpster fire so my expectations are very much tempered. Wouldnt surprise me if instance servers crash on the day
I'm cautiously optimistic, since it sounds fun but as the saying goes the proof is in the pudding.
So your idea for housing...something that is overwhelmingly used to the point where none is available and the moment they add more it goes away pretty much instantly due to massive demand....is to just get rid of it?
I don't think you realize how horrible of an idea that is and the mass exodus of players it would cause. The entire roleplay populations(which makes up two of the most full servers there are) would mostly abandon the game after losing one of their biggest reasons for being in FFXIV over other games. Then you have every other person on every other FULL housing servers who would be beyond pissed that their hard-won houses they paid a ton of gil on have been stripped away from them for no reason.
I am very glad you aren't a developer on the game because yikes.
I sincerely hope you are just stating a series of opinions because if not, you need to re-evaluate your thinking as you are making a LOT of foolish assumptions. Houses are a high priority for a great many people in the game. Just because they are not YOUR priority does not make it factual for everyone. Stating your claim as if it were a fact seems mightily selfish and presumptuous. A look at the data for Lottery participation would indicate that houses are important for a great many people. On my server alone, that number is in the thousands. As for your Eureka/Bozja, I have no interest in that and I know a lot of other people who feel likewise, yet we are not coming on to the forums to make claims that it should all be shut down. In fact I would argue that if it is content that entertains even a modest number of people, everyone should be sticking up for it. Content should be added, not removed, in order to satisfy a diverse population of players. I have no immediate interest in Island Sanctuaries, for example, but I am glad it is being put into the game. Who knows? I might even try it out at some point. So please, either clarify that your statements are simply your opinions or, if not, keep your proclamations to yourself. They are about as useful as a screen door on a submarine.
I mean, so are you.
And conversely, they are NOT a high priority for another great many people in the game. I'd actually put money on less than 50% of players having issue with housing right now either due to (a) not caring about housing in the first place, or (b) having successfully gotten a house/apartment and being satisfied with it.Quote:
Houses are a high priority for a great many people in the game.
I didn't say it was. In fact, I literally said the opposite - that it's NOT a priority FOR EVERYONE while there are other things that DO affect us all and should be addressed first.Quote:
Just because they are not YOUR priority does not make it factual for everyone.
That's literally what you're doing while I was literally doing the exact opposite. And I mean the word literally in both cases, not figuratively.Quote:
Stating your claim as if it were a fact seems mightily selfish and presumptuous.
"A great many" does not mean a majority, or even a plurality. There are something like 2-4 million people that play this game. The lowest estimate is around 1.3 million if we don't count transient or free accounts. If there aren't AT LEAST 1 million people in the lottery, or 650,000 at the lowball estimate - and there aren't, are there? - then that's not even half of the population even at the most generous estimate.Quote:
A look at the data for Lottery participation would indicate that houses are important for a great many people.
Moreover, I didn't say it wasn't important to "a great many people", did I? Can you find those words anywhere in my post? No, you cannot.
What I DID say was housing is the lowest priority among things this game needs and that there are many other things that affect us all that should be addressed first, which likely also cost less dev time and server issues.
If you're going to counter-argue my points, at least be clear on what my points are.
Pot, meet kettle - this is straight up what you're doing.Quote:
So please, either clarify that your statements are simply your opinions or, if not, keep your proclamations to yourself. They are about as useful as a screen door on a submarine.
I'm not saying to REMOVE HOUSING FROM THE GAME. I didn't say to never update housing again. I didn't say that no one cares about housing. I made none of the arguments you're insisting I made.
I'm saying there are many other issues that need fixing first. I could probably list a half dozen off the top of my head that are likely more impactful to the game's short and long-term success and that affect a lot more people/the game as a whole. Again, at least understand the positions you're arguing against before arguing against them.
Eh, some fair points, though I feel like between Eureka and Bozja, we should have a Goldilocks "Too hot, too cold, just right" situation by now. Also, I don't think there's any need to put the content in the prior expansion. Eureka took place in SB, not HW, and had nothing to do with the HW story. If anything, it had more of a tie-in with ARR (though tenuous) since the only other Students of Baldession we knew were Krile and Crystal Tower G'Raha. And Bozja could just as well have tied into the first part of EW with the fall of Garlemald as it did with SB, not to mention the ShB WEAPON Trial series felt in the same vein, so it could have fit anywhere in the story between roughly the end of HW up until the first act of EW (if you consider the first act everything up through and including the Zod fight)
As for housing, I don't think they should remove housing entirely, I'm just annoyed at the ABSOLUTELY ENDLESS moaning about it. If housing was never even in the game, people would be asking for it all the time (as they do in every MMO), but there's generally a bit less complaining when people are asking for something as opposed to when they have it but it's not living up to their wishes.
No, I'm just so annoyed at the endless moaning about it.
My idea for housing RIGHT NOW is to leave it as it is and address the other problems the game has first.
"Housing is honestly the lowest priority of things this game needs". Stated as a fact, by you. No mention whatsoever of it being merely an opinion. And by making that statement you are indirectly implying that the interest in housing is less than that of other game features. The reality is we do not know exactly how much interest there is in housing. All that can be said, using the results of the Lottery, is that it is a LOT of people. Thousands on my server alone. Are you trying to imply that unless a majority of players use a feature it should be de-prioritized or even removed? I wonder how many features would get sidelined if the developers used your standard to go by. As for your claim that you didn't call for removing housing from the game...you came very close to doing just that ("At this point I'm borderline of the position they should just REMOVE ALL HOUSING from the game"). Throwing this loaded phrase out here on the forum and then claiming it was not your intention to call for removal of housing is disingenuous at best.
I’m intentionally keeping my expectations neutral but this continent is being made by the resources freed up by not doing another Eureka or Boja.
What that ends up as is unknown as the devs are being unusually quiet on this and that is the source of the unwanted expectations they are trying to control.
The hype is a monster of their own making by not managing the players expectations. A sentence here and there and the same old artwork graphic is going to cause peoples imagination to go wild.
The only reason I can think that the management of expectations has gotten so out of control is because so many of the veteran devs are doing FFXVI. They are also doing very little media interviews in comparison to the past.
Hopefully XVI getting released will help things out in XIV, they are stretched out way too far.
will try this new item when it gets here to find out how it is till then nothing to say about it.
It's not something for me and I know it but, I'm glad people who want this are getting something like this. I'll poke my head in it and look around but I can tell it's a one-and-done thing for me.
I KNOW Eorzea Crossing is going to be a total disaster for weeks after it drops like everything else in endwalker has been.
6.0: the game is so hypercrowded many players couldnt complete them msq until january
6.1: hrothgar lose their ears for no damn good reason and single-bidders on houses LOSE THE BID do to a numerical error
6.18: Several thousand players lost access to their accounts for hours after attempting DC travel, and those who could play still couldnt hop back meaning they couldnt access retainers, fcs, any myriad activities you can do natively
I think people should set their expectation bar to molten-core levels honestly, I also expect criterion dungeons to, idk, have no animations and for players to be stuck in t-pose even after leaving.